..
alchemy.c
eliminate it_find calls, replace it_find with something backed by rt_find
2014-06-24 22:44:05 -07:00
alchemy.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
alliance.c
eliminate it_find calls, replace it_find with something backed by rt_find
2014-06-24 22:44:05 -07:00
alliance.h
changing unsigned flags to regular ints
2014-05-10 18:57:04 +02:00
ally.c
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
ally.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
ally.test.c
rename test files.
2014-06-16 08:01:59 -07:00
battle.c
a new method for finding out that a unit died in battle.
2014-07-06 13:00:14 -07:00
battle.h
make tests pass through valgrind
2014-06-26 21:48:01 -07:00
battle.test.c
eliminate it_find calls, replace it_find with something backed by rt_find
2014-06-24 22:44:05 -07:00
build.c
Do not default newly created buildings to being maintained and working (do that in the create order instead).
2014-07-04 16:13:48 -07:00
build.h
remov e the old recycling quota, it was always 0.5 everywhere, and a
2014-07-01 20:36:31 -07:00
build.test.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
building.c
rewrite of the Lua module system.
2014-07-26 22:52:25 +02:00
building.h
rewrite of the Lua module system.
2014-07-26 22:52:25 +02:00
building.test.c
rename test files.
2014-06-16 08:01:59 -07:00
calendar.c
update cmake to compile without sqlite3, curses or libxml2 installed.
2014-06-11 20:30:34 -07:00
calendar.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
CMakeLists.txt
added some tests for building buildings.
2014-06-28 16:19:46 -07:00
command.c
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
command.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
config.c
rewrite of the Lua module system.
2014-07-26 22:52:25 +02:00
config.h
save game id in the data file, not name of XML file
2014-07-23 11:54:51 +02:00
config.test.c
add tests for get_param functions
2014-06-25 07:22:39 -07:00
connection.c
fix quest keys to work again.
2014-07-22 10:59:47 +02:00
connection.h
fix quest keys to work again.
2014-07-22 10:59:47 +02:00
curse.c
switch remaining flags from unsigned to int.
2014-06-18 20:53:06 -07:00
curse.h
changing unsigned flags to regular ints
2014-05-10 18:57:04 +02:00
curse.test.c
rename test files.
2014-06-16 08:01:59 -07:00
equipment.c
use cmake for autoconf, slim down platform.h
2014-03-15 19:29:11 +01:00
equipment.h
move skill_t into a separate file, give it unit tests.
2014-06-20 23:59:04 -07:00
equipment.test.c
rt_register is no longer required, new_resourcetype replaced by rt_get_or_create.
2014-06-29 17:02:45 -07:00
faction.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
faction.h
getting rid of the olditemtypes[] array
2014-06-23 07:28:10 -07:00
group.c
rename MIN/MAX to _min/_max
2014-03-16 05:03:17 +01:00
group.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
item.c
Bug 0002014: Zwergenausrüstung kann nicht hergestellt werden
2014-07-15 15:34:42 +02:00
item.h
appearance is something only items have, so move it to item_type
2014-06-29 17:35:37 -07:00
item.test.c
rt_register is no longer required, new_resourcetype replaced by rt_get_or_create.
2014-06-29 17:02:45 -07:00
jsonconf.c
REKRUTIERE RASSE funktioniert nicht (Bug 2012)
2014-07-17 14:38:56 +02:00
jsonconf.h
json config files, beginning with races
2014-06-07 22:17:48 -07:00
jsonconf.test.c
REKRUTIERE RASSE funktioniert nicht (Bug 2012)
2014-07-17 14:38:56 +02:00
magic.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
magic.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
magic.test.c
rt_find -> get_resourcetype optimization
2014-06-24 08:19:11 -07:00
messages.c
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
2014-06-09 09:56:49 -07:00
messages.h
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
2014-06-09 09:56:49 -07:00
move.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
move.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
move.test.c
Do not default newly created buildings to being maintained and working (do that in the create order instead).
2014-07-04 16:13:48 -07:00
names.c
rename MIN/MAX to _min/_max
2014-03-16 05:03:17 +01:00
names.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
objtypes.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
order.c
implemented a suggested change to RESERVE.
2014-07-20 06:19:21 +02:00
order.h
rename get_keyword, because something else should have that name.
2014-06-16 07:19:22 -07:00
pathfinder.c
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
pathfinder.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
plane.c
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
plane.h
changing unsigned flags to regular ints
2014-05-10 18:57:04 +02:00
player.c
use cmake for autoconf, slim down platform.h
2014-03-15 19:29:11 +01:00
player.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
pool.c
Revert "use race::flags|RCF_NOGIVE instead of race::ec_flags|GIVEITEM"
2014-07-06 00:29:52 -07:00
pool.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
pool.test.c
move skill_t into a separate file, give it unit tests.
2014-06-20 23:59:04 -07:00
race.c
fix a crash for invalid race enums
2014-06-29 19:15:03 -07:00
race.h
Revert "use race::flags|RCF_NOGIVE instead of race::ec_flags|GIVEITEM"
2014-07-06 00:29:52 -07:00
region.c
optimization: caching resource types in get_resourcetype.
2014-06-24 07:42:45 -07:00
region.h
bind "blocked" flag for Lua (bug 1922).
2014-07-05 10:46:43 -07:00
render.h
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
2014-06-09 09:56:49 -07:00
reports.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
reports.h
getting rid of the olditemtypes[] array
2014-06-23 07:28:10 -07:00
reports.test.c
rename test files.
2014-06-16 08:01:59 -07:00
resources.c
removing some naming conflicts that hapen when trying to re-enable amalgamation builds.
2014-04-11 19:41:17 -07:00
resources.h
make tests pass through valgrind
2014-06-26 21:48:01 -07:00
save.c
save game id in the data file, not name of XML file
2014-07-23 11:54:51 +02:00
save.h
save game id in the data file, not name of XML file
2014-07-23 11:54:51 +02:00
ship.c
read ships from config file (only very basic) and create them in a lua test.
2014-06-13 08:28:33 -07:00
ship.h
keyword_t and direction_t are moving into their own module.
2014-06-15 18:34:39 -07:00
ship.test.c
rename test files.
2014-06-16 08:01:59 -07:00
skills.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
skills.h
make tests pass through valgrind
2014-06-26 21:48:01 -07:00
spell.c
use cmake for autoconf, slim down platform.h
2014-03-15 19:29:11 +01:00
spell.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
spell.test.c
rename test files.
2014-06-16 08:01:59 -07:00
spellbook.c
use cmake for autoconf, slim down platform.h
2014-03-15 19:29:11 +01:00
spellbook.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
spellbook.test.c
rename test files.
2014-06-16 08:01:59 -07:00
spellid.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
teleport.c
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
teleport.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
terrain.c
fix missing locales initialization
2014-06-15 21:19:47 -07:00
terrain.h
finally have all the scaffolding to write a test with ships.
2014-06-16 22:19:19 -07:00
terrainid.h
I am killing the core/ directory.
2014-02-18 05:45:00 +01:00
types.h
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
unit.c
Klammern vergessen
2014-07-16 10:28:32 +02:00
unit.h
a new method for finding out that a unit died in battle.
2014-07-06 13:00:14 -07:00
version.h
save game id in the data file, not name of XML file
2014-07-23 11:54:51 +02:00
xmlreader.c
REKRUTIERE RASSE funktioniert nicht (Bug 2012)
2014-07-17 14:38:56 +02:00
xmlreader.h
remove old gamecode-diabling logic
2014-06-07 10:36:50 -07:00