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CTD 4cfa1ec7c3 Bug 1755 Beschworene Skelette mit Ausdauerproblemen
Sowohl Beschworenen Untote als auch Monster (Drachen, für Monster-Untote
war es Ok) hatten keine Anpassung ihrer Max-HP nach der Zuweisung von
Skills.
2014-07-18 13:15:18 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@cd779ba36e begin writing a map exporter 2014-03-06 07:15:43 -08:00
conf fix keywords 2014-06-22 12:38:11 -07:00
core Migranten-Konversion gibt es nicht mehr. 2014-07-05 11:01:08 -07:00
critbit@2a7af5e234 fix recruiting tests. peasant growth is too random to calculate. 2014-03-17 06:47:57 +01:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@788659594e changing unsigned flags to regular ints 2014-05-10 18:57:04 +02:00
dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
doc formatting (80 characters per line is good) 2014-06-05 00:41:35 -07:00
game-e2 keyword lookup macro 2014-06-16 23:05:39 -07:00
game-e3 fix config.xml for test games 2014-06-02 05:42:56 +02:00
iniparser@537ba2f174 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process improve logging information (missing race, log levels) 2014-06-01 11:07:22 +02:00
quicklist@25ac9a7bf0 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
res cleaning up terrains, reading race flags from a JSON array 2014-06-16 22:43:40 -07:00
s Merge remote-tracking branch 'eressea/master' 2014-07-07 10:25:22 +02:00
scripts Bug 0002014: Zwergenausrüstung kann nicht hergestellt werden 2014-07-15 15:37:09 +02:00
se fix a fall-through in jsonconf causing an error message. 2014-07-05 18:21:20 -07:00
src Bug 1755 Beschworene Skelette mit Ausdauerproblemen 2014-07-18 13:15:18 +02:00
storage@eabc730c24 use cmake for autoconf, slim down platform.h 2014-03-15 19:29:11 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests add a test for the E3 reduced give quota. 2014-07-07 03:41:33 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore slickedit project files 2014-06-09 20:52:18 -07:00
.gitmodules fix gitmodules urls 2014-03-16 23:24:38 +01:00
CMakeLists.txt Merge branch 'master' of github.com:eressea/server 2014-06-18 20:48:56 -07:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile I am killing the core/ directory. 2014-02-18 05:45:00 +01:00
README.md Chang "git submodule update --init" with "clone --recursive" 2014-06-26 14:59:54 +02:00
autoconf.h.in replace bool.h with autoconf 2014-03-15 22:24:18 -07:00
configure strip down the configure script to do only configuration, not builds. 2014-07-03 20:44:19 -07:00
eressea.ini keyword_t and direction_t are moving into their own module. 2014-06-15 18:34:39 -07:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00

README.md

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.