forked from github/server
add the build number to saves.
this should make future debugging sessions easier, telling us what bugs were or were not fixed at the time of an incident. added a test to make sure data file can be read/written, and at a minimum, sets global data-version. also clean up test framework a bit, and introduce a helpful macro.
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parent
911992b04d
commit
38352ef3bf
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@ -3,6 +3,7 @@ project(kernel C)
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SET(_TEST_FILES
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build.test.c
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config.test.c
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save.test.c
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ship.test.c
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spell.test.c
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ally.test.c
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@ -20,6 +20,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/config.h>
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#include "save.h"
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#include "../build.h"
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#include "alchemy.h"
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#include "alliance.h"
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#include "ally.h"
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@ -1285,7 +1287,7 @@ faction *readfaction(struct gamedata * data)
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READ_STR(data->store, name, sizeof(name));
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f->passw = _strdup(name);
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if (data->version < NOOVERRIDE_VERSION && data->version >= OVERRIDE_VERSION) {
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if (data->version < NOOVERRIDE_VERSION) {
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READ_STR(data->store, 0, 0);
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}
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@ -1487,6 +1489,11 @@ int readgame(const char *filename, int backup)
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gdata.store = &store;
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global.data_version = gdata.version; /* HACK: attribute::read does not have access to gamedata, only storage */
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if (gdata.version >= BUILDNO_VERSION) {
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int build;
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READ_INT(&store, &build);
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log_debug("data in %s created with build %d.", filename, build);
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}
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if (gdata.version >= SAVEGAMEID_VERSION) {
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int gameid;
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@ -1824,6 +1831,7 @@ int writegame(const char *filename)
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/* globale Variablen */
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WRITE_INT(&store, VERSION_BUILD);
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WRITE_INT(&store, game_id());
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WRITE_SECTION(&store);
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@ -0,0 +1,27 @@
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#include <platform.h>
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#include <kernel/config.h>
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#include "save.h"
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#include "version.h"
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#include <CuTest.h>
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#include <tests.h>
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#include <stdio.h>
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static void test_readwrite_data(CuTest * tc)
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{
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const char *filename = "test.dat";
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char path[MAX_PATH];
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sprintf(path, "%s/%s", datapath(), filename);
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CuAssertIntEquals(tc, 0, writegame(filename));
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CuAssertIntEquals(tc, 0, readgame(filename, 0));
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CuAssertIntEquals(tc, RELEASE_VERSION, global.data_version);
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CuAssertIntEquals(tc, 0, remove(path));
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}
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CuSuite *get_save_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_readwrite_data);
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return suite;
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}
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@ -36,8 +36,8 @@
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#define INTERIM_VERSION 309
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#define NEWSKILL_VERSION 309
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#define WATCHERS_VERSION 310
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*/
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#define OVERRIDE_VERSION 311
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*/
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#define CURSETYPE_VERSION 312 /* turn 287 */
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#define ALLIANCES_VERSION 313
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#define DBLINK_VERSION 314
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@ -72,8 +72,9 @@
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#define NOOVERRIDE_VERSION 341 /* turn 775, full spellbooks are stored for factions */
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#define INTFLAGS_VERSION 342 /* turn 876, FFL_NPC is now bit 25, flags is an int */
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#define SAVEGAMEID_VERSION 343 /* instead of XMLNAME, save the game.id parameter from the config */
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#define BUILDNO_VERSION 344 /* storing the build number in the save */
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#define MIN_VERSION CURSETYPE_VERSION /* minimal datafile we support */
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#define RELEASE_VERSION SAVEGAMEID_VERSION /* current datafile */
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#define RELEASE_VERSION BUILDNO_VERSION /* current datafile */
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#define STREAM_VERSION 2 /* internal encoding of binary files */
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@ -5,6 +5,10 @@
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#include <util/log.h>
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#define ADD_TESTS(suite, name) \
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CuSuite *get_##name##_suite(void); \
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CuSuiteAddSuite(suite, get_##name##_suite())
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CuSuite *get_tests_suite(void);
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CuSuite *get_callback_suite(void);
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CuSuite *get_jsonconf_suite(void);
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@ -45,38 +49,39 @@ int RunAllTests(void)
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kernel_init();
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/* self-test */
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CuSuiteAddSuite(suite, get_tests_suite());
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CuSuiteAddSuite(suite, get_callback_suite());
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CuSuiteAddSuite(suite, get_json_suite());
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CuSuiteAddSuite(suite, get_jsonconf_suite());
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CuSuiteAddSuite(suite, get_direction_suite());
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CuSuiteAddSuite(suite, get_skill_suite());
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CuSuiteAddSuite(suite, get_keyword_suite());
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ADD_TESTS(suite, tests);
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ADD_TESTS(suite, callback);
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ADD_TESTS(suite, json);
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ADD_TESTS(suite, jsonconf);
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ADD_TESTS(suite, direction);
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ADD_TESTS(suite, skill);
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ADD_TESTS(suite, keyword);
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/* util */
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CuSuiteAddSuite(suite, get_config_suite());
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CuSuiteAddSuite(suite, get_base36_suite());
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CuSuiteAddSuite(suite, get_bsdstring_suite());
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CuSuiteAddSuite(suite, get_functions_suite());
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CuSuiteAddSuite(suite, get_umlaut_suite());
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ADD_TESTS(suite, config);
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ADD_TESTS(suite, base36);
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ADD_TESTS(suite, bsdstring);
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ADD_TESTS(suite, functions);
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ADD_TESTS(suite, umlaut);
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/* kernel */
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CuSuiteAddSuite(suite, get_build_suite());
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CuSuiteAddSuite(suite, get_pool_suite());
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CuSuiteAddSuite(suite, get_curse_suite());
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CuSuiteAddSuite(suite, get_equipment_suite());
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CuSuiteAddSuite(suite, get_item_suite());
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CuSuiteAddSuite(suite, get_magic_suite());
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CuSuiteAddSuite(suite, get_move_suite());
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CuSuiteAddSuite(suite, get_reports_suite());
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CuSuiteAddSuite(suite, get_ship_suite());
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CuSuiteAddSuite(suite, get_spellbook_suite());
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CuSuiteAddSuite(suite, get_building_suite());
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CuSuiteAddSuite(suite, get_spell_suite());
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CuSuiteAddSuite(suite, get_battle_suite());
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CuSuiteAddSuite(suite, get_ally_suite());
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ADD_TESTS(suite, build);
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ADD_TESTS(suite, pool);
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ADD_TESTS(suite, curse);
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ADD_TESTS(suite, equipment);
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ADD_TESTS(suite, item);
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ADD_TESTS(suite, magic);
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ADD_TESTS(suite, move);
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ADD_TESTS(suite, reports);
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ADD_TESTS(suite, save);
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ADD_TESTS(suite, ship);
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ADD_TESTS(suite, spellbook);
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ADD_TESTS(suite, building);
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ADD_TESTS(suite, spell);
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ADD_TESTS(suite, battle);
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ADD_TESTS(suite, ally);
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/* gamecode */
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CuSuiteAddSuite(suite, get_market_suite());
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CuSuiteAddSuite(suite, get_laws_suite());
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CuSuiteAddSuite(suite, get_economy_suite());
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ADD_TESTS(suite, market);
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ADD_TESTS(suite, laws);
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ADD_TESTS(suite, economy);
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CuSuiteRun(suite);
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CuSuiteSummary(suite, output);
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