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Bug 1755 Beschworene Skelette mit Ausdauerproblemen
Sowohl Beschworenen Untote als auch Monster (Drachen, für Monster-Untote war es Ok) hatten keine Anpassung ihrer Max-HP nach der Zuweisung von Skills.
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@ -139,6 +139,7 @@ void equip_unit_mask(struct unit *u, const struct equipment *eq, int mask)
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set_level(u, (skill_t)sk, i);
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}
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}
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u->hp = unit_max_hp(u) * u->number; // Bring the unit to max HitPoints just for the case stamina was changed
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}
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if (mask & EQUIP_SPELLS) {
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@ -3235,6 +3235,7 @@ static void skill_summoned(unit * u, int level)
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}
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}
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}
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u->hp = unit_max_hp(u) * u->number; // Bring the unit to max HitPoints just for the case stamina was changed
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}
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/* ------------------------------------------------------------- */
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