forked from github/server
LUA: region.herbtype
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9fd87309c7
commit
d72c0ab07e
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@ -70,6 +70,21 @@ lua_region_getowner(const region& r) {
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return region_owner(&r);
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}
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static void
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region_setherbtype(region& r, const char * str) {
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const struct resource_type * rtype = rt_find(str);
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if (rtype!=NULL && rtype->itype!=NULL) {
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rsetherbtype(&r, rtype->itype);
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}
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}
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static const char *
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region_getherbtype(const region& r) {
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const struct item_type * itype = rherbtype(&r);
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if (itype==NULL) return NULL;
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return itype->rtype->_name[0];
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}
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static void
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region_setinfo(region& r, const char * info) {
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set_string(&r.display, info);
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@ -80,7 +95,7 @@ region_getinfo(const region& r) {
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return r.display;
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}
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static int
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static int
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region_plane(const region& r)
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{
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if (r.planep==NULL) return 0;
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@ -93,14 +108,14 @@ region_addnotice(region& r, const char * str)
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addmessage(&r, NULL, str, MSG_MESSAGE, ML_IMPORTANT);
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}
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static std::ostream&
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static std::ostream&
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operator<<(std::ostream& stream, const region& r)
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{
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stream << regionname(&r, NULL) << ", " << region_getterrain(r);
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return stream;
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}
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static bool
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static bool
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operator==(const region& a, const region&b)
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{
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return a.x==b.x && a.y==b.y;
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@ -123,7 +138,7 @@ region_setflag(region& r, int bit, bool set)
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static int
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region_getresource(const region& r, const char * type)
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{
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const resource_type * rtype = rt_find(type);
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const resource_type * rtype = rt_find(type);
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if (rtype!=NULL) {
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if (rtype==rt_find("money")) return rmoney(&r);
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if (rtype==rt_find("peasant")) return rpeasants(&r);
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@ -134,7 +149,7 @@ region_getresource(const region& r, const char * type)
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if (strcmp(type, "grave")==0) return deathcount(&r);
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if (strcmp(type, "chaos")==0) return chaoscount(&r);
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}
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return 0;
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return 0;
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}
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static void
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@ -183,7 +198,7 @@ region_terraform(short x, short y, const char * tname)
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if (r!=NULL) {
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if (r->units!=NULL) {
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// TODO: error message
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return r;
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return r;
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}
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// TODO: region löschen
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terraform_region(r, NULL);
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@ -288,7 +303,7 @@ region_additem(region& r, const char * iname, int number)
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}
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void
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bind_region(lua_State * L)
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bind_region(lua_State * L)
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{
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module(L)[
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def("regions", &get_regions, return_stl_iterator),
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@ -301,6 +316,7 @@ bind_region(lua_State * L)
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.property("name", ®ion_getname, ®ion_setname)
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.property("info", ®ion_getinfo, ®ion_setinfo)
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.property("owner", &lua_region_getowner, &lua_region_setowner)
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.property("herbtype", ®ion_getherbtype, ®ion_setherbtype)
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.property("terrain", ®ion_getterrain)
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.def("add_notice", ®ion_addnotice)
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.def("add_direction", ®ion_adddirection)
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