forked from github/server
Do not default newly created buildings to being maintained and working (do that in the create order instead).
This was mucking up one of the new tests.
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@ -769,7 +769,7 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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/* build a new building */
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b = new_building(btype, r, lang);
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b->type = btype;
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fset(b, BLD_MAINTAINED);
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fset(b, BLD_MAINTAINED|BLD_WORKING);
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/* Die Einheit befindet sich automatisch im Inneren der neuen Burg. */
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if (u->number && leave(u, false)) {
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@ -486,7 +486,6 @@ building *new_building(const struct building_type * btype, region * r,
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init_lighthouse = true;
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}
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b->flags = BLD_WORKING | BLD_MAINTAINED;
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b->no = newcontainerid();
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bhash(b);
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@ -43,6 +43,7 @@ static void test_ship_allowed_with_harbor(CuTest * tc)
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ship * sh;
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terrain_type * ttype;
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building_type * btype;
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building * b;
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test_cleanup();
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test_create_world();
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@ -53,7 +54,8 @@ static void test_ship_allowed_with_harbor(CuTest * tc)
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r = test_create_region(0, 0, ttype);
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sh = test_create_ship(0, 0);
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test_create_building(r, btype);
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b = test_create_building(r, btype);
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b->flags |= BLD_WORKING;
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CuAssertIntEquals(tc, SA_HARBOUR, check_ship_allowed(sh, r));
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}
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@ -73,9 +75,9 @@ static void test_building_type_exists(CuTest * tc)
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b = new_building(btype, r, default_locale);
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CuAssertPtrNotNull(tc, b);
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CuAssertTrue(tc, !buildingtype_exists(r, NULL, true));
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CuAssertTrue(tc, buildingtype_exists(r, btype, true));
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CuAssertTrue(tc, !buildingtype_exists(r, btype2, true));
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CuAssertTrue(tc, !buildingtype_exists(r, NULL, false));
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CuAssertTrue(tc, buildingtype_exists(r, btype, false));
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CuAssertTrue(tc, !buildingtype_exists(r, btype2, false));
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}
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CuSuite *get_move_suite(void)
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