forked from github/server
35 lines
693 B
C++
35 lines
693 B
C++
#ifndef LUA_OBJECTS_H
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#define LUA_OBJECTS_H
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#include <attributes/object.h>
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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struct lua_State;
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namespace eressea {
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class objects {
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public:
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objects(struct attrib ** attribs) : mAttribPtr(attribs) {}
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luabind::object get(const char * name);
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// void set(const char * name, int type, luabind::object& value);
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template <class V, object_type T> void
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set(const char * name, V value);
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private:
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struct attrib ** mAttribPtr;
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};
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template<class T> eressea::objects
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get_objects(const T& parent)
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{
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return eressea::objects(&const_cast<attrib *&>(parent.attribs));
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}
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};
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#endif
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