forked from github/server
- sk_ prefixes von den skillnames entfernt.
This commit is contained in:
parent
a306d0ebc8
commit
28f41c3edd
21 changed files with 1256 additions and 1257 deletions
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@ -1711,7 +1711,7 @@ use_magicboost(struct unit * user, const struct item_type * itype, int amount, s
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new_use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
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a_add(&f->attribs, make_key(atoi36("mbst")));
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set_level(user, sk_find("sk_magic"), 3);
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set_level(user, sk_find("magic"), 3);
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ADDMSG(&user->faction->msgs, msg_message("use_item",
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"unit item", user, itype->rtype));
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@ -44,35 +44,35 @@
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static const char *skillnames[MAXSKILLS] =
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{
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"sk_alchemy",
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"sk_crossbow",
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"sk_mining",
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"sk_bow",
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"sk_building",
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"sk_trade",
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"sk_forestry",
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"sk_catapult",
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"sk_herbalism",
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"sk_magic",
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"sk_training",
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"sk_riding",
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"sk_armorer",
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"sk_shipcraft",
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"sk_melee",
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"sk_sailing",
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"sk_polearm",
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"sk_espionage",
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"sk_quarrying",
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"sk_roadwork",
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"sk_tactics",
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"sk_stealth",
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"sk_entertainment",
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"sk_weaponsmithing",
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"sk_cartmaking",
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"sk_perception",
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"sk_taxation",
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"sk_stamina",
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"sk_unarmed"
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"alchemy",
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"crossbow",
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"mining",
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"bow",
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"building",
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"trade",
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"forestry",
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"catapult",
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"herbalism",
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"magic",
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"training",
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"riding",
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"armorer",
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"shipcraft",
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"melee",
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"sailing",
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"polearm",
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"espionage",
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"quarrying",
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"roadwork",
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"tactics",
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"stealth",
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"entertainment",
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"weaponsmithing",
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"cartmaking",
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"perception",
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"taxation",
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"stamina",
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"unarmed"
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};
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const char *
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@ -86,6 +86,7 @@ sk_find(const char * name)
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{
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skill_t i;
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if (name==NULL) return NOSKILL;
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if (strncmp(name, "sk_", 3)==0) name+=3;
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for (i=0;i!=MAXSKILLS;++i) {
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if (strcmp(name, skillnames[i])==0) return i;
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}
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@ -8,14 +8,14 @@
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<building name="artsculpture" maxsize="100" nobuild="yes" nodestroy="yes" unique="yes"/>
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<building name="blessedstonecircle" maxcapacity="3" maxsize="100" nobuild="yes" magic="yes" magres="60" magresbonus="30" auraregen="1.50">
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<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
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<construction skill="building" minskill="2" reqsize="100" maxsize="100">
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="stone" recycle="0.5" quantity="500"/>
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</construction>
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</building>
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<building name="stonecircle" maxsize="100">
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<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
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<construction skill="building" minskill="2" reqsize="100" maxsize="100">
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="stone" recycle="0.5" quantity="500"/>
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</construction>
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@ -23,7 +23,7 @@
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<building name="inn" capacity="1">
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<maintenance type="money" amount="5" variable="yes" vital="yes"/>
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<construction skill="sk_building" minskill="2" reqsize="10">
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<construction skill="building" minskill="2" reqsize="10">
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<requirement type="iron" recycle="0.5" quantity="10"/>
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<requirement type="log" recycle="0.5" quantity="30"/>
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<requirement type="stone" recycle="0.5" quantity="40"/>
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@ -34,7 +34,7 @@
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<building name="tunnel" capacity="1" maxsize="100">
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<maintenance type="stone" recycle="0.5" amount="2"/>
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<maintenance type="money" amount="100" vital="yes"/>
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<construction skill="sk_building" minskill="6" reqsize="100" maxsize="100">
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<construction skill="building" minskill="6" reqsize="100" maxsize="100">
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<requirement type="iron" recycle="0.5" quantity="100"/>
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="stone" recycle="0.5" quantity="1000"/>
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@ -45,7 +45,7 @@
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<building name="caravan" capacity="1" maxsize="10">
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<maintenance type="horse" amount="2"/>
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<maintenance type="money" amount="3000" vital="yes"/>
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<construction skill="sk_building" minskill="2" reqsize="10" maxsize="10">
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<construction skill="building" minskill="2" reqsize="10" maxsize="10">
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<requirement type="iron" recycle="0.5" quantity="10"/>
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<requirement type="log" recycle="0.5" quantity="50"/>
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<requirement type="stone" recycle="0.5" quantity="10"/>
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@ -56,7 +56,7 @@
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<building name="dam" capacity="1" maxsize="50">
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<maintenance type="log" recycle="0.5" amount="3"/>
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<maintenance type="money" amount="1000" vital="yes"/>
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<construction skill="sk_building" minskill="4" reqsize="50" maxsize="50">
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<construction skill="building" minskill="4" reqsize="50" maxsize="50">
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<requirement type="iron" recycle="0.5" quantity="50"/>
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="stone" recycle="0.5" quantity="250"/>
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@ -65,7 +65,7 @@
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</building>
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<building name="monument" capacity="1">
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<construction skill="sk_building" minskill="4" reqsize="1">
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<construction skill="building" minskill="4" reqsize="1">
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<requirement type="log" recycle="0.5" quantity="1"/>
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<requirement type="stone" recycle="0.5" quantity="1"/>
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<requirement type="iron" recycle="0.5" quantity="1"/>
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@ -75,7 +75,7 @@
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<building name="stables" capacity="1">
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<maintenance type="money" amount="150" vital="yes"/>
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<construction skill="sk_building" minskill="2" reqsize="1">
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<construction skill="building" minskill="2" reqsize="1">
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<requirement type="log" recycle="0.5" quantity="4"/>
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<requirement type="stone" recycle="0.5" quantity="2"/>
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<requirement type="iron" recycle="0.5" quantity="1"/>
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@ -85,7 +85,7 @@
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<building name="sawmill" capacity="1">
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<maintenance type="money" amount="250" vital="yes"/>
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<construction skill="sk_building" minskill="3" reqsize="1">
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<construction skill="building" minskill="3" reqsize="1">
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<requirement type="log" recycle="0.5" quantity="5"/>
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<requirement type="stone" recycle="0.5" quantity="5"/>
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<requirement type="iron" recycle="0.5" quantity="3"/>
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@ -97,7 +97,7 @@
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<function name="init" value="init_smithy"/>
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<maintenance type="money" amount="300" vital="yes"/>
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<maintenance type="log" recycle="0.5" amount="1"/>
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<construction skill="sk_building" minskill="3" reqsize="1">
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<construction skill="building" minskill="3" reqsize="1">
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<requirement type="log" recycle="0.5" quantity="5"/>
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<requirement type="stone" recycle="0.5" quantity="5"/>
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<requirement type="iron" recycle="0.5" quantity="2"/>
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@ -107,7 +107,7 @@
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<building name="magictower" maxcapacity="2" maxsize="50" magic="yes" magres="40" fumblebonus="10" auraregen="1.75">
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<maintenance type="money" amount="1000" vital="yes"/>
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<construction skill="sk_building" minskill="5" reqsize="50" maxsize="50">
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<construction skill="building" minskill="5" reqsize="50" maxsize="50">
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<requirement type="log" recycle="0.5" quantity="150"/>
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<requirement type="stone" recycle="0.5" quantity="250"/>
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<requirement type="mallorn" quantity="100"/>
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@ -119,7 +119,7 @@
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<building name="academy" maxcapacity="25" maxsize="25">
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<maintenance type="money" amount="1000" vital="yes"/>
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<construction skill="sk_building" minskill="3" reqsize="25" maxsize="25">
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<construction skill="building" minskill="3" reqsize="25" maxsize="25">
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<requirement type="log" recycle="0.5" quantity="125"/>
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<requirement type="stone" recycle="0.5" quantity="125"/>
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<requirement type="iron" recycle="0.5" quantity="25"/>
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@ -129,7 +129,7 @@
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<building name="harbour" capacity="1" maxcapacity="25" maxsize="25">
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<maintenance type="money" amount="250" vital="yes"/>
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<construction skill="sk_building" minskill="3" reqsize="25" maxsize="25">
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<construction skill="building" minskill="3" reqsize="25" maxsize="25">
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<requirement type="log" recycle="0.5" quantity="125"/>
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<requirement type="stone" recycle="0.5" quantity="125"/>
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<requirement type="money" quantity="6250"/>
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@ -138,7 +138,7 @@
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<building name="quarry" capacity="1">
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<maintenance type="money" amount="250" vital="yes"/>
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<construction skill="sk_building" minskill="2" reqsize="1">
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<construction skill="building" minskill="2" reqsize="1">
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<requirement type="iron" recycle="0.5" quantity="1"/>
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<requirement type="log" recycle="0.5" quantity="5"/>
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<requirement type="stone" recycle="0.5" quantity="1"/>
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@ -148,7 +148,7 @@
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<building name="mine" capacity="1">
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<maintenance type="money" amount="500" vital="yes"/>
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<construction skill="sk_building" minskill="4" reqsize="1">
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<construction skill="building" minskill="4" reqsize="1">
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<requirement type="iron" recycle="0.5" quantity="1"/>
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<requirement type="log" recycle="0.5" quantity="10"/>
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<requirement type="stone" recycle="0.5" quantity="5"/>
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@ -158,7 +158,7 @@
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<building name="lighthouse" capacity="1" maxcapacity="4">
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<maintenance type="money" amount="100" vital="yes"/>
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<construction skill="sk_building" minskill="3" reqsize="1">
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<construction skill="building" minskill="3" reqsize="1">
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<requirement type="iron" recycle="0.5" quantity="1"/>
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<requirement type="log" recycle="0.5" quantity="1"/>
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<requirement type="stone" recycle="0.5" quantity="2"/>
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@ -168,25 +168,25 @@
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<building name="castle" capacity="1" maxcapacity="4">
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<function name="name" value="castle_name"/>
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<construction skill="sk_building" minskill="1" maxsize="2" reqsize="1">
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<construction skill="building" minskill="1" maxsize="2" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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<construction skill="sk_building" minskill="1" maxsize="8" reqsize="1">
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<construction skill="building" minskill="1" maxsize="8" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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<construction skill="sk_building" minskill="2" maxsize="40" reqsize="1">
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<construction skill="building" minskill="2" maxsize="40" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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<construction skill="sk_building" minskill="3" maxsize="200" reqsize="1">
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<construction skill="building" minskill="3" maxsize="200" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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<construction skill="sk_building" minskill="4" maxsize="1000" reqsize="1">
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<construction skill="building" minskill="4" maxsize="1000" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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<construction skill="sk_building" minskill="5" maxsize="5000" reqsize="1">
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<construction skill="building" minskill="5" maxsize="5000" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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<construction skill="sk_building" minskill="6" reqsize="1">
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<construction skill="building" minskill="6" reqsize="1">
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<requirement type="stone" quantity="1" recycle="0.5"/>
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</construction>
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</building>
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@ -2024,91 +2024,91 @@
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</string>
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<!--Talente: -->
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<string name="sk_alchemy">
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<string name="alchemy">
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<text locale="de">Alchemie</text>
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</string>
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<string name="sk_crossbow">
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<string name="crossbow">
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<text locale="de">Armbrustschießen</text>
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</string>
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<string name="sk_stamina">
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<string name="stamina">
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<text locale="de">Ausdauer</text>
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</string>
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<string name="sk_mining">
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<string name="mining">
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<text locale="de">Bergbau</text>
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</string>
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<string name="sk_bow">
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<string name="bow">
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<text locale="de">Bogenschießen</text>
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</string>
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<string name="sk_building">
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<string name="building">
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<text locale="de">Burgenbau</text>
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</string>
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<string name="sk_trade">
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<string name="trade">
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<text locale="de">Handeln</text>
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</string>
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<string name="sk_melee">
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<string name="melee">
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<text locale="de">Hiebwaffen</text>
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</string>
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<string name="sk_forestry">
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<string name="forestry">
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<text locale="de">Holzfällen</text>
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</string>
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<string name="sk_catapult">
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<string name="catapult">
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<text locale="de">Katapultbedienung</text>
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</string>
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<string name="sk_herbalism">
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<string name="herbalism">
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<text locale="de">Kräuterkunde</text>
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</string>
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<string name="sk_magic">
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<string name="magic">
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<text locale="de">Magie</text>
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</string>
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<string name="sk_training">
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<string name="training">
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<text locale="de">Pferdedressur</text>
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</string>
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<string name="sk_riding">
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<string name="riding">
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<text locale="de">Reiten</text>
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</string>
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<string name="sk_armorer">
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<string name="armorer">
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<text locale="de">Rüstungsbau</text>
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</string>
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<string name="sk_shipcraft">
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<string name="shipcraft">
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<text locale="de">Schiffbau</text>
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</string>
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<string name="sk_sailing">
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<string name="sailing">
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<text locale="de">Segeln</text>
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</string>
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<string name="sk_espionage">
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<string name="espionage">
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<text locale="de">Spionage</text>
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</string>
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<string name="sk_polearm">
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<string name="polearm">
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<text locale="de">Stangenwaffen</text>
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</string>
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<string name="sk_quarrying">
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<string name="quarrying">
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<text locale="de">Steinbau</text>
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</string>
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<string name="sk_taxation">
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<string name="taxation">
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<text locale="de">Steuereintreiben</text>
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</string>
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<string name="sk_roadwork">
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<string name="roadwork">
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<text locale="de">Straßenbau</text>
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</string>
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<string name="sk_tactics">
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<string name="tactics">
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<text locale="de">Taktik</text>
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</string>
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<string name="sk_stealth">
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<string name="stealth">
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<text locale="de">Tarnung</text>
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</string>
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<string name="sk_entertainment">
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<string name="entertainment">
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<text locale="de">Unterhaltung</text>
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</string>
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<string name="sk_weaponsmithing">
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<string name="weaponsmithing">
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<text locale="de">Waffenbau</text>
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</string>
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<string name="sk_unarmed">
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<string name="unarmed">
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<text locale="de">Waffenloser Kampf</text>
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</string>
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<string name="sk_cartmaking">
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<string name="cartmaking">
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<text locale="de">Wagenbau</text>
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</string>
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<string name="sk_perception">
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<string name="perception">
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<text locale="de">Wahrnehmung</text>
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</string>
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@ -1303,91 +1303,91 @@
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</string>
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<!-- Skills -->
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<string name="sk_alchemy">
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<string name="alchemy">
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<text locale="en">alchemy</text>
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</string>
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<string name="sk_armorer">
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<string name="armorer">
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<text locale="en">armoursmithing</text>
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</string>
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<string name="sk_bow">
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<string name="bow">
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<text locale="en">bow</text>
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</string>
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<string name="sk_building">
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<string name="building">
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<text locale="en">masonry</text>
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</string>
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<string name="sk_cartmaking">
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<string name="cartmaking">
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<text locale="en">cartmaking</text>
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</string>
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<string name="sk_catapult">
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<string name="catapult">
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<text locale="en">catapult</text>
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</string>
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<string name="sk_crossbow">
|
||||
<string name="crossbow">
|
||||
<text locale="en">crossbow</text>
|
||||
</string>
|
||||
<string name="sk_entertainment">
|
||||
<string name="entertainment">
|
||||
<text locale="en">entertainment</text>
|
||||
</string>
|
||||
<string name="sk_espionage">
|
||||
<string name="espionage">
|
||||
<text locale="en">espionage</text>
|
||||
</string>
|
||||
<string name="sk_forestry">
|
||||
<string name="forestry">
|
||||
<text locale="en">forestry</text>
|
||||
</string>
|
||||
<string name="sk_herbalism">
|
||||
<string name="herbalism">
|
||||
<text locale="en">herbalism</text>
|
||||
</string>
|
||||
<string name="sk_magic">
|
||||
<string name="magic">
|
||||
<text locale="en">magic</text>
|
||||
</string>
|
||||
<string name="sk_melee">
|
||||
<string name="melee">
|
||||
<text locale="en">melee</text>
|
||||
</string>
|
||||
<string name="sk_mining">
|
||||
<string name="mining">
|
||||
<text locale="en">mining</text>
|
||||
</string>
|
||||
<string name="sk_perception">
|
||||
<string name="perception">
|
||||
<text locale="en">perception</text>
|
||||
</string>
|
||||
<string name="sk_polearm">
|
||||
<string name="polearm">
|
||||
<text locale="en">polearm</text>
|
||||
</string>
|
||||
<string name="sk_quarrying">
|
||||
<string name="quarrying">
|
||||
<text locale="en">quarrying</text>
|
||||
</string>
|
||||
<string name="sk_riding">
|
||||
<string name="riding">
|
||||
<text locale="en">riding</text>
|
||||
</string>
|
||||
<string name="sk_roadwork">
|
||||
<string name="roadwork">
|
||||
<text locale="en">roadwork</text>
|
||||
</string>
|
||||
<string name="sk_sailing">
|
||||
<string name="sailing">
|
||||
<text locale="en">sailing</text>
|
||||
</string>
|
||||
<string name="sk_shipcraft">
|
||||
<string name="shipcraft">
|
||||
<text locale="en">shipcraft</text>
|
||||
</string>
|
||||
<string name="sk_stamina">
|
||||
<string name="stamina">
|
||||
<text locale="en">endurance</text>
|
||||
</string>
|
||||
<string name="sk_stealth">
|
||||
<string name="stealth">
|
||||
<text locale="en">stealth</text>
|
||||
</string>
|
||||
<string name="sk_tactics">
|
||||
<string name="tactics">
|
||||
<text locale="en">tactics</text>
|
||||
</string>
|
||||
<string name="sk_taxation">
|
||||
<string name="taxation">
|
||||
<text locale="en">taxation</text>
|
||||
</string>
|
||||
<string name="sk_trade">
|
||||
<string name="trade">
|
||||
<text locale="en">trade</text>
|
||||
</string>
|
||||
<string name="sk_training">
|
||||
<string name="training">
|
||||
<text locale="en">taming</text>
|
||||
</string>
|
||||
<string name="sk_unarmed">
|
||||
<string name="unarmed">
|
||||
<text locale="en">unarmed combat</text>
|
||||
</string>
|
||||
<string name="sk_weaponsmithing">
|
||||
<string name="weaponsmithing">
|
||||
<text locale="en">weaponsmithing</text>
|
||||
</string>
|
||||
|
||||
|
|
|
@ -3,34 +3,34 @@
|
|||
|
||||
<!-- equipment given to familiars -->
|
||||
<set name="lynx_familiar">
|
||||
<skill name="sk_espionage" level="1"/>
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="espionage" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="tunnelworm_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_mining" level="1"/>
|
||||
<skill name="sk_forestry" level="1"/>
|
||||
<skill name="sk_stamina" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="mining" level="1"/>
|
||||
<skill name="forestry" level="1"/>
|
||||
<skill name="stamina" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="eagle_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="rat_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_espionage" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="sk_stamina" level="6"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="espionage" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
<skill name="stamina" level="6"/>
|
||||
</set>
|
||||
|
||||
<set name="songdragon_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="flee" school="gray"/>
|
||||
<spell name="sleep" school="gray"/>
|
||||
|
@ -38,15 +38,15 @@
|
|||
</set>
|
||||
|
||||
<set name="nymph_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_bow" level="1"/>
|
||||
<skill name="sk_herbalism" level="1"/>
|
||||
<skill name="sk_training" level="1"/>
|
||||
<skill name="sk_riding" level="1"/>
|
||||
<skill name="sk_espionage" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_entertainment" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="bow" level="1"/>
|
||||
<skill name="herbalism" level="1"/>
|
||||
<skill name="training" level="1"/>
|
||||
<skill name="riding" level="1"/>
|
||||
<skill name="espionage" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="entertainment" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="seduction" school="gray"/>
|
||||
<spell name="calm_monster" school="gray"/>
|
||||
|
@ -55,9 +55,9 @@
|
|||
</set>
|
||||
|
||||
<set name="unicorn_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="resist_magic" school="gray"/>
|
||||
<spell name="song_of_peace" school="gray"/>
|
||||
|
@ -68,12 +68,12 @@
|
|||
</set>
|
||||
|
||||
<set name="direwolf_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="ghost_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="steal_aura" school="gray"/>
|
||||
<spell name="frighten" school="gray"/>
|
||||
|
@ -81,28 +81,28 @@
|
|||
</set>
|
||||
|
||||
<set name="imp_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_espionage" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="sk_taxation" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="espionage" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
<skill name="taxation" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="steal_aura" school="gray"/>
|
||||
</set>
|
||||
|
||||
<set name="dreamcat_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_espionage" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="sk_taxation" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="espionage" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
<skill name="taxation" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="shapeshift" school="gray"/>
|
||||
<spell name="transferauratraum" school="gray"/>
|
||||
</set>
|
||||
|
||||
<set name="fairy_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<!-- spells -->
|
||||
<spell name="appeasement" school="gray"/>
|
||||
<spell name="calm_monster" school="gray"/>
|
||||
|
@ -110,27 +110,27 @@
|
|||
</set>
|
||||
|
||||
<set name="owl_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_espionage" level="1"/>
|
||||
<skill name="sk_stealth" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="espionage" level="1"/>
|
||||
<skill name="stealth" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="hellcat_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="tiger_familiar">
|
||||
<skill name="sk_magic" level="1"/>
|
||||
<skill name="sk_perception" level="1"/>
|
||||
<skill name="magic" level="1"/>
|
||||
<skill name="perception" level="1"/>
|
||||
</set>
|
||||
|
||||
<!-- one equipment-set per player-race for the first unit in a faction -->
|
||||
<set name="dwarf">
|
||||
<item name="axe" amount="1"/>
|
||||
<item name="chainmail" amount="1"/>
|
||||
<skill name="sk_melee" level="1"/>
|
||||
<skill name="melee" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="elf">
|
||||
|
@ -138,11 +138,11 @@
|
|||
</set>
|
||||
|
||||
<set name="uruk">
|
||||
<skill name="sk_spear" level="4"/>
|
||||
<skill name="sk_melee" level="4"/>
|
||||
<skill name="sk_crossbow" level="4"/>
|
||||
<skill name="sk_catapult" level="4"/>
|
||||
<skill name="sk_bow" level="4"/>
|
||||
<skill name="spear" level="4"/>
|
||||
<skill name="melee" level="4"/>
|
||||
<skill name="crossbow" level="4"/>
|
||||
<skill name="catapult" level="4"/>
|
||||
<skill name="bow" level="4"/>
|
||||
</set>
|
||||
|
||||
<set name="goblin">
|
||||
|
@ -150,13 +150,13 @@
|
|||
</set>
|
||||
|
||||
<set name="troll">
|
||||
<skill name="sk_building" level="1"/>
|
||||
<skill name="sk_perception" level="3"/>
|
||||
<skill name="building" level="1"/>
|
||||
<skill name="perception" level="3"/>
|
||||
<item name="stone" amount="50"/>
|
||||
</set>
|
||||
|
||||
<set name="demon">
|
||||
<skill name="sk_stamina" level="15"/>
|
||||
<skill name="stamina" level="15"/>
|
||||
</set>
|
||||
|
||||
<set name="insect">
|
||||
|
@ -164,8 +164,8 @@
|
|||
</set>
|
||||
|
||||
<set name="halfling">
|
||||
<skill name="sk_trade" level="1"/>
|
||||
<skill name="sk_riding" level="2"/>
|
||||
<skill name="trade" level="1"/>
|
||||
<skill name="riding" level="2"/>
|
||||
<item name="horse" amount="2"/>
|
||||
<item name="cart" amount="1"/>
|
||||
<item name="balm" amount="5"/>
|
||||
|
@ -182,38 +182,38 @@
|
|||
</set>
|
||||
|
||||
<set name="aquarian">
|
||||
<skill name="sk_sailing" level="1"/>
|
||||
<skill name="sailing" level="1"/>
|
||||
</set>
|
||||
|
||||
<!-- equipment-sets for random encounters -->
|
||||
<set name="random_desert">
|
||||
<skill name="sk_melee" level="d2"/>
|
||||
<skill name="sk_trade" level="d3"/>
|
||||
<skill name="sk_riding" level="d2+1"/>
|
||||
<skill name="sk_training" level="d2+1"/>
|
||||
<skill name="melee" level="d2"/>
|
||||
<skill name="trade" level="d3"/>
|
||||
<skill name="riding" level="d2+1"/>
|
||||
<skill name="training" level="d2+1"/>
|
||||
<item name="horse" amount="1"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="money" amount="d30+19"/>
|
||||
</set>
|
||||
|
||||
<set name="random_swamp">
|
||||
<skill name="sk_stealth" level="d3+1"/>
|
||||
<skill name="sk_spear" level="d3+1"/>
|
||||
<skill name="stealth" level="d3+1"/>
|
||||
<skill name="spear" level="d3+1"/>
|
||||
<item name="spear" amount="1"/>
|
||||
<item name="money" amount="d20+9"/>
|
||||
</set>
|
||||
|
||||
<set name="random_glacier">
|
||||
<skill name="sk_armorer" level="d2+1"/>
|
||||
<skill name="sk_melee" level="d2+1"/>
|
||||
<skill name="armorer" level="d2+1"/>
|
||||
<skill name="melee" level="d2+1"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="money" amount="d20+19"/>
|
||||
</set>
|
||||
|
||||
<set name="random_mountain">
|
||||
<skill name="sk_armorer" level="d2+1"/>
|
||||
<skill name="sk_melee" level="d2+1"/>
|
||||
<skill name="sk_trade" level="d3"/>
|
||||
<skill name="armorer" level="d2+1"/>
|
||||
<skill name="melee" level="d2+1"/>
|
||||
<skill name="trade" level="d3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="money" amount="d40+59"/>
|
||||
<subset chance="0.6">
|
||||
|
@ -222,15 +222,15 @@
|
|||
</set>
|
||||
|
||||
<set name="random_highland">
|
||||
<skill name="sk_melee" level="d2"/>
|
||||
<skill name="melee" level="d2"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="money" amount="d10+19"/>
|
||||
</set>
|
||||
|
||||
<set name="random_forest">
|
||||
<skill name="sk_stealth" level="d2"/>
|
||||
<skill name="sk_perception" level="d2+1"/>
|
||||
<skill name="sk_bow" level="d3+1"/>
|
||||
<skill name="stealth" level="d2"/>
|
||||
<skill name="perception" level="d2+1"/>
|
||||
<skill name="bow" level="d3+1"/>
|
||||
<item name="bow" amount="1"/>
|
||||
<item name="money" amount="d20+9"/>
|
||||
<subset chance="0.2">
|
||||
|
@ -239,7 +239,7 @@
|
|||
</set>
|
||||
|
||||
<set name="random_herbalist">
|
||||
<skill name="sk_herbalism" level="d2"/>
|
||||
<skill name="herbalism" level="d2"/>
|
||||
</set>
|
||||
|
||||
<set name="random_plain">
|
||||
|
@ -259,35 +259,35 @@
|
|||
</set>
|
||||
|
||||
<set name="random_spear">
|
||||
<skill name="sk_spear" level="d3"/>
|
||||
<skill name="spear" level="d3"/>
|
||||
<item name="spear" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="random_sword">
|
||||
<skill name="sk_sword" level="d3"/>
|
||||
<skill name="sword" level="d3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="random_crossbow">
|
||||
<skill name="sk_crossbow" level="d3"/>
|
||||
<skill name="crossbow" level="d3"/>
|
||||
<item name="crossbow" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="random_bow">
|
||||
<skill name="sk_bow" level="d3"/>
|
||||
<skill name="bow" level="d3"/>
|
||||
<item name="bow" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="random_rider">
|
||||
<item name="horse" amount="1"/>
|
||||
<skill name="sk_riding" level="d3"/>
|
||||
<skill name="riding" level="d3"/>
|
||||
</set>
|
||||
|
||||
<set name="recruited_dracoid">
|
||||
<!-- dracoiden, von drachen rekrutiert -->
|
||||
<skill name="sk_spear" level="d4+2"/>
|
||||
<skill name="sk_melee" level="d4+2"/>
|
||||
<skill name="sk_bow" level="d3+1"/>
|
||||
<skill name="spear" level="d4+2"/>
|
||||
<skill name="melee" level="d4+2"/>
|
||||
<skill name="bow" level="d3+1"/>
|
||||
<subset>
|
||||
<!-- dracoiden haben immer eine von drei waffen -->
|
||||
<set name="item_sword" chance="0.33"/>
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<dungeon size="15" level="1" radius="5" connect="0.50" maxpeople="50">
|
||||
<skilllimit name="sk_stealth" maxvalue="4"/>
|
||||
<skilllimit name="sk_magic" maxvalue="5"/>
|
||||
<skilllimit name="stealth" maxvalue="4"/>
|
||||
<skilllimit name="magic" maxvalue="5"/>
|
||||
|
||||
<monster boss="yes" size="1" max="1" chance="1.0" race="young dragon">
|
||||
<treasure item="money" amount="1000"/>
|
||||
|
|
|
@ -9,11 +9,11 @@
|
|||
<resource name="greatbow">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<modifier function="mod_elves_only"/>
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" missile="true" skill="sk_bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="2d6+4"/>
|
||||
<damage type="footman" value="2d6+4"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
|
@ -26,11 +26,11 @@
|
|||
|
||||
<resource name="halberd">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="2"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_polearm" offmod="-1" defmod="2" magres="0.0">
|
||||
<weapon cut="true" skill="polearm" offmod="-1" defmod="2" magres="0.0">
|
||||
<damage type="rider" value="2d6+3"/>
|
||||
<damage type="footman" value="2d6+3"/>
|
||||
<modifier type="skill" value="1" walking="true" against_riding="true" defensive="true"/>
|
||||
|
|
|
@ -46,11 +46,11 @@
|
|||
<resource name="greatbow">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<modifier function="mod_elves_only"/>
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" missile="true" skill="sk_bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="2d6+4"/>
|
||||
<damage type="footman" value="2d6+4"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
|
@ -63,11 +63,11 @@
|
|||
|
||||
<resource name="halberd">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="2"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_polearm" offmod="-1" defmod="2" magres="0.0">
|
||||
<weapon cut="true" skill="polearm" offmod="-1" defmod="2" magres="0.0">
|
||||
<damage type="rider" value="2d6+3"/>
|
||||
<damage type="footman" value="2d6+3"/>
|
||||
<modifier type="skill" value="1" walking="true" against_riding="true" defensive="true"/>
|
||||
|
|
|
@ -1323,91 +1323,91 @@
|
|||
</string>
|
||||
|
||||
<comment> Skills</comment>
|
||||
<string name="sk_alchemy">
|
||||
<string name="alchemy">
|
||||
<text locale="fr">alchimie</text>
|
||||
</string>
|
||||
<string name="sk_armorer">
|
||||
<string name="armorer">
|
||||
<text locale="fr">armurier</text>
|
||||
</string>
|
||||
<string name="sk_bow">
|
||||
<string name="bow">
|
||||
<text locale="fr">arc</text>
|
||||
</string>
|
||||
<string name="sk_building">
|
||||
<string name="building">
|
||||
<text locale="fr">maçon</text>
|
||||
</string>
|
||||
<string name="sk_cartmaking">
|
||||
<string name="cartmaking">
|
||||
<text locale="fr">charron</text>
|
||||
</string>
|
||||
<string name="sk_catapult">
|
||||
<string name="catapult">
|
||||
<text locale="fr">catapulte</text>
|
||||
</string>
|
||||
<string name="sk_crossbow">
|
||||
<string name="crossbow">
|
||||
<text locale="fr">arbalète</text>
|
||||
</string>
|
||||
<string name="sk_entertainment">
|
||||
<string name="entertainment">
|
||||
<text locale="fr">divertissement</text>
|
||||
</string>
|
||||
<string name="sk_espionage">
|
||||
<string name="espionage">
|
||||
<text locale="fr">espionnage</text>
|
||||
</string>
|
||||
<string name="sk_forestry">
|
||||
<string name="forestry">
|
||||
<text locale="fr">bucheron</text>
|
||||
</string>
|
||||
<string name="sk_herbalism">
|
||||
<string name="herbalism">
|
||||
<text locale="fr">herboriste</text>
|
||||
</string>
|
||||
<string name="sk_magic">
|
||||
<string name="magic">
|
||||
<text locale="fr">magie</text>
|
||||
</string>
|
||||
<string name="sk_melee">
|
||||
<string name="melee">
|
||||
<text locale="fr">mêlée</text>
|
||||
</string>
|
||||
<string name="sk_mining">
|
||||
<string name="mining">
|
||||
<text locale="fr">mineur</text>
|
||||
</string>
|
||||
<string name="sk_perception">
|
||||
<string name="perception">
|
||||
<text locale="fr">observation</text>
|
||||
</string>
|
||||
<string name="sk_polearm">
|
||||
<string name="polearm">
|
||||
<text locale="fr">hast</text>
|
||||
</string>
|
||||
<string name="sk_quarrying">
|
||||
<string name="quarrying">
|
||||
<text locale="fr">perrayeur</text>
|
||||
</string>
|
||||
<string name="sk_riding">
|
||||
<string name="riding">
|
||||
<text locale="fr">équitation</text>
|
||||
</string>
|
||||
<string name="sk_roadwork">
|
||||
<string name="roadwork">
|
||||
<text locale="fr">cantonnier</text>
|
||||
</string>
|
||||
<string name="sk_sailing">
|
||||
<string name="sailing">
|
||||
<text locale="fr">navigation</text>
|
||||
</string>
|
||||
<string name="sk_shipcraft">
|
||||
<string name="shipcraft">
|
||||
<text locale="fr">charpentier</text>
|
||||
</string>
|
||||
<string name="sk_stamina">
|
||||
<string name="stamina">
|
||||
<text locale="fr">endurance</text>
|
||||
</string>
|
||||
<string name="sk_stealth">
|
||||
<string name="stealth">
|
||||
<text locale="fr">discrétion</text>
|
||||
</string>
|
||||
<string name="sk_tactics">
|
||||
<string name="tactics">
|
||||
<text locale="fr">tactique</text>
|
||||
</string>
|
||||
<string name="sk_taxation">
|
||||
<string name="taxation">
|
||||
<text locale="fr">percepteur</text>
|
||||
</string>
|
||||
<string name="sk_trade">
|
||||
<string name="trade">
|
||||
<text locale="fr">commerce</text>
|
||||
</string>
|
||||
<string name="sk_training">
|
||||
<string name="training">
|
||||
<text locale="fr">dresseur</text>
|
||||
</string>
|
||||
<string name="sk_unarmed">
|
||||
<string name="unarmed">
|
||||
<text locale="fr">mains-nues</text>
|
||||
</string>
|
||||
<string name="sk_weaponsmithing">
|
||||
<string name="weaponsmithing">
|
||||
<text locale="fr">fourbisseur</text>
|
||||
</string>
|
||||
|
||||
|
|
1678
src/res/races.xml
1678
src/res/races.xml
File diff suppressed because it is too large
Load diff
|
@ -50,10 +50,10 @@
|
|||
|
||||
<resource name="mallornbow">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
</construction>
|
||||
<weapon pierce="true" missile="true" skill="sk_bow" offmod="0" defmod="0" reload="0" magres="0.15">
|
||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.15">
|
||||
<damage type="rider" value="1d11+2"/>
|
||||
<damage type="footman" value="1d11+2"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
|
@ -66,10 +66,10 @@
|
|||
|
||||
<resource name="rustygreatsword">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="4" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_melee" offmod="-2" defmod="-3">
|
||||
<weapon cut="true" skill="melee" offmod="-2" defmod="-3">
|
||||
<damage type="rider" value="2d8"/>
|
||||
<damage type="footman" value="2d8"/>
|
||||
</weapon>
|
||||
|
@ -78,10 +78,10 @@
|
|||
|
||||
<resource name="greatsword">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="4" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_melee" offmod="-1" defmod="-2">
|
||||
<weapon cut="true" skill="melee" offmod="-1" defmod="-2">
|
||||
<damage type="rider" value="2d8+3"/>
|
||||
<damage type="footman" value="2d8+3"/>
|
||||
</weapon>
|
||||
|
@ -90,10 +90,10 @@
|
|||
|
||||
<resource name="sword">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_melee">
|
||||
<weapon cut="true" skill="melee">
|
||||
<damage type="rider" value="1d9+2"/>
|
||||
<damage type="footman" value="1d9+2"/>
|
||||
</weapon>
|
||||
|
@ -102,10 +102,10 @@
|
|||
|
||||
<resource name="rustysword">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_melee" offmod="-1" defmod="-1">
|
||||
<weapon cut="true" skill="melee" offmod="-1" defmod="-1">
|
||||
<damage type="rider" value="1d9"/>
|
||||
<damage type="footman" value="1d9"/>
|
||||
</weapon>
|
||||
|
@ -114,11 +114,11 @@
|
|||
|
||||
<resource name="axe">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_melee" offmod="1" defmod="-2">
|
||||
<weapon cut="true" skill="melee" offmod="1" defmod="-2">
|
||||
<damage type="rider" value="2d6+4"/>
|
||||
<damage type="footman" value="2d6+4"/>
|
||||
</weapon>
|
||||
|
@ -127,11 +127,11 @@
|
|||
|
||||
<resource name="rustyaxe">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_melee" offmod="0" defmod="-3">
|
||||
<weapon cut="true" skill="melee" offmod="0" defmod="-3">
|
||||
<damage type="rider" value="2d6"/>
|
||||
<damage type="footman" value="2d6"/>
|
||||
</weapon>
|
||||
|
@ -140,10 +140,10 @@
|
|||
|
||||
<resource name="crossbow">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="sk_crossbow" offmod="0" defmod="0" reload="2">
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
||||
<damage type="rider" value="3d3+5"/>
|
||||
<damage type="footman" value="3d3+5"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
|
@ -153,10 +153,10 @@
|
|||
|
||||
<resource name="mallorncrossbow">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
</construction>
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="sk_crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
||||
<damage type="rider" value="3d3+5"/>
|
||||
<damage type="footman" value="3d3+5"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
|
@ -166,10 +166,10 @@
|
|||
|
||||
<resource name="mallornspear">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
</construction>
|
||||
<weapon pierce="true" skill="sk_polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||
<damage type="footman" value="1d10+1"/>
|
||||
<damage type="rider" value="1d12+3"/>
|
||||
</weapon>
|
||||
|
@ -178,10 +178,10 @@
|
|||
|
||||
<resource name="mallornlance">
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" skill="sk_polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||
<damage type="footman" value="1d5+1"/>
|
||||
<damage type="rider" value="2d6+2"/>
|
||||
</weapon>
|
||||
|
@ -190,7 +190,7 @@
|
|||
|
||||
<resource name="catapultammo">
|
||||
<item weight="1000">
|
||||
<construction skill="sk_quarrying" minskill="3" reqsize="1">
|
||||
<construction skill="quarrying" minskill="3" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</item>
|
||||
|
@ -198,7 +198,7 @@
|
|||
|
||||
<resource name="laenshield">
|
||||
<item weight="0" score="1000">
|
||||
<construction skill="sk_armorer" minskill="7" reqsize="1">
|
||||
<construction skill="armorer" minskill="7" reqsize="1">
|
||||
<requirement type="laen" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="2" penalty="-0.25" magres="0.3" laen="yes" shield="yes" />
|
||||
|
@ -207,7 +207,7 @@
|
|||
|
||||
<resource name="laenmail">
|
||||
<item weight="100" score="1000">
|
||||
<construction skill="sk_armorer" minskill="9" reqsize="1">
|
||||
<construction skill="armorer" minskill="9" reqsize="1">
|
||||
<requirement type="laen" quantity="3"/>
|
||||
</construction>
|
||||
<armor ac="6" penalty="0.0" magres="0.3" laen="yes" />
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<ship name="trireme" range="7" storm="1.00" damage="1.00" cabins="20000" cargo="200000" cptskill="4" minskill="1" sumskill="120" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="sk_shipcraft" minskill="4" maxsize="200" reqsize="1">
|
||||
<construction skill="shipcraft" minskill="4" maxsize="200" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
@ -11,7 +11,7 @@
|
|||
<ship name="caravel" range="5" storm="1.00" damage="1.00" cabins="30000" cargo="300000" cptskill="3" minskill="1" sumskill="30" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="sk_shipcraft" minskill="3" maxsize="250" reqsize="1">
|
||||
<construction skill="shipcraft" minskill="3" maxsize="250" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
@ -19,7 +19,7 @@
|
|||
<ship name="dragonship" range="5" storm="1.00" damage="1.00" cabins="10000" cargo="100000" cptskill="2" minskill="1" sumskill="50" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="sk_shipcraft" minskill="2" maxsize="100" reqsize="1">
|
||||
<construction skill="shipcraft" minskill="2" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
@ -27,7 +27,7 @@
|
|||
<ship name="longboat" range="3" storm="1.00" damage="1.00" cabins="5000" cargo="50000" cptskill="1" minskill="1" sumskill="10" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="sk_shipcraft" minskill="1" maxsize="50" reqsize="1">
|
||||
<construction skill="shipcraft" minskill="1" maxsize="50" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
@ -45,7 +45,7 @@
|
|||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="sk_shipcraft" minskill="100" maxsize="5" reqsize="1">
|
||||
<construction skill="shipcraft" minskill="100" maxsize="5" reqsize="1">
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
@ -62,7 +62,7 @@
|
|||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="sk_shipcraft" minskill="1" maxsize="5" reqsize="1">
|
||||
<construction skill="shipcraft" minskill="1" maxsize="5" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
<resource name="greatbow">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="100">
|
||||
<construction skill="sk_weaponsmithing" minskill="5" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<modifier function="mod_elves_only"/>
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
</construction>
|
||||
<weapon pierce="true" missile="true" skill="sk_bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="2d6+4"/>
|
||||
<damage type="footman" value="2d6+4"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
|
@ -21,11 +21,11 @@
|
|||
|
||||
<resource name="halberd">
|
||||
<item weight="200">
|
||||
<construction skill="sk_weaponsmithing" minskill="3" reqsize="1">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="sk_polearm" offmod="-1" defmod="2" magres="0.0">
|
||||
<weapon cut="true" skill="polearm" offmod="-1" defmod="2" magres="0.0">
|
||||
<damage type="rider" value="2d6+3"/>
|
||||
<damage type="footman" value="2d6+3"/>
|
||||
<modifier type="skill" value="1" walking="true" against_riding="true" defensive="true"/>
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
<building name="stronghold" capacity="1" maxsize="10" auraregen="1.00">
|
||||
<construction skill="sk_building" minskill="4" reqsize="10" maxsize="10">
|
||||
<requirement type="laen" recycle="0.5" quantity="10"></requirement>
|
||||
<requirement type="mallorn" recycle="0.5" quantity="250"></requirement>
|
||||
<requirement type="stone" recycle="0.5" quantity="250"></requirement>
|
||||
<requirement type="money" quantity="10000"></requirement>
|
||||
</construction>
|
||||
<construction skill="building" minskill="4" reqsize="10" maxsize="10">
|
||||
<requirement type="laen" recycle="0.5" quantity="10"></requirement>
|
||||
<requirement type="mallorn" recycle="0.5" quantity="250"></requirement>
|
||||
<requirement type="stone" recycle="0.5" quantity="250"></requirement>
|
||||
<requirement type="money" quantity="10000"></requirement>
|
||||
</construction>
|
||||
</building>
|
||||
<strings>
|
||||
<string name="stronghold">
|
||||
<text locale="de">Tempel</text>
|
||||
<text locale="en">temple</text>
|
||||
</string>
|
||||
<string name="stronghold">
|
||||
<text locale="de">Tempel</text>
|
||||
<text locale="en">temple</text>
|
||||
</string>
|
||||
</strings>
|
||||
|
||||
|
|
|
@ -2,42 +2,42 @@
|
|||
<buildings>
|
||||
<building name="pyramid" capacity="1" maxcapacity="10000" nodestroy="yes" oneperturn="yes">
|
||||
<function name="name" value="pyramid_name"/>
|
||||
<construction skill="sk_building" minskill="10" maxsize="1" reqsize="1">
|
||||
<construction skill="building" minskill="10" maxsize="1" reqsize="1">
|
||||
<requirement type="iron" quantity="100"/>
|
||||
<requirement type="log" quantity="100"/>
|
||||
<requirement type="stone" quantity="100"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="10" maxsize="4" reqsize="1">
|
||||
<construction skill="building" minskill="10" maxsize="4" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="log" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="8" reqsize="1">
|
||||
<construction skill="building" minskill="11" maxsize="8" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="12" reqsize="1">
|
||||
<construction skill="building" minskill="11" maxsize="12" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="16" reqsize="1">
|
||||
<construction skill="building" minskill="11" maxsize="16" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="20" reqsize="1">
|
||||
<construction skill="building" minskill="11" maxsize="20" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="24" reqsize="1">
|
||||
<construction skill="building" minskill="11" maxsize="24" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="28" reqsize="1">
|
||||
<construction skill="building" minskill="11" maxsize="28" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
|
|
|
@ -1,36 +1,36 @@
|
|||
<?xml version="1.0"?>
|
||||
<races>
|
||||
<race name="halfling" magres="0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" ac="0" damage="1d5" unarmedattack="-2" unarmeddefense="-2" attackmodifier="0" defensemodifier="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" attackrandom="yes" moverandom="yes" learn="yes"></ai>
|
||||
<skill name="sk_crossbow" modifier="0"></skill>
|
||||
<skill name="sk_mining" modifier="1"></skill>
|
||||
<skill name="sk_bow" modifier="-1"></skill>
|
||||
<skill name="sk_building" modifier="1"></skill>
|
||||
<skill name="sk_trade" modifier="2"></skill>
|
||||
<skill name="sk_catapult" modifier="-1"></skill>
|
||||
<skill name="sk_herbalism" modifier="2"></skill>
|
||||
<skill name="sk_training" modifier="-1"></skill>
|
||||
<skill name="sk_riding" modifier="-1"></skill>
|
||||
<skill name="sk_shipcraft" modifier="-1"></skill>
|
||||
<skill name="sk_melee" modifier="-1"></skill>
|
||||
<skill name="sk_sailing" modifier="-2"></skill>
|
||||
<skill name="sk_polearm" modifier="-1"></skill>
|
||||
<skill name="sk_espionage" modifier="1"></skill>
|
||||
<skill name="sk_roadwork" modifier="1"></skill>
|
||||
<skill name="sk_stealth" modifier="1"></skill>
|
||||
<skill name="sk_entertainment" modifier="1"></skill>
|
||||
<skill name="sk_cartmaking" modifier="2"></skill>
|
||||
<skill name="sk_perception" modifier="1"></skill>
|
||||
<skill name="sk_taxation" modifier="-1"></skill>
|
||||
<skill name="sk_unarmed" modifier="-99"></skill>
|
||||
<attack type="1" damage="1d5"></attack>
|
||||
<familiar race="owl" default="yes"></familiar>
|
||||
<familiar race="rat"></familiar>
|
||||
<familiar race="eagle"></familiar>
|
||||
<familiar race="songdragon"></familiar>
|
||||
<familiar race="eagle"></familiar>
|
||||
<familiar race="rat"></familiar>
|
||||
</race>
|
||||
<race name="halfling" magres="0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" ac="0" damage="1d5" unarmedattack="-2" unarmeddefense="-2" attackmodifier="0" defensemodifier="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" attackrandom="yes" moverandom="yes" learn="yes"></ai>
|
||||
<skill name="crossbow" modifier="0"></skill>
|
||||
<skill name="mining" modifier="1"></skill>
|
||||
<skill name="bow" modifier="-1"></skill>
|
||||
<skill name="building" modifier="1"></skill>
|
||||
<skill name="trade" modifier="2"></skill>
|
||||
<skill name="catapult" modifier="-1"></skill>
|
||||
<skill name="herbalism" modifier="2"></skill>
|
||||
<skill name="training" modifier="-1"></skill>
|
||||
<skill name="riding" modifier="-1"></skill>
|
||||
<skill name="shipcraft" modifier="-1"></skill>
|
||||
<skill name="melee" modifier="-1"></skill>
|
||||
<skill name="sailing" modifier="-2"></skill>
|
||||
<skill name="polearm" modifier="-1"></skill>
|
||||
<skill name="espionage" modifier="1"></skill>
|
||||
<skill name="roadwork" modifier="1"></skill>
|
||||
<skill name="stealth" modifier="1"></skill>
|
||||
<skill name="entertainment" modifier="1"></skill>
|
||||
<skill name="cartmaking" modifier="2"></skill>
|
||||
<skill name="perception" modifier="1"></skill>
|
||||
<skill name="taxation" modifier="-1"></skill>
|
||||
<skill name="unarmed" modifier="-99"></skill>
|
||||
<attack type="1" damage="1d5"></attack>
|
||||
<familiar race="owl" default="yes"></familiar>
|
||||
<familiar race="rat"></familiar>
|
||||
<familiar race="eagle"></familiar>
|
||||
<familiar race="songdragon"></familiar>
|
||||
<familiar race="eagle"></familiar>
|
||||
<familiar race="rat"></familiar>
|
||||
</race>
|
||||
<race name="apepsnake" magres="0.900000" maxaura="1.000000" regaura="1.000000" recruitcost="50000" weight="100" capacity="50" speed="1.000000" hp="20" ac="1" damage="0d0" unarmedattack="0" unarmeddefense="0" attackmodifier="6" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" canguard="yes" invinciblenonmagic="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes">
|
||||
<ai splitsize="500" attackrandom="yes" killpeasants="yes" moverandom="yes" learn="yes"/>
|
||||
<attack type="2" damage="3d15"/>
|
||||
|
@ -40,8 +40,8 @@
|
|||
<race name="anubis" magres="0.950000" maxaura="1.000000" regaura="3.000000" recruitcost="2500000" weight="100" capacity="100000" speed="1.000000" hp="2700" ac="10" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="12" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" shapeshift="yes">
|
||||
<ai splitsize="1" killpeasants="yes" learn="yes"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="sk_tactics" modifier="20"/>
|
||||
<skill name="sk_perception" modifier="20"/>
|
||||
<skill name="tactics" modifier="20"/>
|
||||
<skill name="perception" modifier="20"/>
|
||||
<attack type="4" damage="5d30"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
|
@ -53,8 +53,8 @@
|
|||
<race name="apophis" magres="0.950000" maxaura="1.000000" regaura="3.000000" recruitcost="2500000" weight="100" capacity="100000" speed="1.000000" hp="2700" ac="10" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="12" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" shapeshift="yes">
|
||||
<ai splitsize="1" killpeasants="yes" learn="yes"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="sk_tactics" modifier="20"/>
|
||||
<skill name="sk_perception" modifier="20"/>
|
||||
<skill name="tactics" modifier="20"/>
|
||||
<skill name="perception" modifier="20"/>
|
||||
<attack type="4" damage="5d30"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
|
@ -67,15 +67,15 @@
|
|||
<race name="ghast" magres="0.600000" maxaura="1.000000" regaura="1.000000" recruitcost="5" weight="1000" capacity="540" speed="1.000000" hp="60" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="6" defensemodifier="6" scarepeasants="yes" walk="yes" nolearn="yes" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" nogive="no">
|
||||
<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
|
||||
<function name="name" value="nameghoul"/>
|
||||
<skill name="sk_crossbow" modifier="1"/>
|
||||
<skill name="sk_bow" modifier="1"/>
|
||||
<skill name="sk_catapult" modifier="1"/>
|
||||
<skill name="sk_riding" modifier="1"/>
|
||||
<skill name="sk_melee" modifier="1"/>
|
||||
<skill name="sk_polearm" modifier="1"/>
|
||||
<skill name="sk_tactics" modifier="1"/>
|
||||
<skill name="sk_stamina" modifier="1"/>
|
||||
<skill name="sk_unarmed" modifier="1"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="bow" modifier="1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="riding" modifier="1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="stamina" modifier="1"/>
|
||||
<skill name="unarmed" modifier="1"/>
|
||||
<attack type="4" damage="2d8"/>
|
||||
<attack type="3" damage="1d5"/>
|
||||
<attack type="3" damage="1d5"/>
|
||||
|
@ -86,15 +86,15 @@
|
|||
<ai splitsize="10000" killpeasants="yes" moverandom="yes"/>
|
||||
<function name="name" value="nameghoul"/>
|
||||
<function name="age" value="ageghoul"/>
|
||||
<skill name="sk_crossbow" modifier="1"/>
|
||||
<skill name="sk_bow" modifier="1"/>
|
||||
<skill name="sk_catapult" modifier="1"/>
|
||||
<skill name="sk_riding" modifier="1"/>
|
||||
<skill name="sk_melee" modifier="1"/>
|
||||
<skill name="sk_polearm" modifier="1"/>
|
||||
<skill name="sk_tactics" modifier="1"/>
|
||||
<skill name="sk_stamina" modifier="1"/>
|
||||
<skill name="sk_unarmed" modifier="1"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="bow" modifier="1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="riding" modifier="1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="stamina" modifier="1"/>
|
||||
<skill name="unarmed" modifier="1"/>
|
||||
<attack type="4" damage="2d6"/>
|
||||
<attack type="3" damage="1d2"/>
|
||||
<attack type="3" damage="1d2"/>
|
||||
|
@ -103,15 +103,15 @@
|
|||
<race name="juju-zombie" magres="0.500000" maxaura="1.000000" regaura="1.000000" recruitcost="8" weight="1000" capacity="540" speed="1.000000" hp="80" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" scarepeasants="yes" walk="yes" nolearn="yes" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" resistbash="yes" resistcut="yes" resistpierce="yes" nogive="no">
|
||||
<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
|
||||
<function name="name" value="namezombie"/>
|
||||
<skill name="sk_crossbow" modifier="1"/>
|
||||
<skill name="sk_bow" modifier="1"/>
|
||||
<skill name="sk_catapult" modifier="1"/>
|
||||
<skill name="sk_riding" modifier="1"/>
|
||||
<skill name="sk_melee" modifier="1"/>
|
||||
<skill name="sk_polearm" modifier="1"/>
|
||||
<skill name="sk_tactics" modifier="1"/>
|
||||
<skill name="sk_stamina" modifier="1"/>
|
||||
<skill name="sk_unarmed" modifier="1"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="bow" modifier="1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="riding" modifier="1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="stamina" modifier="1"/>
|
||||
<skill name="unarmed" modifier="1"/>
|
||||
<attack type="1" damage="1d7"/>
|
||||
<attack type="3" damage="1d1"/>
|
||||
<attack type="3" damage="1d1"/>
|
||||
|
@ -120,29 +120,29 @@
|
|||
<ai splitsize="10000" killpeasants="yes" moverandom="yes"/>
|
||||
<function name="name" value="namezombie"/>
|
||||
<function name="age" value="agezombie"/>
|
||||
<skill name="sk_crossbow" modifier="1"/>
|
||||
<skill name="sk_bow" modifier="1"/>
|
||||
<skill name="sk_catapult" modifier="1"/>
|
||||
<skill name="sk_riding" modifier="1"/>
|
||||
<skill name="sk_melee" modifier="1"/>
|
||||
<skill name="sk_polearm" modifier="1"/>
|
||||
<skill name="sk_tactics" modifier="1"/>
|
||||
<skill name="sk_stamina" modifier="1"/>
|
||||
<skill name="sk_unarmed" modifier="1"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="bow" modifier="1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="riding" modifier="1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="stamina" modifier="1"/>
|
||||
<skill name="unarmed" modifier="1"/>
|
||||
<attack type="1" damage="1d7"/>
|
||||
</race>
|
||||
<race name="skeletonlord" magres="0.300000" maxaura="1.000000" regaura="1.000000" recruitcost="2" weight="1000" capacity="540" speed="1.000000" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" scarepeasants="yes" walk="yes" nolearn="yes" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes" nogive="no">
|
||||
<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
|
||||
<function name="name" value="nameskeleton"/>
|
||||
<skill name="sk_crossbow" modifier="1"/>
|
||||
<skill name="sk_bow" modifier="1"/>
|
||||
<skill name="sk_catapult" modifier="1"/>
|
||||
<skill name="sk_riding" modifier="1"/>
|
||||
<skill name="sk_melee" modifier="1"/>
|
||||
<skill name="sk_polearm" modifier="1"/>
|
||||
<skill name="sk_tactics" modifier="1"/>
|
||||
<skill name="sk_stamina" modifier="1"/>
|
||||
<skill name="sk_unarmed" modifier="1"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="bow" modifier="1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="riding" modifier="1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="stamina" modifier="1"/>
|
||||
<skill name="unarmed" modifier="1"/>
|
||||
<attack type="1" damage="1d7"/>
|
||||
<attack type="1" damage="1d7"/>
|
||||
</race>
|
||||
|
@ -150,15 +150,15 @@
|
|||
<ai splitsize="10000" killpeasants="yes" moverandom="yes"/>
|
||||
<function name="name" value="nameskeleton"/>
|
||||
<function name="age" value="ageskeleton"/>
|
||||
<skill name="sk_crossbow" modifier="1"/>
|
||||
<skill name="sk_bow" modifier="1"/>
|
||||
<skill name="sk_catapult" modifier="1"/>
|
||||
<skill name="sk_riding" modifier="1"/>
|
||||
<skill name="sk_melee" modifier="1"/>
|
||||
<skill name="sk_polearm" modifier="1"/>
|
||||
<skill name="sk_tactics" modifier="1"/>
|
||||
<skill name="sk_stamina" modifier="1"/>
|
||||
<skill name="sk_unarmed" modifier="1"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="bow" modifier="1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="riding" modifier="1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="stamina" modifier="1"/>
|
||||
<skill name="unarmed" modifier="1"/>
|
||||
<attack type="1" damage="1d7"/>
|
||||
</race>
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ function call_igjarjuk()
|
|||
wyrm.hp = 10000
|
||||
wyrm.status = 1
|
||||
wyrm.magic = "nomagic"
|
||||
wyrm:set_skill("sk_magic", 20)
|
||||
wyrm:set_skill("magic", 20)
|
||||
wyrm.aura = 1000
|
||||
wyrm.faction:set_policy(laoris.faction, "fight", true)
|
||||
wyrm.faction:set_policy(get_faction(atoi36("dpen")), "fight", true)
|
||||
|
|
|
@ -44,7 +44,7 @@ function test_movement()
|
|||
|
||||
orc = mkunit(orcs, r0, 10)
|
||||
orc:add_item("horse", orc.number*3)
|
||||
orc:set_skill("sk_riding", 10)
|
||||
orc:set_skill("riding", 10)
|
||||
|
||||
-- schiffe zum abtreiben:
|
||||
ships = {}
|
||||
|
@ -114,8 +114,8 @@ function test_movement()
|
|||
u.number = 1
|
||||
u:add_item("horse", u.number*3)
|
||||
u:add_item("money", u.number*10)
|
||||
u:set_skill("sk_riding", 10)
|
||||
u:set_skill("sk_stealth", 2)
|
||||
u:set_skill("riding", 10)
|
||||
u:set_skill("stealth", 2)
|
||||
u:clear_orders()
|
||||
u:add_order("FOLGEN EINHEIT " .. itoa36(bug.id))
|
||||
u:add_order("NACH W")
|
||||
|
@ -126,8 +126,8 @@ function test_movement()
|
|||
u2.number = 1
|
||||
u2:add_item("horse", u2.number*3)
|
||||
u2:add_item("money", u.number*10)
|
||||
u2:set_skill("sk_riding", 10)
|
||||
u2:set_skill("sk_stealth", 2)
|
||||
u2:set_skill("riding", 10)
|
||||
u2:set_skill("stealth", 2)
|
||||
u2:clear_orders()
|
||||
u2:add_order("FOLGEN EINHEIT nix")
|
||||
u2:add_order("NUMMER EINHEIT Last")
|
||||
|
@ -201,7 +201,7 @@ function test_combat()
|
|||
u.number = 100
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("sword", u.number)
|
||||
u:set_skill("sk_melee", skill)
|
||||
u:set_skill("melee", skill)
|
||||
u:clear_orders()
|
||||
u:add_order("NUMMER PARTEI test")
|
||||
u:add_order("KÄMPFE")
|
||||
|
@ -215,7 +215,7 @@ function test_combat()
|
|||
u.number = 100
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("sword", u.number)
|
||||
u:set_skill("sk_melee", skill+2)
|
||||
u:set_skill("melee", skill+2)
|
||||
u:clear_orders()
|
||||
u:add_order("NUMMER PARTEI eviL")
|
||||
u:add_order("KAEMPFE")
|
||||
|
@ -235,7 +235,7 @@ function test_rewards()
|
|||
u.number = 10
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("greatbow", u.number)
|
||||
u:set_skill("sk_bow", skill)
|
||||
u:set_skill("bow", skill)
|
||||
u:clear_orders()
|
||||
u:add_order("KAEMPFE")
|
||||
attack = "ATTACKIERE " .. itoa36(u.id)
|
||||
|
@ -244,7 +244,7 @@ function test_rewards()
|
|||
u.number = 7
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("mallorn", u.number*10)
|
||||
u:set_skill("sk_weaponsmithing", 7)
|
||||
u:set_skill("weaponsmithing", 7)
|
||||
u:clear_orders()
|
||||
u:add_order("KAEMPFE NICHT")
|
||||
u:add_order("MACHEN Elfenbogen")
|
||||
|
@ -256,7 +256,7 @@ function test_rewards()
|
|||
u.number = 7
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("greatbow", u.number)
|
||||
u:set_skill("sk_bow", skill)
|
||||
u:set_skill("bow", skill)
|
||||
u:clear_orders()
|
||||
u:add_order("KAEMPFE HINTEN")
|
||||
u:add_order(attack)
|
||||
|
@ -265,7 +265,7 @@ function test_rewards()
|
|||
u.number = 7
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("mallorn", u.number*10)
|
||||
u:set_skill("sk_weaponsmithing", 7)
|
||||
u:set_skill("weaponsmithing", 7)
|
||||
u:clear_orders()
|
||||
u:add_order("KAEMPFE NICHT")
|
||||
u:add_order("MACHEN Elfenbogen")
|
||||
|
@ -275,7 +275,7 @@ function test_rewards()
|
|||
u.number = 7
|
||||
u:add_item("money", u.number*100)
|
||||
u:add_item("mallorn", u.number*10)
|
||||
u:set_skill("sk_weaponsmithing", 7)
|
||||
u:set_skill("weaponsmithing", 7)
|
||||
u:clear_orders()
|
||||
u:add_order("KAEMPFE NICHT")
|
||||
|
||||
|
|
|
@ -95,31 +95,31 @@ end
|
|||
|
||||
-- skills that will be given to new units
|
||||
skills = {
|
||||
"sk_roadwork",
|
||||
"sk_crossbow",
|
||||
"sk_mining",
|
||||
"sk_bow",
|
||||
"sk_building",
|
||||
"sk_trade",
|
||||
"sk_forestry",
|
||||
"sk_catapult",
|
||||
"sk_herbalism",
|
||||
"sk_training",
|
||||
"sk_riding",
|
||||
"sk_armorer",
|
||||
"sk_shipcraft",
|
||||
"sk_melee",
|
||||
"sk_sailing",
|
||||
"sk_polearm",
|
||||
"sk_espionage",
|
||||
"sk_quarrying",
|
||||
"sk_stealth",
|
||||
"sk_entertainment",
|
||||
"sk_weaponsmithing",
|
||||
"sk_cartmaking",
|
||||
"sk_perception",
|
||||
"sk_taxation",
|
||||
"sk_stamina"
|
||||
"roadwork",
|
||||
"crossbow",
|
||||
"mining",
|
||||
"bow",
|
||||
"building",
|
||||
"trade",
|
||||
"forestry",
|
||||
"catapult",
|
||||
"herbalism",
|
||||
"training",
|
||||
"riding",
|
||||
"armorer",
|
||||
"shipcraft",
|
||||
"melee",
|
||||
"sailing",
|
||||
"polearm",
|
||||
"espionage",
|
||||
"quarrying",
|
||||
"stealth",
|
||||
"entertainment",
|
||||
"weaponsmithing",
|
||||
"cartmaking",
|
||||
"perception",
|
||||
"taxation",
|
||||
"stamina"
|
||||
}
|
||||
|
||||
function wdw_setup()
|
||||
|
|
|
@ -8,7 +8,6 @@ Eressea:
|
|||
|
||||
Code cleanup:
|
||||
- curse type should contain effect-type
|
||||
- sk_ prefixes entfernen
|
||||
- mehr itemtypes auslagern
|
||||
- getstrtoken() - das static loswerden?
|
||||
- readline implementieren
|
||||
|
@ -29,7 +28,6 @@ Scripts, etc:
|
|||
- XUL for Eressea
|
||||
|
||||
Old Terrain still needed:
|
||||
- autoseed, qualitätsfunktion
|
||||
- random people encounters (get_allies)
|
||||
- creating dragons
|
||||
- drought curse
|
||||
|
|
Loading…
Reference in a new issue