Enno Rehling
d8cff1f61f
lua functions:
...
message_unit
message_region
message_faction
2006-10-04 22:25:39 +00:00
Enno Rehling
c3e4e828a8
NMR-Zaehlung auch fuer LUA
2006-08-20 13:32:03 +00:00
Enno Rehling
ed70863843
Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser.
...
Okay, natuerlich habe ich damit was im Sinne: Das ist eine Vorbereitung auf voll geskriptete, neu zugefuegte Befehle und anderes Processing (aus Skripten). Fuer ein neues Spiel.
Hoffen wir, dass nicht zuviel kaputtgeht :-)
2006-08-12 19:15:16 +00:00
Enno Rehling
da6e342ff3
Lua extension: ships get a weight and capacity property.
2006-07-25 09:57:47 +00:00
Enno Rehling
19870b9b2b
Distanzberechnungen in Lua
2006-07-24 23:18:38 +00:00
Enno Rehling
964387c834
Erweiterung, um aus einem vom gmtool heraus aufgerufenen Skript Regionen zu highlighten oder zu selektieren. Noch ungetestet.
2006-05-25 14:56:10 +00:00
Enno Rehling
d72c0ab07e
LUA: region.herbtype
2006-05-08 20:28:53 +00:00
Enno Rehling
da12fb8586
lua properties for get/set familiar.
2006-04-22 11:32:28 +00:00
Enno Rehling
1e5aeac0e5
familiarmage attribute in CR
...
bindings for the GM tool (selection, current region)
2006-04-16 16:11:16 +00:00
Enno Rehling
288961e38a
lua bindings:
...
- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00
Enno Rehling
3145295ad4
http://eressea.upb.de/mantis/view.php?id=869
...
BEWACHE nach "langen" Kampf nicht möglich; Fehlermeldungen nach "langen" Kampf
Noch ein Flag eingeführt. Hoffe, dass das klappt.
2006-03-26 21:49:37 +00:00
Enno Rehling
6ed9ea2a9b
call create_mage() for familiars
...
created a new lua file for familiar specializations, not really any content for now.
2006-02-26 13:24:16 +00:00
Enno Rehling
3fb3e7b201
New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
2006-02-25 00:12:48 +00:00
Enno Rehling
b7552f0d06
- New random number generator
...
- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
4bc803ef2c
http://eressea.upb.de/mantis/view.php?id=826
...
Wrong wages for orcs
also:
- removing some really old GMcommand code.
2006-02-12 20:10:32 +00:00
Enno Rehling
e936284347
Massive changes:
...
- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
d63090111d
return statement in void function = evil
2006-02-11 08:31:18 +00:00
Enno Rehling
d5c94df710
the awkwardly named 'young tree' is now called 'sapling'
2006-02-10 22:24:20 +00:00
Enno Rehling
a1de5d5701
old eressea executable has problems with non-existing lua spells.
2006-02-09 19:57:25 +00:00
Enno Rehling
ef2e1c8da9
project eressa64: trying to run eressea natively on 64 bit hardware.
2006-02-09 19:39:17 +00:00
Enno Rehling
640652ef99
earn_silver Zauber in script/xml ausgelagert.
...
bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
5230bfd473
LUA: making faction.info writeable
2006-01-29 22:52:42 +00:00
Enno Rehling
7ad5ed06cb
number of new players in statistics corrected.
2006-01-15 11:05:23 +00:00
Enno Rehling
83e9b7a994
slightly improved, but still hackish way to recognize luabind versions.
2006-01-02 20:24:33 +00:00
Enno Rehling
a032e94382
noch eine Stelle mit LUABIND_OLD :-/
2006-01-01 23:32:20 +00:00
Enno Rehling
0336a0953e
- Fehler in der neuen random_terrain routine gefunden.
...
- Problem mit altem luabind repariert.
2006-01-01 23:29:04 +00:00
Enno Rehling
657fc3d123
WDW_PHOENIX define removed:
...
- Der Initialisierungs-Code ist in LUA reimplementiert.
- Ich habe das ganze spoils-Konzept etwas allgemeiner gemacht, man kann jetzt einfach ein equipment-objekt in XML definieren (siehe vinyambar-wdw.xml) der die spoils für eine Rassea angibt, (z.B. phonix_spoils nennen).
- Das gleiche für Drachen und Seeschlange gemacht.
2006-01-01 16:58:59 +00:00
Enno Rehling
9bf60a5451
Spezialfall: Einheiten, die nicht laufen können.
...
LUA: Rasse ändern ändert auch irace.
2005-12-31 16:13:20 +00:00
Enno Rehling
e30c171995
lua: faction.options and faction.flags
2005-12-31 13:39:55 +00:00
Enno Rehling
d51b277d8a
crashbug missing volcano_terrain
2005-12-11 15:14:03 +00:00
Enno Rehling
9be2d7b33d
didn't like binding int and double with same name. why?
2005-12-11 12:41:05 +00:00
Enno Rehling
28be52c1b2
LUA:
...
- messages an regionen versenden
Eressea:
- Besucher von Muschelplateau kriegen ein Spezialgimmick
- Diverse magische Items im Gewicht auf 0 reduziert.
2005-12-11 11:43:18 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
...
- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
a6cc57370f
LUA: export unit::age
2005-12-10 12:32:26 +00:00
Enno Rehling
93eb6adeff
neue regionsresourcen: "chaos" und "grave" (um chaoscount und detahcount zu verändern)
2005-12-04 14:53:27 +00:00
Christian Schlittchen
3705d0d1eb
init_summary für wdw, zusätzlicher assert
2005-11-27 14:13:48 +00:00
Enno Rehling
383dc8ad15
compilation errors
2005-11-27 10:06:18 +00:00
Enno Rehling
d808de65c8
new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute)
...
exported to LUA: x.objects returns the collection of objects, accessible through :get() and :set() functions
2005-11-26 15:28:11 +00:00
Enno Rehling
402fbb24e5
- spawning new dragons and undead is now optional (lua function)
...
- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:03:44 +00:00
Enno Rehling
33ec0e321b
fixing up the luabind/gcc4 compilation
2005-11-25 22:53:10 +00:00
Enno Rehling
6e76a3d601
luabind: using define LUABIND_OLD instead of BOOST_VERSION
2005-11-25 22:25:13 +00:00
Enno Rehling
bb1e86ebb4
new code for 'kingdoms':
...
- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
7783077517
simplified the work() functions
...
splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
422008c0e2
exporting the origin of a faction to lua (so factions can be relocated)
2005-11-20 11:41:16 +00:00
Enno Rehling
cc7a1d15bb
it helps to include version.hpp
2005-11-01 20:49:58 +00:00
Enno Rehling
f6952988e4
made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
...
removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62
upgrade to luabind beta-7 devel-2
...
upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
...
removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
0e0f37d970
bugfix seed-registrierung
2005-10-26 19:02:45 +00:00