server/src/eressea/lua
Enno Rehling b7552f0d06 - New random number generator
- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
..
alliance.cpp at_variable 2004-08-08 09:42:48 +00:00
bindings.h new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
building.cpp slightly improved, but still hackish way to recognize luabind versions. 2006-01-02 20:24:33 +00:00
eressea.cpp - New random number generator 2006-02-19 22:43:56 +00:00
event.cpp Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
event.h event-handling in lua, 2004-08-08 11:02:42 +00:00
export.h lua bindings 2003-12-14 10:02:29 +00:00
faction.cpp project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
item.cpp Massive changes: 2006-02-11 16:11:16 +00:00
list.h Lua-Zugriff auf den item-pool 2005-03-06 13:53:13 +00:00
message.cpp slightly improved, but still hackish way to recognize luabind versions. 2006-01-02 20:24:33 +00:00
objects.cpp slightly improved, but still hackish way to recognize luabind versions. 2006-01-02 20:24:33 +00:00
objects.h neue regionsresourcen: "chaos" und "grave" (um chaoscount und detahcount zu verändern) 2005-12-04 14:53:27 +00:00
region.cpp return statement in void function = evil 2006-02-11 08:31:18 +00:00
script.cpp http://eressea.upb.de/mantis/view.php?id=826 2006-02-12 20:10:32 +00:00
script.h new code for 'kingdoms': 2005-11-25 22:09:59 +00:00
ship.cpp slightly improved, but still hackish way to recognize luabind versions. 2006-01-02 20:24:33 +00:00
spell.cpp Special non-item resources like hp and peasant can now be defined externally. 2005-10-29 14:12:46 +00:00
unit.cpp old eressea executable has problems with non-existing lua spells. 2006-02-09 19:57:25 +00:00