server/src/eressea/lua
2005-11-01 20:33:21 +00:00
..
alliance.cpp at_variable 2004-08-08 09:42:48 +00:00
bindings.h Special non-item resources like hp and peasant can now be defined externally. 2005-10-29 14:12:46 +00:00
building.cpp made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define. 2005-11-01 20:33:21 +00:00
eressea.cpp upgrade to luabind beta-7 devel-2 2005-10-31 22:34:45 +00:00
event.cpp Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
event.h event-handling in lua, 2004-08-08 11:02:42 +00:00
export.h lua bindings 2003-12-14 10:02:29 +00:00
faction.cpp neat trick to extract the origin from a faction in LUA 2005-07-28 12:42:46 +00:00
item.cpp made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define. 2005-11-01 20:33:21 +00:00
list.h Lua-Zugriff auf den item-pool 2005-03-06 13:53:13 +00:00
message.cpp even more create_ spells are now scripted. 2005-10-09 21:41:04 +00:00
region.cpp Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
script.cpp made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define. 2005-11-01 20:33:21 +00:00
script.h made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define. 2005-11-01 20:33:21 +00:00
ship.cpp HSE-specific changes and LUA extensions donw during the game 2005-01-13 12:42:36 +00:00
spell.cpp Special non-item resources like hp and peasant can now be defined externally. 2005-10-29 14:12:46 +00:00
unit.cpp upgrade to luabind beta-7 devel-2 2005-10-31 22:34:45 +00:00