forked from github/server
- equipment for new factions defined in xml, not lua.
- added possibility to give equipment to factions, not only the first unit - 4 adamantine for new factions - removed obsolete SHORTPWDS define
This commit is contained in:
parent
4035d153e7
commit
689dedae6d
10 changed files with 17 additions and 90 deletions
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@ -997,19 +997,6 @@ cr_find_address(FILE * F, const faction * uf, const faction_list * addresses)
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fprintf(F, "%d;alliance\n", f->alliance->id);
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fprintf(F, "\"%s\";alliancename\n", f->alliance->name);
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}
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#ifdef SHORTPWDS
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if (f->shortpwds) {
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shortpwd * spwd = f->shortpwds;
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while (spwd) {
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unsigned int vacation = 0;
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if (spwd->used) {
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fprintf(F, "VACATION %u\n", ++vacation);
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fprintf(F, "\"%s\";email\n", spwd->email);
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}
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spwd=spwd->next;
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}
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}
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#endif
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}
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flist = flist->next;
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}
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@ -1722,18 +1722,6 @@ list_address(FILE * F, const faction * uf, const faction_list * seenfactions)
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if (ALLIED(uf, f)) label = '*';
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else if (alliedfaction(NULL, uf, f, HELP_ALL)) label = '+';
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rparagraph(F, buf, 4, 0, label);
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#ifdef SHORTPWDS
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if (f->shortpwds) {
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shortpwd * spwd = f->shortpwds;
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while (spwd) {
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if (spwd->used) {
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sprintf(buf, "Vertretung: %s", spwd->email);
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rparagraph(F, buf, 6, '-');
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}
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spwd=spwd->next;
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}
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}
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#endif
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}
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flist = flist->next;
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@ -182,7 +182,8 @@ addplayer(region *r, faction * f)
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assert(f->units==NULL);
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set_ursprung(f, 0, r->x, r->y);
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u = createunit(r, f, 1, f->race);
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equip_unit(u, get_equipment("new_faction"));
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equip_items(&u->faction->items, get_equipment("new_faction"));
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equip_unit(u, get_equipment("first_unit"));
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equip_unit(u, get_equipment(u->race->_name[0]));
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u->hp = unit_max_hp(u) * u->number;
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fset(u, UFL_ISNEW);
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@ -200,16 +201,6 @@ addplayer(region *r, faction * f)
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boolean
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checkpasswd(const faction * f, const char * passwd, boolean shortp)
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{
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#ifdef SHORTPWDS
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shortpwd * slist = f->shortpwds;
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if (shortp) while (slist) {
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if (strcmp(slist->pwd, passwd)==0) {
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slist->used = true;
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return true;
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}
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slist = slist->next;
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}
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#endif
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if (unicode_utf8_strcasecmp(f->passw, passwd)==0) return true;
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if (unicode_utf8_strcasecmp(f->override, passwd)==0) return true;
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return false;
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@ -25,15 +25,6 @@ struct seen_region;
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faction is in. defining this speeds up the turn by 30-40% */
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#define SMART_INTERVALS
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#ifdef SHORTPWDS
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typedef struct shortpwd {
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struct shortpwd * next;
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char * email;
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char * pwd;
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boolean used;
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} shortpwd;
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#endif
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/* faction flags */
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#define FFL_NEWID (1<<0) /* Die Partei hat bereits einmal ihre no gewechselt */
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#define FFL_ISNEW (1<<1)
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@ -74,9 +65,6 @@ typedef struct faction {
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char *email;
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char *passw;
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char *override;
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#ifdef SHORTPWDS
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struct shortpwd * shortpwds;
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#endif
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const struct locale * locale;
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int lastorders; /* enno: short? */
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int age; /* enno: short? */
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@ -170,45 +170,10 @@ write_summary()
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return -1;
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}
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#ifdef SHORTPWDS
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static void
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readshortpwds()
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{
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FILE * F;
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char zText[MAX_PATH];
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sprintf(zText, "%s/%s.%u", basepath(), "shortpwds", turn);
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F = fopen(zText, "r");
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if (F==NULL) {
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log_error(("could not open password file %s", zText));
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} else {
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while (!feof(F)) {
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faction * f;
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char passwd[16], faction[5], email[64];
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fscanf(F, "%s %s %s\n", faction, passwd, email);
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f = findfaction(atoi36(faction));
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if (f!=NULL) {
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shortpwd * pwd = (shortpwd*)malloc(sizeof(shortpwd));
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if (set_email(&pwd->email, email)!=0) {
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log_error(("Invalid email address: %s\n", email));
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}
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pwd->pwd = strdup(passwd);
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pwd->used = false;
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pwd->next = f->shortpwds;
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f->shortpwds = pwd;
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}
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}
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fclose(F);
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}
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}
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#endif
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static int
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process_orders(void)
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{
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#ifdef SHORTPWDS
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readshortpwds("passwords");
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#endif
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turn++;
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processorders();
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@ -19,6 +19,18 @@
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<xi:include href="dungeons.xml"/>
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<xi:include href="directions.xml"/>
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<equipment>
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<set name="first_unit">
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<item name="conquesttoken" amount="1"/>
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<item name="log" amount="30"/>
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<item name="stone" amount="30"/>
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<item name="money" amount="4200"/>
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</set>
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<set name="new_faction">
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<item name="diamond" amount="4"/>
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</set>
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</equipment>
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<xi:include href="names-undead.xml"/>
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<xi:include href="names-skeletons.xml"/>
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<xi:include href="names-zombies.xml"/>
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@ -18,7 +18,7 @@
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<xi:include href="terrains.xml"/>
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<equipment>
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<set name="new_faction">
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<set name="first_unit">
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<item name="wood" amount="5"/>
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<item name="stone" amount="10"/>
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</set>
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@ -15,7 +15,7 @@
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<xi:include href="kingdoms/buildings.xml"/>
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<equipment>
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<set name="new_faction">
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<set name="first_unit">
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<item name="wood" amount="5"/>
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<item name="stone" amount="10"/>
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</set>
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@ -23,7 +23,7 @@
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<skill name="building" level="2"/>
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</set>
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<set name="new_faction">
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<set name="first_unit">
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<subset>
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<set name="craftsman"/>
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</subset>
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@ -50,10 +50,6 @@ end
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function process(orders)
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-- initialize starting equipment for new players
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equipment_setitem("new_faction", "conquesttoken", "1");
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equipment_setitem("new_faction", "log", "30");
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equipment_setitem("new_faction", "stone", "30");
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equipment_setitem("new_faction", "money", "4200");
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if open_game(get_turn())~=0 then
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print("could not read game")
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