fix config.xml for test games

update log levels for some common messages.
This commit is contained in:
Enno Rehling 2014-06-02 05:42:56 +02:00
parent 1f41131593
commit 08c3d08d7d
4 changed files with 3 additions and 6 deletions

View File

@ -1,4 +1,3 @@
<?xml version="1.0"?>
<!DOCTYPE catalog
PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"

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@ -19,7 +19,6 @@
<xi:include href="config:///core/prefixes.xml"/>
<xi:include href="config:///core/ships.xml"/>
<xi:include href="config:///core/common/buildings.xml"/>
<xi:include href="config:///core/equipment.xml"/>
<xi:include href="config:///game/familiars.xml"/>
<xi:include href="config:///core/terrains.xml"/>
<xi:include href="config:///game/terrains.xml"/>

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@ -12,7 +12,6 @@
<xi:include href="config:///core/spoils.xml"/>
<xi:include href="config:///core/prefixes.xml"/>
<xi:include href="config:///core/common/buildings.xml"/>
<xi:include href="config:///core/equipment.xml"/>
<xi:include href="config:///game/familiars.xml"/>
<xi:include href="config:///game/ships.xml"/>

View File

@ -225,7 +225,7 @@ static faction *factionorders(void)
const char *pass = getstrtoken();
if (!checkpasswd(f, (const char *)pass, true)) {
log_warning("Invalid password for faction %s\n", itoa36(fid));
log_debug("Invalid password for faction %s\n", itoa36(fid));
ADDMSG(&f->msgs, msg_message("wrongpasswd", "faction password",
f->no, pass));
return 0;
@ -806,7 +806,7 @@ void write_unit(struct gamedata *data, const unit * u)
if (++p < MAXPERSISTENT) {
writeorder(data, ord, u->faction->locale);
} else {
log_error("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
break;
}
}
@ -817,7 +817,7 @@ void write_unit(struct gamedata *data, const unit * u)
if (++p < MAXPERSISTENT) {
writeorder(data, ord, u->faction->locale);
} else {
log_error("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
break;
}
}