Wrong wages for orcs

also:
- removing some really old GMcommand code.
This commit is contained in:
Enno Rehling 2006-02-12 20:10:32 +00:00
parent e681eec072
commit 4bc803ef2c
6 changed files with 13 additions and 37 deletions

View file

@ -2917,7 +2917,7 @@ expandwork(region * r)
}
static void
work(unit * u, order * ord)
work_cmd(unit * u, order * ord)
{
region * r = u->region;
request *o;
@ -3120,7 +3120,7 @@ produce(void)
break;
case K_WORK:
if (playerrace(u->race)) work(u, u->thisorder);
if (playerrace(u->race)) work_cmd(u, u->thisorder);
else if (playerrace(u->faction->race)) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "race_cantwork", "race", u->race));

View file

@ -2807,7 +2807,11 @@ default_wage(const region *r, const faction * f, const race * rc)
}
if (f!=NULL) {
wage = wagetable[esize][rc == new_race[RC_ORC]];
int index = 0;
if (rc==new_race[RC_ORC] || rc==new_race[RC_URUK] || rc==new_race[RC_SNOTLING]) {
index = 1;
}
wage = wagetable[esize][index];
if (fspecial(f, FS_URBAN)) {
wage += wagetable[esize][3];
}

View file

@ -1309,9 +1309,9 @@ readregion(FILE * F, short x, short y)
if (strcmp(buf, "end")==0) break;
res = calloc(sizeof(rawmaterial), 1);
res->type = rmt_find(buf);
if (res->type==NULL) {
log_error(("invalid resourcetype %s in data.\n", buf));
}
if (res->type==NULL) {
log_error(("invalid resourcetype %s in data.\n", buf));
}
assert(res->type!=NULL);
res->level = ri(F);
res->amount = ri(F);

View file

@ -326,34 +326,6 @@ fix_otherfaction(void)
if (count) log_warning(("%u units had otherfaction=own faction.\n", count));
}
extern attrib * make_atgmcreate(const struct item_type * itype);
extern attrib * make_atpermissions(void);
extern struct attrib_type at_permissions;
extern struct attrib_type at_gmcreate;
static void
update_gms(void)
{
faction * f;
for (f=factions;f;f=f->next) {
attrib * permissions = a_find(f->attribs, &at_permissions);
if (permissions) {
const char * keys[] = { "gmgate", "gmmsgr", "gmkill", "gmmsgu", NULL };
int k;
item_t i;
for (k=0;keys[k];++k) {
add_key((attrib**)&permissions->data.v, atoi36(keys[k]));
}
for (i=I_LAEN;i!=I_DRACHENBLUT;++i) {
attrib * a = a_find((attrib*)permissions->data.v, &at_gmcreate);
while (a && a->data.v!=(void*)olditemtype[i]) a=a->nexttype;
if (!a) a_add((attrib**)&permissions->data.v, make_atgmcreate(olditemtype[i]));
}
}
}
}
static int
fix_demands(void)
{
@ -1003,7 +975,6 @@ korrektur(void)
fix_astralplane();
fix_firewalls();
fix_gates();
update_gms();
verify_owners(false);
/* fix_herbtypes(); */
/* In Vin 3+ können Parteien komplett übergeben werden. */

View file

@ -307,7 +307,7 @@ overload(const char * name, const object& f)
{
if (strcmp(name, "wage")==0) {
global.functions.wage = &lua_wage;
interface.wage = new object(f);;
interface.wage = new object(f);
} else if (strcmp(name, "maintenance")==0) {
global.functions.maintenance = &lua_maintenance;
interface.maintenance = new object(f);;

View file

@ -31,7 +31,8 @@
<construction skill="forestry" minskill="2" reqsize="1"/>
</item>
<resourcelimit>
<bonus building="sawmill" type="skill" value="1"/>
<modifier building="sawmill" type="skill" value="1"/>
<modifier building="sawmill" type="material" value="0.5"/>
<guard flag="logging"/>
<function name="produce" value="lua_produceresource"/>
<function name="limit" value="lua_limitresource"/>