forked from github/server
not writing aliases for monsters should make things go faster
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57623bb2a7
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18485ee6f1
2 changed files with 6 additions and 4 deletions
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@ -47,9 +47,11 @@ function write_aliases()
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file = io.open(basepath .. "/aliases", "w")
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for faction in factions() do
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local unit
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file:write("partei-" .. itoa36(faction.id) .. ": " .. faction.email .. "\n")
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for unit in faction.units do
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file:write("einheit-" .. itoa36(unit.id) .. ": " .. faction.email .. "\n")
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if faction.email ~= "" then
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file:write("partei-" .. itoa36(faction.id) .. ": " .. faction.email .. "\n")
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for unit in faction.units do
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file:write("einheit-" .. itoa36(unit.id) .. ": " .. faction.email .. "\n")
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end
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end
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end
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@ -79,7 +79,7 @@ function test_md5()
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read_game("571.dat", "binary")
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-- read_orders("orders.571")
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run_turn()
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write_game("572.txt", "text")
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-- write_game("572.txt", "text")
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end
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loadscript("default.lua")
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