"Zeilenumbruch im Einheitennamen"
- prevented line breaks in unit names
http://eressea.upb.de/mantis/view.php?id=1436
"lc_age throws an exception"
- fixed adding tostring() in script.
- not calling std::terminate
also:
- added AT_AGE_* macros to be returned from attrib-age functions
"Der strict-aliasing fix zerstoert Referenzen"
- mostly rewrote the whole delayed resolution code.
http://eressea.upb.de/mantis/view.php?id=1431
"buildings and ships are leaking memory"
- made a mistake deleting damaged ships.
also:
- WORMHOLE_MODULE is now a config option
- fixed freeing of borders
- fixed freeing of global.attribs
- more static-variable reinitialization
- reseting the RNG
removed border.attribs:
- new savegame-version
- latin1 reader for datafile
- latin1 reader for orders
a number of minor conversion bugs fixed, this version can now run a turn and write reports, it seems.
Unicode WIP:
- removed xmlChar and returned everything to char * again, now that conversion is complete.
- added option to specify orderfile and daatafile encoding in .ini file
currently: implementing reading of latin1 datafiles for backward compatibility
- implemented unicode_utf8_strcasecmp function
- fixed some xml files
- code compiles and runs on the console
TODO:
* switch from xmlChar to char again
* eliminate remaining warnings
* report.[hc] are still disabled
OPTIONAL:
* handle latin1 input?
- moved some summary functionality (emails, aliases) to Lua code
- made default.lua an include for all the different run-scripts
report.c is the last file that needs some work, everything else should be fine. Most importantly, all the messages are not internationalized, so that means just about no more German in the code. Yay!
creates XML-configurable pre-skilled units for game variants with faster reinforcements.
Speeding up locale-string lookup a little bit, and making it more unified for different classes of strings (so new ones are easily added).