forked from github/server
we are about to remove rt_register, but not quite yet.
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@ -193,7 +193,6 @@ void it_register(item_type * itype)
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assert(len<sizeof(buffer)-sizeof(itype));
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len = cb_new_kv(name, len, &itype, sizeof(itype), buffer);
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rt_register(itype->rtype);
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}
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static const char *it_aliases[][2] = {
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@ -225,7 +225,7 @@ extern "C" {
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int *deaths);
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} weapon_type;
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extern void rt_register(resource_type * it);
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void rt_register(resource_type * it);
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resource_type *rt_find(const char *name);
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item_type *it_find(const char *name);
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@ -124,7 +124,8 @@ item_type * test_create_itemtype(const char ** names) {
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item_type * itype;
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rtype = new_resourcetype(names, NULL, RTF_ITEM);
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itype = new_itemtype(rtype, ITF_ANIMAL|ITF_BIG, 5000, 7000);
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rt_register(rtype);
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itype = new_itemtype(rtype, ITF_ANIMAL | ITF_BIG, 5000, 7000);
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return itype;
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}
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@ -148,7 +149,7 @@ void test_create_world(void)
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test_create_itemtype(names+0);
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test_create_itemtype(names+4);
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test_create_itemtype(names+6);
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test_create_itemtype(names + 6);
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t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION);
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t_plain->size = 1000;
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