Enno Rehling
1113d3d7e9
bugfix luxuries. now possible (though not done) to read them from xml.
2005-10-29 16:28:10 +00:00
Enno Rehling
89e8c622c7
more weapons out of the code.
2005-10-29 16:10:08 +00:00
Enno Rehling
baab10febe
the last of the item_type constants disappear.
2005-10-29 15:03:18 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
43e44a083e
bugfix init_oditems: if a resource was later in the list than one that used it, the game would crash
2005-10-29 11:39:34 +00:00
Enno Rehling
13efa939c1
ao_daemon, not daemoneye
2005-10-26 20:44:49 +00:00
Enno Rehling
e31215f8f1
removing hardcoded itemtypes that now give warnings.
2005-10-26 20:12:28 +00:00
Enno Rehling
a8480e3865
fixing seeds, one commit at a time
2005-10-26 19:56:28 +00:00
Enno Rehling
b19c4f5cc6
skill fuer spear heisst polearm
2005-10-26 15:15:18 +00:00
Enno Rehling
abcaac8f97
removing seeds and mallornseeds from the source (less warnings, too).
2005-10-25 21:24:15 +00:00
Enno Rehling
ac30257333
removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
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The tech-tree loading is now smart enough that a resource can depend on another one that isn't loaded yet (it builds a dummy of the resource at first). his can backfire if you then forget to define that resource for real, i'll eventually need error-handling there.
2005-10-25 20:44:18 +00:00
Enno Rehling
688b796aec
- sk_ prefixes von den skillnames entfernt.
2005-10-25 14:51:15 +00:00
Enno Rehling
28f41c3edd
- sk_ prefixes von den skillnames entfernt.
2005-10-25 14:27:24 +00:00
Enno Rehling
193b69b049
new xml data
2005-10-25 13:02:55 +00:00
Enno Rehling
68433ad0d1
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Christian Schlittchen
1c7ace7556
WdW-Pyramiden
2005-10-23 11:27:55 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
b7a8660eef
Fehlende spellinfo nach letzten Änderungen
2005-10-23 08:08:55 +00:00
Enno Rehling
a0ee76abe2
Many new spell translations.
2005-10-22 19:53:44 +00:00
Enno Rehling
38ec0dc2ad
http://eressea.upb.de/mantis/view.php?id=723
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Zauber Gürtel der Trollstärke jetzt mit Drachenblut
wieder mit permannter aura.
2005-10-17 18:16:03 +00:00
Enno Rehling
b8f8981c96
http://eressea.upb.de/mantis/view.php?id=722
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Zauber Rostregen, Beschreibungsupdate.
2005-10-16 21:44:00 +00:00
Enno Rehling
2d86eff74f
http://eressea.upb.de/mantis/view.php?id=720
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Boote koennen nicht auf Gletscher landen
Schlafende Eisberge wurden als Gletscher angezeigt, aber von Schiffen nicht so behandelt.
2005-10-16 21:41:44 +00:00
Enno Rehling
a521385b13
even more create_ spells are now scripted.
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started on another spell (earn_silver), needs enabling and testing.
2005-10-09 21:41:04 +00:00
Christian Schlittchen
9ba5ebedb9
wdw-Zauber angepasst
2005-10-09 15:13:39 +00:00
Enno Rehling
fa929a855d
Kräuterbeutel: WdL, nicht Holz, als Zutat.
2005-10-09 12:22:14 +00:00
Enno Rehling
46cb474885
Zaubernamen weniger deutsch & Patzerfunktion vereinheitlicht
2005-10-09 02:10:03 +00:00
Enno Rehling
ea8539cb15
Zauber trollbelt war verloren gegangen.
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find_spellbyid bekommt ein Fallback für Zauber, die die ID gewechselt haben.
2005-10-08 19:47:13 +00:00
Enno Rehling
594683d077
replaced spellids by spellnames
2005-10-08 18:43:00 +00:00
Enno Rehling
f34f09e7b6
order of execution for XML parser changed.
2005-10-08 18:38:26 +00:00
Enno Rehling
c7c6f169cb
Englische Namen für alle Zauber.
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Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling
128b5d0b9a
spells, defined in XML
2005-10-08 11:45:45 +00:00
Enno Rehling
6426004640
Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
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Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
17958f9683
Armbrust aus dem Code genommen.
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Abbruch, wenn ein Item aus dem Datenfile nicht in den XML-Resourcen ist.
2005-10-03 21:15:47 +00:00
Enno Rehling
5dfc2f08b6
Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
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Burgen fliegen aus dem Source.
XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling
23d7205a8b
removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source.
2005-10-02 21:32:20 +00:00
Enno Rehling
b65917bb97
removed I_SWORD and I_RUSTY_SWORD from the source.
2005-10-02 21:11:17 +00:00
Enno Rehling
49bd595d69
New code:
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"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
74f03ab496
daemon -> demon
2005-10-02 17:34:00 +00:00
Enno Rehling
6b87faf047
First test to remove items from code: AXE and RUSTY_AXE are out.
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Rewriting the rust-spell. Now affecting armor as well (with lower chance)
2005-10-02 17:04:16 +00:00
Enno Rehling
a72a43c384
starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code.
2005-10-02 15:54:24 +00:00
Enno Rehling
e240860486
http://eressea.upb.de/mantis/view.php?id=711
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rostiges schild -> rostiger schild
2005-10-01 09:27:44 +00:00
Christian Schlittchen
b917430561
Diverser Kleinkram für WdW:
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- Papyrus-Dummy-Item
- NO_RANDOM_BRAINEATERS
- ...
2005-09-11 20:16:04 +00:00
Enno Rehling
8276a63c1e
http://eressea.upb.de/mantis/view.php?id=680
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Einheit verhungert und Gegenstände gehen verloren
Aauflösen von Einheiten vereinheitlicht, und einige alte #defines mitsamt Code entfernt.
2005-09-08 19:03:42 +00:00
Enno Rehling
11f9e607ca
Spell translations.
2005-09-03 09:27:01 +00:00
Enno Rehling
b252b00163
Der server mag es nicht, wenn Rassen ein space im internal name haben, weil
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trigger den rassennamen ohne "" schreiben. also operiere ich die mal raus,
spaces soll man da auch nicht haben.
2005-08-21 09:24:14 +00:00
Katja Zedel
0127f3446c
überladene drachen fix
2005-08-14 11:50:23 +00:00
Katja Zedel
5a756a03f0
neue wdw rasse
2005-08-14 11:48:02 +00:00
Enno Rehling
db7c4914f3
script-fix welcome-text für neue spieler.
2005-08-07 14:37:25 +00:00
Enno Rehling
f7502f08cf
item-scores were broken
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removed laen shield and laen mail from the sorce and put them in the XML files - because I can.
2005-07-31 19:22:14 +00:00