Commit graph

1826 commits

Author SHA1 Message Date
Enno Rehling
38352ef3bf add the build number to saves.
this should make future debugging sessions easier, telling us what bugs were or were not fixed at the time of an incident.
added a test to make sure data file can be read/written, and at a minimum, sets global data-version.
also clean up test framework a bit, and introduce a helpful macro.
2014-08-14 05:06:36 +02:00
Enno Rehling
b6f627a5d8 Merge branch 'Feature-1865' of github.com:CTD1/eressea-server-bugfixing into CTD1-Feature-1865
Conflicts:
	src/economy.c
2014-08-13 19:44:57 +02:00
Enno Rehling
3c2ae7ca93 preview script and logging cleanup
1. all log messages will be terminated with \n, whether the user provided
	it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
45a16681c4 logic fix for FOLLOW (if we are not following a ship, and cannot see the target unit, then exit). 2014-08-08 18:18:17 +02:00
CTD
fe0ff71aa1 E2 fähig gemacht
Der Burgenbesitzer sieht nur noch etwas wenn er auch Leuchtturmbesitzer
ist.
Das geht jetzt auch für E2 ohne region_owner rule.
2014-08-08 17:15:12 +02:00
CTD
90cf6d845f replace strstr
Neu Funktion check_param die überprüft ob ein übergebener Wert in dem
Wert des entsprechenden Parameters steht.
2014-08-08 13:29:26 +02:00
Enno Rehling
8dd4b783b1 fix gcc error 2014-08-08 01:26:35 +02:00
Enno Rehling
3767957caa indentation + whitespace changes 2014-08-08 01:24:12 +02:00
Enno Rehling
1918f56990 indentation + whitespace changes 2014-08-08 01:16:35 +02:00
CTD
bf4bda36a2 Bug 1610 FOLGE SCHIFF und andere lange Befehle
FOLGE SCHIFF ist genau wie FOLGE EINHEIT jetzt ein Halblanger Befehl.
Das ist konsequent und entfernt an einigen Stellen Spezialbehandlungen.
2014-08-08 01:14:58 +02:00
CTD
f33de38812 Piraterie repariert
Die Piraten sind oftmals einfach in ein falsches (leeres) Ozeanfeld
gesegelt, wenn es irgendwo ein Opfer gab.
2014-08-08 01:14:57 +02:00
CTD
0d0aad593a Abtreiben Unabhänig von Wahrnehmung
Der Kapitän sollte den Leuchtturm auch sehen, wenn das Besitzer mangels
genug Wahrnehmung das Schiff nicht sieht. Sprich der Sturmschutz des
Leuchtturm hängt jetzt nicht mehr vom Wahrnehmungstalent der Insassen
sondern nur noch von der Größe des Leuchtturms ab, und davon ob der
Unterhalt bezahlt wurde.
sail() ruft als einzige Funktion check_leuchtturm() ohne Partei auf,
daher der einfach Check ob eine Partei übergeben wurde oder nicht.
2014-08-08 01:14:56 +02:00
CTD
549a4fbe5b Bug 1857 abtreiben trotz leuchtturmüberwachung e2
Leuchttürme verhindern nicht das Abtreiben sondern reduzieren nur die
Chance auf 1/3.
Das ist für Automatisierung schlecht, daher Reduzieren Leuchttürme das
Abtreiben jetzt auf 0.
Für E4 oder zukünftige Spiele habe ich das auch gleich konfigurierbar
gemacht.
rules.lighthous.stormchancedevisor gibt den Wert an durch den die
Sturmchance geteilt wird, 0 = kein Abtreiben wenn Leuchtturm in
Reichweite.
2014-08-08 01:14:55 +02:00
Enno Rehling
13ba2b8362 Merge pull request #24 from CTD1/Bug-1610
Bug 1610 FOLGE SCHIFF und andere lange Befehle
2014-08-08 01:11:31 +02:00
Enno Rehling
1470b56253 Merge pull request #23 from CTD1/Piraterie
Piraterie repariert
2014-08-08 01:06:49 +02:00
Enno Rehling
cad82999d0 Merge pull request #22 from CTD1/Bug-1857
Bug 1857 abtreiben trotz leuchtturmüberwachung e2
2014-08-08 01:00:59 +02:00
Enno Rehling
b3a58c6a43 fix tabs 2014-08-08 00:37:51 +02:00
Enno Rehling
500e24d71e Merge pull request #18 from CTD1/Bug-1938
Bug 1938 [E3] Magiepatzer kaputt (auraverlust statt kostensteigerung)!
2014-08-08 00:36:36 +02:00
CTD
c49c3af1d9 Bug 1610 FOLGE SCHIFF und andere lange Befehle
FOLGE SCHIFF ist genau wie FOLGE EINHEIT jetzt ein Halblanger Befehl.
Das ist konsequent und entfernt an einigen Stellen Spezialbehandlungen.
2014-08-07 18:53:29 +02:00
CTD
7ac56b3fbf Piraterie repariert
Die Piraten sind oftmals einfach in ein falsches (leeres) Ozeanfeld
gesegelt, wenn es irgendwo ein Opfer gab.
2014-08-07 16:02:47 +02:00
CTD
906dd457fc Abtreiben Unabhänig von Wahrnehmung
Der Kapitän sollte den Leuchtturm auch sehen, wenn das Besitzer mangels
genug Wahrnehmung das Schiff nicht sieht. Sprich der Sturmschutz des
Leuchtturm hängt jetzt nicht mehr vom Wahrnehmungstalent der Insassen
sondern nur noch von der Größe des Leuchtturms ab, und davon ob der
Unterhalt bezahlt wurde.
sail() ruft als einzige Funktion check_leuchtturm() ohne Partei auf,
daher der einfach Check ob eine Partei übergeben wurde oder nicht.
2014-08-07 14:37:49 +02:00
CTD
37e0226e5b Bug 1857 abtreiben trotz leuchtturmüberwachung e2
Leuchttürme verhindern nicht das Abtreiben sondern reduzieren nur die
Chance auf 1/3.
Das ist für Automatisierung schlecht, daher Reduzieren Leuchttürme das
Abtreiben jetzt auf 0.
Für E4 oder zukünftige Spiele habe ich das auch gleich konfigurierbar
gemacht.
rules.lighthous.stormchancedevisor gibt den Wert an durch den die
Sturmchance geteilt wird, 0 = kein Abtreiben wenn Leuchtturm in
Reichweite.
2014-08-07 14:04:03 +02:00
CTD
8b9f344484 Fixing server crash
Mit rules.region_owner_pay_building  ein kann es vorkommen, das wegen
einem leeren Gebäude die größte Burg in der Region gesucht wird. Wenn es
aber keine Burg in der Region gibt, wird building_owner mit NULL
aufgerufen. Das musste abgefangen werden.
2014-08-07 11:24:55 +02:00
Enno Rehling
405c63f447 this old race alias stuff has been dead code for years. 2014-08-06 23:44:47 +02:00
Enno Rehling
afd41286b5 config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
CTD
51356b061c Feature 1865 leere unterhaltspflichtige Gebäude
Gebäude ohne Besitzer werden automatisch vom Regionsbesitzer übernommen
(Die Einheit wird sozusagen der neue Gebäudebesitzer). Betreten dann nur
noch wenn Helfe Bewache vom Regionsbesitzer.
Wichtig:
<param name="rules.region_owners" value="1"/>, ist Voraussetzung,  es
geht also nicht in E2.
Es kann für beliebige Gebäude eingeschaltet werden.
Example config :
<param name="rules.region_owner_pay_building" value="market harbour
lighthouse"/>
2014-08-01 16:13:35 +02:00
CTD
8aa356df75 Bug 1938 [E3] Magiepatzer kaputt (auraverlust statt kostensteigerung)!
Erst Bezahlen, dann Patzer. Sonst werden die Kosten im Falle des
"kleinsten" Patzers noch beim aktuellen Spruch erhöht.
2014-07-28 15:38:39 +02:00
Enno Rehling
bd2809a975 removing the core directory (moving to res and scripts).
it's from when open-source Eressea was limited, and we no longer need the separation.
JSON configuration for ship flags.
2014-07-28 14:27:30 +02:00
Enno Rehling
d994caf7a3 Merge branch 'master' of https://github.com/eressea/server 2014-07-26 22:52:31 +02:00
Enno Rehling
d9457a2488 rewrite of the Lua module system.
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00
Enno Rehling
955a57273d code review changes 2014-07-24 08:04:30 +02:00
Enno Rehling
10e08ab306 Merge pull request #14 from CTD1/master
Bug 1755 Beschworene Skelette mit Ausdauerproblemen
2014-07-24 07:58:50 +02:00
Enno Rehling
2bec7e2bbe save game id in the data file, not name of XML file 2014-07-23 11:54:51 +02:00
Enno Rehling
018d4ca38e fix quest keys to work again.
add a function to walk borders with a callback.
2014-07-22 10:59:47 +02:00
Enno Rehling
13165f2354 Move quest objects to the module that uses them (museum portals). 2014-07-21 11:34:57 +02:00
Enno Rehling
e44d4aa9b9 implemented a suggested change to RESERVE.
http://bugs.eressea.de/view.php?id=1675#c5240
new setting "rule.reserve.twophase" reserves from self first, before reserving from others.
fix a crash when trying to flush logs and there is no logfile.
2014-07-20 06:19:21 +02:00
CTD
4cfa1ec7c3 Bug 1755 Beschworene Skelette mit Ausdauerproblemen
Sowohl Beschworenen Untote als auch Monster (Drachen, für Monster-Untote
war es Ok) hatten keine Anpassung ihrer Max-HP nach der Zuweisung von
Skills.
2014-07-18 13:15:18 +02:00
Enno Rehling
ae238799b4 Merge pull request #12 from CTD1/master
Bugfix http://bugs.eressea.de/view.php?id=2009
2014-07-17 15:11:00 +02:00
Enno Rehling
1500bcac70 REKRUTIERE RASSE funktioniert nicht (Bug 2012)
http://bugs.eressea.de/view.php?id=2012
init_locales must not be called before races have been configured.
make jsonconf initialize translations
handle missing strings in translations, log errors.
2014-07-17 14:38:56 +02:00
CTD
5e2c5657bd Falscher Magischer Beutel bei Gewichtsberechnung
Bei der Änderung
92f43a7b51
wurde der Magische Beutel durch den Magischen Kräuterbeutel ersetzt, so
das dieser nun das Gewicht reduzierte und der "Bag of Holding" völlig
nutzlos wurde.
2014-07-17 12:59:47 +02:00
CTD
3bd63955a2 Klammern vergessen 2014-07-16 10:28:32 +02:00
CTD1
700a88fd79 Umlaute in Kommentaren
sind doof.
2014-07-15 15:46:02 +02:00
CTD1
6987c61d97 Bug 0002014: Zwergenausrüstung kann nicht hergestellt werden
Nicht auf die Fraction Rasse checken, (die ist normalerweise Halbling, kann aber auch Zwerg sein wenn mit der Starteinheit eigenartige Dinge gemacht wurden) sondern ob der Hersteller eine Zwergen oder Golem ist.
Da Zwergensachen nur von Zwergen benutzt werden können, stellt es keinen Vorteil für andere Völker da wenn sie über Golems Zwergensachen machen können.
2014-07-15 15:34:42 +02:00
CTD1
38a754844e BUG 0001980: Gegener hält Burg obwohl alle geflohen sind!
http://bugs.eressea.de/view.php?id=1980
Der Test unten erzeugt eine Temp-Einheit welche nach dem Kampf die Burg hält, trotz einer vernichtenden Niederlage innerhalb von 2 Kampfrunden. Der Angreifer darf die Burg zwar betreten, bekommt aber nicht das Kommando.
Grund ist das beim Betreten der Burg via u_set_building() nur dann die betretende Einheit zum Burgenbesitzer wird wenn es keinen Burgenbesitzer gibt.
Die eher aufgerufene Funktion building_owner() versucht zwar nach dem Kampf einen neuen Burgenbesitzer zu finden, da sich zu diesem Zeitpunkt aber nur eine Tote Einheit und einen Temp Einheit, beide mit 0 Personen, in der Bug befinden schlägt dies Fehl. Es wird von der Funktion zwar 0 zurückgegeben, aber b->_owner wird nicht zurückgesetzt (Vermutlich da der Server an anderer Stelle sonst annimmt das noch nie jemand in der Burg war). Daher die Überprüfung bei u_set_building ob der Burgenbesitzer tot ist, und wenn ja wird die betretende Einheit neuer Burgenbesitzer.

local r1 = region.create(1, 2, "plain")
local f1 = faction.create("a@b.de", "human", "de")
local f2 = faction.create("c@d.de", "human", "de")
f1.age=20
f2.age=20

local b1 = building.create(r1, "castle")
b1.size = 100

local u0 = unit.create(f1, r1, 10)
u0.building = b1
u0:add_item("money", u0.number * 100)
u0:clear_orders()
u0:add_order("KÄMPFE")
u0:add_order("MACHE TEMP 1")
u0:add_order("ENDE")

local u1 = unit.create(f1, r1, 100)
u1.building = b1
u1:add_item("money", u1.number * 100)
u1:clear_orders()
u1:add_order("KÄMPFE FLIEHE")
u1:add_order("GIB TEMP 1 ALLES PERSONEN")
u1:add_order("GIB TEMP 1 ALLES")
u1:add_order("GIB TEMP 1 Kommando")

local u2 = unit.create(f2, r1, 101)
u2:add_item("sword", u2.number)
u2:add_item("money", u2.number * 100)
u2:set_skill("melee", 16)
u2:clear_orders()
u2:add_order("KÄMPFE")
u2:add_order("ATTACKIEREN " .. itoa36(u1.id))
u2:add_order("BETRETE BURG " .. itoa36(b1.id))

process_orders()


Das sollte für Schiffe eigentlich das gleiche sein, also da die gleiche Änderung.
2014-07-15 15:24:21 +02:00
Enno Rehling
b2b35fd9d0 add a test for the E3 reduced give quota.
foreign units receive only 50% of silver given to them.

Conflicts:
	tests/pool.lua
2014-07-07 03:41:33 +02:00
Enno Rehling
68d96014b1 a new method for finding out that a unit died in battle.
turns out, a unit can have 0 people without dying or being a TEMP (GIVE them all away, then RECRUIT more).
2014-07-06 13:00:14 -07:00
Enno Rehling
fdae518ef7 also read the extended race::ec_flags from JSON configuration. 2014-07-06 00:53:15 -07:00
Enno Rehling
88f9d247bd Revert "use race::flags|RCF_NOGIVE instead of race::ec_flags|GIVEITEM"
E3 Tests (GIVE) did not pass.

This reverts commit 5ec3f5b83a.
2014-07-06 00:29:52 -07:00
Enno Rehling
5ec3f5b83a use race::flags|RCF_NOGIVE instead of race::ec_flags|GIVEITEM
None of this has tests, it'd going to be years before a change like this can be made without fear D-:
2014-07-05 23:31:34 -07:00
Enno Rehling
b21cb8f5c7 Simple test for rules.give (there are many more, can_give deserves a test to itself).
The more tests I write, the more I hate the infrastructure for them.
2014-07-05 23:06:51 -07:00
Enno Rehling
f14264e3bb test coverage for can_steal.
add a default message for when no messages are loaded, so that msg_feedback/msg_message doesn't return NULL when XML has not been laoded.
initialize some core stuff before running tests (there probably needs to be more).
2014-07-05 20:14:11 -07:00
Enno Rehling
072f927d5b replace RCF_CANSTEAL with RCF_NOSTEAL for less confusing default behavior. 2014-07-05 19:29:12 -07:00
Enno Rehling
5b437c5833 Replace RCF_PLAYERRACE with RCF_NPC, it's the less confusing default for tests. 2014-07-05 19:21:06 -07:00
Enno Rehling
4a8707b06d fix a fall-through in jsonconf causing an error message.
add tests for pool, not working because of missing GIVEITEM on
JSON-configured races (TBD).
2014-07-05 18:21:20 -07:00
Enno Rehling
d743d32215 bind "blocked" flag for Lua (bug 1922).
remove unused region-flags.
2014-07-05 10:46:43 -07:00
Enno Rehling
d5e9899544 remove battle statistics, the flag is not set anywhere, and I have not used them in ages. 2014-07-05 10:45:03 -07:00
Enno Rehling
26d6808ea1 read building-maintenance requirements from JSON. 2014-07-04 21:48:17 -07:00
Enno Rehling
e0ee82e977 Do not default newly created buildings to being maintained and working (do that in the create order instead).
This was mucking up one of the new tests.
2014-07-04 16:13:48 -07:00
Enno Rehling
22c5b4d45c Merge branch 'master' of github.com:eressea/server 2014-07-02 21:27:53 -07:00
Enno Rehling
b5439a1279 fix line/column calculation for JSON Errors.
+ start building a test for http://bugs.eressea.de/view.php?id=1692
2014-07-02 21:17:31 -07:00
Enno Rehling
91a776c0ac begin configuring spells from JSON 2014-07-02 21:15:22 -07:00
Enno Rehling
ee1d97df19 remov e the old recycling quota, it was always 0.5 everywhere, and a
silly feature..
2014-07-01 20:36:31 -07:00
Enno Rehling
54a3c2e070 recycle quota is always 0.5 in every game, no reason to toch this. 2014-06-30 19:25:08 -07:00
Enno Rehling
927ada92b6 improve construction data in JSON.
test castle naming function
2014-06-30 19:21:42 -07:00
Enno Rehling
e39336e87a move declaration to top of block 2014-06-29 20:09:21 -07:00
Enno Rehling
7a6b237de0 Merge branch 'master' of github.com:TomBraun/server into TomBraun-master
Conflicts:
	src/kernel/build.c
	src/kernel/item.c
2014-06-29 20:05:44 -07:00
Enno Rehling
9dcf5bbf4c fix a crash for invalid race enums 2014-06-29 19:15:03 -07:00
Enno Rehling
12661fc373 new_itemtype has been replaced, delete it. 2014-06-29 19:09:37 -07:00
Enno Rehling
22f64abaf2 caching get_race() calls 2014-06-29 19:04:30 -07:00
Enno Rehling
c3dfbdea18 eliminate new_race array in favor of a function (TODO: make it fast) 2014-06-29 18:10:02 -07:00
Enno Rehling
11a264742b appearance is something only items have, so move it to item_type 2014-06-29 17:35:37 -07:00
Enno Rehling
2a00301949 unused variable 2014-06-29 17:31:33 -07:00
Enno Rehling
062ba71bd7 fix reading items in xmlreader (still has no tests) 2014-06-29 17:29:41 -07:00
Enno Rehling
5d32896407 rt_register is no longer required, new_resourcetype replaced by rt_get_or_create. 2014-06-29 17:02:45 -07:00
Enno Rehling
95929a99b5 we are about to remove rt_register, but not quite yet. 2014-06-29 16:46:42 -07:00
Enno Rehling
773f3767d3 eliminate cb_items 2014-06-29 16:41:03 -07:00
Enno Rehling
7ee6f0444d reduce use of cb_items, because we want to remove it. 2014-06-29 16:39:53 -07:00
Enno Rehling
7249630e3c Eliminate some Visual Studio warnings, rename itemnames->resourcenames. 2014-06-29 15:41:04 -07:00
Enno Rehling
6bd2b3be26 add a test for stone golems building castles.
fix a bug when stone golems use themselves up.
2014-06-28 23:58:00 -07:00
Enno Rehling
a48cca5db8 building naming function configured from JSON (this needs work).
started writing tests for castles.
2014-06-28 16:55:28 -07:00
Enno Rehling
612dfea36f Merge branch 'master' of github.com:eressea/server 2014-06-28 16:39:54 -07:00
Enno Rehling
89e7a7826f added some tests for building buildings. 2014-06-28 16:19:46 -07:00
TomBraun
c31c436cc7 change u->number >> 0 to u->number>0 2014-06-28 20:45:17 +02:00
Enno Rehling
34ce9a0573 JSON configuration can read strings, with test. 2014-06-28 10:37:40 -07:00
TomBraun
b346788e43 Merge remote-tracking branch 'eressea/server' 2014-06-27 07:35:21 +02:00
Enno Rehling
39f78354b9 Merge branch 'master' of github.com:eressea/server 2014-06-26 22:06:38 -07:00
Enno Rehling
68aa903130 make tests pass through valgrind
introduce more #ifdef LOMEM to bitfield structs.
2014-06-26 21:48:01 -07:00
Enno Rehling
c5cf8bb3be add some asserts, chasing a valgrind message 2014-06-26 21:27:50 -07:00
Enno Rehling
5e835618f3 fix weight calculation, uninitialized value 2014-06-26 21:02:03 -07:00
Enno Rehling
dba51bf0f7 remove duplicate handling of "speed" attribute in JSON
add weight and capacity in this test (still broken)
2014-06-26 19:11:34 -07:00
TomBraun
99da4de9ad Define "pf_generic cast = 0" and "pf_generic fumble = 0" early
Visual Studio 2013 express don't compile without errors if
this definition comes to late.
2014-06-26 07:20:59 +02:00
TomBraun
be4e02cc16 Merge remote-tracking branch 'upstream/master' 2014-06-26 07:37:30 +02:00
Enno Rehling
d0e2ad542a tests for basic movement 2014-06-25 14:30:24 -07:00
Enno Rehling
12e15978b8 read weight, capacity and flags of items 2014-06-25 08:00:09 -07:00
Enno Rehling
af77a1d8e5 speed up float params, exploiting alphabetic sorting 2014-06-25 07:25:54 -07:00
Enno Rehling
07d10d9ab0 add tests for get_param functions 2014-06-25 07:22:39 -07:00
TomBraun
d4fdddbc27 Iron golems can now create dwarfen only items
(makes irongolems usable for dwarfs)
2014-06-25 13:24:06 +02:00
TomBraun
0400bcafad Iron and Stone golems now use the corect number of stones / iron.
0001946: Eisengolems stellen keine Waren her
http://bugs.eressea.de/view.php?id=1921
2014-06-25 13:22:42 +02:00
TomBraun
84fb776d1c Fixed a bug that crasehed the server
when Stonegolems created a new building
and the whole unite was consumed during this process
(could not enter the new building as no one was left in the unit)
2014-06-25 13:15:37 +02:00
Enno Rehling
31c0e5c2a4 read items from JSON, with no properties yet 2014-06-24 22:54:10 -07:00
Enno Rehling
92f43a7b51 eliminate it_find calls, replace it_find with something backed by rt_find 2014-06-24 22:44:05 -07:00
Enno Rehling
dc8a8cdd71 rt_find -> get_resourcetype optimization 2014-06-24 08:19:11 -07:00
Enno Rehling
d581737744 optimization: caching resource types in get_resourcetype.
eliminate some it_find calls.
eliminate static variables, they make testing hard.
2014-06-24 07:42:45 -07:00
Enno Rehling
7adb8498aa Merge branch 'fix_block_movement' of github.com:stm2/server into stm2-fix_block_movement
Conflicts:
	scripts/tests/eressea.lua
	src/kernel/move.c
2014-06-23 20:34:07 -07:00
Enno Rehling
77ee0b7af7 remote the item_t enum for good 2014-06-23 19:17:13 -07:00
Enno Rehling
73da14e305 getting rid of the olditemtypes[] array
reduce use of statics
reduce use of item_t enum
2014-06-23 07:28:10 -07:00
Enno Rehling
1444ee58f2 kill XEBALLOON etc, fix some strings 2014-06-22 10:43:05 -07:00
Enno Rehling
2c831230a0 Added a test for expensive skills.
When resetting the game rules, make sure basic resources (money, hp, person) are initialized.
2014-06-22 07:55:14 -07:00
Enno Rehling
d9972a9da9 call init_skills when not using JSON config 2014-06-21 14:39:56 -07:00
Enno Rehling
bfadc4914f add JSON configuration to skills, and tests 2014-06-21 08:53:14 -07:00
Enno Rehling
46f6628a08 remove obsolete commands (PRAY) and parameters 2014-06-21 07:34:36 -07:00
Enno Rehling
bff25f3c51 move skill_t into a separate file, give it unit tests.
name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
ceabbebc90 switch remaining flags from unsigned to int. 2014-06-18 20:53:06 -07:00
Enno Rehling
eb567918e5 forgot to init the bindings for game.pkg
next problem to solve: skills
2014-06-17 23:50:13 -07:00
Enno Rehling
3625ba6a95 remove static variables optimizations, they create global state that is bad for testing 2014-06-17 23:10:55 -07:00
Enno Rehling
8166519d30 add a list of valid coasts to ship definition in JSON.
fix endless loop in error-line counting.
2014-06-17 21:33:42 -07:00
Enno Rehling
b6b790d7e7 add a config.reset function to clear configuration state before tests. 2014-06-17 08:46:22 -07:00
Enno Rehling
0675c50c7f keyword lookup macro 2014-06-16 23:05:39 -07:00
Enno Rehling
5c78a3883e cleaning up terrains, reading race flags from a JSON array 2014-06-16 22:43:40 -07:00
Enno Rehling
33928568cf finally have all the scaffolding to write a test with ships.
configure terrain flags from json.
ships are always allowed to enter SEA regions.
2014-06-16 22:19:19 -07:00
Enno Rehling
b40ddaeaa1 add test for keyword aliases, add keyword to strings for reverse lookup 2014-06-16 20:41:08 -07:00
Enno Rehling
0af5e96e3a Renaming keyword tokens to English. 2014-06-16 20:16:06 -07:00
Enno Rehling
249a4390c4 read keyword translations from JSON configuration. 2014-06-16 11:30:23 -07:00
Enno Rehling
645a7fcde6 fix keyword translations, they use critbit, not tokens 2014-06-16 10:32:30 -07:00
Enno Rehling
6a20594fd3 renamedtest files in the rest of the makefiles, too. oops. 2014-06-16 08:07:08 -07:00
Enno Rehling
125fd519a8 rename test files.
add tests for keyword.c, incomplete.
2014-06-16 08:01:59 -07:00
Enno Rehling
c8dc6be6f2 rename get_keyword, because something else should have that name. 2014-06-16 07:19:22 -07:00
Enno Rehling
64e0c221ec directions can now be read from json configuration.
rename a couple of functions for more consistency across modules.
2014-06-15 22:17:08 -07:00
Enno Rehling
acbef7a3a0 fix missing locales initialization 2014-06-15 21:19:47 -07:00
Enno Rehling
a9f0538d8e keyword_t and direction_t are moving into their own module.
direction parser gets new initialization function, for use in jsonconf later.
add unit tests for directions.
2014-06-15 18:34:39 -07:00
Enno Rehling
812cb98dff begin binding locales (need to init_locales in the right place, still).
fix indentation in some places.
add some assertions.
2014-06-14 07:52:32 -07:00
Enno Rehling
24dc006e43 fix json config for terrains, some other stuff. 2014-06-13 17:36:05 -07:00
Enno Rehling
97c17b1afa Merge branch 'master' of github.com:eressea/server 2014-06-13 08:29:01 -07:00
Enno Rehling
6e56c56d39 read ships from config file (only very basic) and create them in a lua test. 2014-06-13 08:28:33 -07:00
Enno Rehling
5a82350037 fix broken xmlreader after most recent cahnges to
race/ship_type/building_type creation functions.
2014-06-12 22:30:13 -07:00
Enno Rehling
d503937999 working on making json config understand ships and buildings.
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
fa98528d72 remove old SQL patch code, we have sqlite now.
rearrange the SlickEdit projects.
2014-06-11 22:21:52 -07:00
Enno Rehling
28726e2bea update cmake to compile without sqlite3, curses or libxml2 installed.
This is not actually recommended, but your system may not have
this,and you should still be able to contribute. also, libxml2 is on
the way out, I am beginning to really hate it.

Moving a couple of files around.
2014-06-11 20:30:34 -07:00
Enno Rehling
42a86fc910 make sure that the skill bonus for races is signed, even on ARM where
that is not necessarily the default.
2014-06-09 21:36:43 -07:00
Enno Rehling
3dda5d3033 apply USE_LIBXML consistently, so tests can be built without libxml2 2014-06-09 20:51:29 -07:00
Enno Rehling
a304b981d5 remove archetypes, they are not used by any existing game.
make compiling with libxml2 optional (USE_LIBXML2)
disable xml reports
2014-06-09 19:05:17 -07:00
Enno Rehling
3c4b6b9dd4 rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
begin json config files (WIP)
2014-06-09 09:56:49 -07:00
Enno Rehling
dceff481d7 json config files, beginning with races 2014-06-07 22:17:48 -07:00
Enno Rehling
f43d8a3297 remove old gamecode-diabling logic
it was old, and not in use.
2014-06-07 10:36:50 -07:00
Steffen Mecke
dc3eea0c70 take best unit and count amulet at most once for guards blocking movement 2014-06-04 11:04:17 +02:00
Enno Rehling
9940025a96 eliminate multiple warnings about missing default order
fix e3 catalog file syntax
2014-06-02 07:31:46 +02:00
Enno Rehling
e17a3fc8fa eliminate remaining traces of the wisps spell 2014-06-02 07:22:07 +02:00
Enno Rehling
08c3d08d7d fix config.xml for test games
update log levels for some common messages.
2014-06-02 05:42:56 +02:00
Enno Rehling
6f29e4dab5 improve logging information (missing race, log levels)
do nothing when thre is no peasant blood
2014-06-01 11:07:22 +02:00
Enno Rehling
d388a94f36 report missing itemtype before crashing 2014-05-24 20:35:00 -07:00
Enno Rehling
7038b021de fix counting of units, making it slower but more correct 2014-05-24 20:25:06 -07:00
Enno Rehling
649a43a27e sqlite updater, rewrite 2014-05-16 22:49:28 -07:00
Enno Rehling
515b582144 Merge branch 'master' of github.com:eressea/server 2014-05-10 11:45:14 -07:00
Enno Rehling
c2329f7f2b changing unsigned flags to regular ints
the storage library does not understand unsigned at the moment, and using the highest order bit causes trouble
new version of datafile
2014-05-10 18:57:04 +02:00
Enno Rehling
0d087d6bb1 Merge branch 'master' of github.com:eressea/server 2014-05-05 19:15:32 -07:00
Enno Rehling
1e7e5877a1 Merge branch 'master' of github.com:eressea/server 2014-05-05 19:14:55 -07:00
Enno Rehling
86bc4e7aef reading and writing the NPC flag was broken, because flags were a fully loaded unsigned int. making it an int instead, and adding a test.
fixing a bad test in which shadowmasters were deserting to faction null (causing a crash).
2014-05-05 19:11:40 -07:00
Enno Rehling
465f3f7ce9 Merge branch 'master' of github.com:eressea/server 2014-05-05 00:00:10 -07:00
Enno Rehling
cb458db9a1 updating eressea.db, not with a fixed game-id 2014-05-04 22:49:06 +02:00
Enno Rehling
535a9e6e53 fix number of units in the report header 2014-04-26 12:24:51 -07:00
Enno Rehling
35c2baafbe do not read turn file for turn 0 2014-04-25 07:47:23 +02:00
Enno Rehling
0d05ae77a3 remove stupid pragmas 2014-04-22 07:21:29 -07:00
Enno Rehling
9aeb0f6b86 make build script figure out how many jobs to run 2014-04-11 19:41:17 -07:00
Enno Rehling
7358c48580 removing some naming conflicts that hapen when trying to re-enable amalgamation builds. 2014-04-11 19:41:17 -07:00
Enno Rehling
b769be0f60 invalid tests for some architectures (char is not guaranteed to be signed or unsigned)
fix tests on ARM
2014-04-11 09:46:03 -07:00
Enno Rehling
0d8a196491 create report directory before writing reports.txt 2014-03-22 23:14:36 +01:00
Enno Rehling
b399356971 Revert "remove GM command"
there is a saved attribute that needs this
This reverts commit 7e529f2b4c.
2014-03-22 21:49:18 +01:00
Enno Rehling
a986640ef6 json export for planes. untested. old tests broken. WIP 2014-03-22 01:56:00 -07:00
Enno Rehling
6e3ed568ea fix lua test for blessed harvest. 2014-03-17 08:21:35 +01:00
Enno Rehling
7e529f2b4c remove GM command
this was a command from the very early days, when we had player-made
quests. It is no longer in use.
2014-03-16 23:40:51 -07:00
Enno Rehling
0ae8737062 rename MIN/MAX to _min/_max 2014-03-16 05:03:17 +01:00
Enno Rehling
70cee3c6e5 remove any dependency on stat. 2014-03-15 20:41:58 -07:00
Enno Rehling
9fc926864e Fixes for Visual C++
snprintf and strncasecmp are not that.
_access needs to be fixed on gcc, next.
2014-03-15 12:35:20 -07:00
Enno Rehling
1a7d892a96 use cmake for autoconf, slim down platform.h 2014-03-15 19:29:11 +01:00
Enno Rehling
e9b9c9783a export factions, too
give this a header and some flags so we can choose in detail what to
export.
2014-03-07 08:03:53 -08:00
Enno Rehling
03c247c788 I am killing the core/ directory.
Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00