forked from github/server
fixing killunit (triggering dead units)
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parent
32097e56cb
commit
4988d0f425
7 changed files with 66 additions and 62 deletions
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@ -67,7 +67,6 @@ CCFLAGS += -Wwrite-strings
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# -Wconversion
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# -Wunreachable-code
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-Werror
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-fstrict-aliasing
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;
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# this require the latet luabind from CVS
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@ -148,7 +147,7 @@ rule TargetDirectory
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else {
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SubDirCcFlags -DNDEBUG -mtune=$(CPU) ;
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SubDirC++Flags -DNDEBUG -mtune=$(CPU) ;
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OPTIM = -O3 ;
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OPTIM = -O3 -fno-strict-aliasing ;
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}
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}
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@ -375,21 +375,6 @@ setstealth_cmd(unit * u, struct order * ord)
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return 0;
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}
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static int
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faction_skill(region * r, faction * f, skill_t sk)
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{
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int value = 0;
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unit *u;
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for (u=r->units; u; u=u->next) {
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if (u->faction == f) {
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int s = eff_skill(u, sk, r);
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value = max(value, s);
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}
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}
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return value;
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}
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static int
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crew_skill(region * r, faction * f, ship * sh, skill_t sk)
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{
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@ -345,6 +345,7 @@ remove_unit(unit ** ulist, unit * u)
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dhash(u->no, u->faction);
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u_setfaction(u, NULL);
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u->region = NULL;
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return 0;
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}
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@ -40,10 +40,9 @@ killunit_handle(trigger * t, void * data)
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* data.v -> ( variant event, int timer )
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*/
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unit * u = (unit*)t->data.v;
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if (u!=NULL) {
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remove_unit(&u->region->units, u);
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} else {
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log_warning(("could not perform killunit::handle()\n"));
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if (u) {
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/* we can't remove_unit() here, because that's what's calling us. */
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set_number(u, 0);
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}
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unused(data);
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return 0;
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@ -20,29 +20,31 @@ typedef struct parser_state {
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static parser_state * state;
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static int
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eatwhitespace_c(const char ** str)
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eatwhitespace_c(const char ** str_p)
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{
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int ret;
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int ret = 0;
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ucs4_t ucs;
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size_t len;
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const char * str = *str_p;
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/* skip over potential whitespace */
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for (;;) {
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unsigned char utf8_character = (*(unsigned char**)str)[0];
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unsigned char utf8_character = (unsigned char)*str;
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if (~utf8_character & 0x80) {
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if (!iswspace(utf8_character)) break;
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++*str;
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++str;
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} else {
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ret = unicode_utf8_to_ucs4(&ucs, *str, &len);
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ret = unicode_utf8_to_ucs4(&ucs, str, &len);
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if (ret!=0) {
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log_warning(("illegal character sequence in UTF8 string: %s\n", *str));
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return ret;
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log_warning(("illegal character sequence in UTF8 string: %s\n", str));
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break;
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}
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if (!iswspace((wint_t)ucs)) break;
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*str+=len;
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str+=len;
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}
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}
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return 0;
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*str_p = str;
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return ret;
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}
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void
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@ -1,8 +1,18 @@
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-- the locales that this gameworld supports.
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local locales = { "de", "en" }
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function run_scripts()
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function loadscript(name)
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local script = scriptpath .. "/" .. name
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print("- loading " .. script)
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if pcall(dofile, script)==0 then
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print("Could not load " .. script)
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end
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end
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loadscript("default.lua")
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function load_scripts()
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scripts = {
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"default.lua",
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"spells.lua",
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"extensions.lua",
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"familiars.lua",
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@ -10,11 +20,7 @@ function run_scripts()
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"hse/stats.lua"
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}
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for index, value in pairs(scripts) do
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local script = scriptpath .. "/" .. value
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print("- loading " .. script)
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if pcall(dofile, script)==0 then
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print("Could not load " .. script)
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end
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loadscript(value)
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end
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end
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@ -22,43 +28,48 @@ function refresh_pool()
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for f in factions() do
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f:add_item("money", 50)
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end
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end
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end
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function process(orders)
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file = "" .. get_turn()
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if read_game(file)~=0 then
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-- initialize starting equipment for new players
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if open_game(get_turn())~=0 then
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print("could not read game")
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return -1
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end
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init_summary()
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-- kill multi-players (external script)
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-- loadscript("eressea/multis.lua")
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-- run the turn:
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read_orders(orders)
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run_scripts()
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spawn_braineaters(0.25)
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plan_monsters()
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process_orders()
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refresh_pool()
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write_files(locales)
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file = "" .. get_turn()
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if write_game(file)~=0 then
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print("could not write game")
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set_encoding("utf8")
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if read_orders(orders) ~= 0 then
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print("could not read " .. orders)
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return -1
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end
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write_stats("grails.txt")
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end
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plan_monsters()
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process_orders()
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-- create new monsters:
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spawn_braineaters(0.25)
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refresh_pool()
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write_files(locales)
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file = "" .. get_turn() .. ".dat"
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if write_game(file, "binary")~=0 then
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print("could not write game")
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return -1
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end
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end
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--
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-- main body of script
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--
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-- orderfile: contains the name of the orders.
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load_scripts()
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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@ -51,9 +51,8 @@ function test_free()
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end
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function test_hse()
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read_game("50", "text")
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write_game("50.dat", "binary")
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write_game("50.txt.1", "text")
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read_game("50", "text")
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write_game("50.dat", "binary")
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end
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function test_realloc()
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@ -76,14 +75,22 @@ function test_bmark()
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print(os.clock() - t1)
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end
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function test_md5()
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read_game("571.dat", "binary")
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-- read_orders("orders.571")
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run_turn()
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write_game("572.txt", "text")
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end
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loadscript("default.lua")
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run_scripts()
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-- go
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-- test_free()
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-- test_bmark()
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test_realloc()
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-- test_realloc()
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-- test_hse()
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io.stdin:read("*line")
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test_md5()
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-- io.stdin:read("*line")
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-- text: 50.574
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-- bin0: 19.547
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-- bin1: 18.953
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