server/src/eressea/lua
2005-11-27 14:13:48 +00:00
..
alliance.cpp at_variable 2004-08-08 09:42:48 +00:00
bindings.h new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
building.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
eressea.cpp init_summary für wdw, zusätzlicher assert 2005-11-27 14:13:48 +00:00
event.cpp Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
event.h event-handling in lua, 2004-08-08 11:02:42 +00:00
export.h lua bindings 2003-12-14 10:02:29 +00:00
faction.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
item.cpp made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define. 2005-11-01 20:33:21 +00:00
list.h Lua-Zugriff auf den item-pool 2005-03-06 13:53:13 +00:00
message.cpp even more create_ spells are now scripted. 2005-10-09 21:41:04 +00:00
objects.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
objects.h compilation errors 2005-11-27 10:06:18 +00:00
region.cpp compilation errors 2005-11-27 10:06:18 +00:00
script.cpp fixing up the luabind/gcc4 compilation 2005-11-25 22:53:10 +00:00
script.h new code for 'kingdoms': 2005-11-25 22:09:59 +00:00
ship.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
spell.cpp Special non-item resources like hp and peasant can now be defined externally. 2005-10-29 14:12:46 +00:00
unit.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00