Enno Rehling
6ed9ea2a9b
call create_mage() for familiars
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created a new lua file for familiar specializations, not really any content for now.
2006-02-26 13:24:16 +00:00
Enno Rehling
3fb3e7b201
New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
2006-02-25 00:12:48 +00:00
Enno Rehling
b7552f0d06
- New random number generator
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- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
4bc803ef2c
http://eressea.upb.de/mantis/view.php?id=826
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Wrong wages for orcs
also:
- removing some really old GMcommand code.
2006-02-12 20:10:32 +00:00
Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
d63090111d
return statement in void function = evil
2006-02-11 08:31:18 +00:00
Enno Rehling
d5c94df710
the awkwardly named 'young tree' is now called 'sapling'
2006-02-10 22:24:20 +00:00
Enno Rehling
a1de5d5701
old eressea executable has problems with non-existing lua spells.
2006-02-09 19:57:25 +00:00
Enno Rehling
ef2e1c8da9
project eressa64: trying to run eressea natively on 64 bit hardware.
2006-02-09 19:39:17 +00:00
Enno Rehling
640652ef99
earn_silver Zauber in script/xml ausgelagert.
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bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
5230bfd473
LUA: making faction.info writeable
2006-01-29 22:52:42 +00:00
Enno Rehling
7ad5ed06cb
number of new players in statistics corrected.
2006-01-15 11:05:23 +00:00
Enno Rehling
83e9b7a994
slightly improved, but still hackish way to recognize luabind versions.
2006-01-02 20:24:33 +00:00
Enno Rehling
a032e94382
noch eine Stelle mit LUABIND_OLD :-/
2006-01-01 23:32:20 +00:00
Enno Rehling
0336a0953e
- Fehler in der neuen random_terrain routine gefunden.
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- Problem mit altem luabind repariert.
2006-01-01 23:29:04 +00:00
Enno Rehling
657fc3d123
WDW_PHOENIX define removed:
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- Der Initialisierungs-Code ist in LUA reimplementiert.
- Ich habe das ganze spoils-Konzept etwas allgemeiner gemacht, man kann jetzt einfach ein equipment-objekt in XML definieren (siehe vinyambar-wdw.xml) der die spoils für eine Rassea angibt, (z.B. phonix_spoils nennen).
- Das gleiche für Drachen und Seeschlange gemacht.
2006-01-01 16:58:59 +00:00
Enno Rehling
9bf60a5451
Spezialfall: Einheiten, die nicht laufen können.
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LUA: Rasse ändern ändert auch irace.
2005-12-31 16:13:20 +00:00
Enno Rehling
e30c171995
lua: faction.options and faction.flags
2005-12-31 13:39:55 +00:00
Enno Rehling
d51b277d8a
crashbug missing volcano_terrain
2005-12-11 15:14:03 +00:00
Enno Rehling
9be2d7b33d
didn't like binding int and double with same name. why?
2005-12-11 12:41:05 +00:00
Enno Rehling
28be52c1b2
LUA:
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- messages an regionen versenden
Eressea:
- Besucher von Muschelplateau kriegen ein Spezialgimmick
- Diverse magische Items im Gewicht auf 0 reduziert.
2005-12-11 11:43:18 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
a6cc57370f
LUA: export unit::age
2005-12-10 12:32:26 +00:00
Enno Rehling
93eb6adeff
neue regionsresourcen: "chaos" und "grave" (um chaoscount und detahcount zu verändern)
2005-12-04 14:53:27 +00:00
Christian Schlittchen
3705d0d1eb
init_summary für wdw, zusätzlicher assert
2005-11-27 14:13:48 +00:00
Enno Rehling
383dc8ad15
compilation errors
2005-11-27 10:06:18 +00:00
Enno Rehling
d808de65c8
new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute)
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exported to LUA: x.objects returns the collection of objects, accessible through :get() and :set() functions
2005-11-26 15:28:11 +00:00
Enno Rehling
402fbb24e5
- spawning new dragons and undead is now optional (lua function)
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- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:03:44 +00:00
Enno Rehling
33ec0e321b
fixing up the luabind/gcc4 compilation
2005-11-25 22:53:10 +00:00
Enno Rehling
6e76a3d601
luabind: using define LUABIND_OLD instead of BOOST_VERSION
2005-11-25 22:25:13 +00:00
Enno Rehling
bb1e86ebb4
new code for 'kingdoms':
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- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
422008c0e2
exporting the origin of a faction to lua (so factions can be relocated)
2005-11-20 11:41:16 +00:00
Enno Rehling
cc7a1d15bb
it helps to include version.hpp
2005-11-01 20:49:58 +00:00
Enno Rehling
f6952988e4
made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
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removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62
upgrade to luabind beta-7 devel-2
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upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
0e0f37d970
bugfix seed-registrierung
2005-10-26 19:02:45 +00:00
Enno Rehling
68433ad0d1
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
3415216610
more verbose exception handling
2005-10-09 22:01:08 +00:00
Enno Rehling
31e3384165
compilation errors
2005-10-09 21:48:56 +00:00
Enno Rehling
a521385b13
even more create_ spells are now scripted.
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started on another spell (earn_silver), needs enabling and testing.
2005-10-09 21:41:04 +00:00
Enno Rehling
e208a2ba8d
added exception handling
2005-10-09 01:19:44 +00:00
Enno Rehling
fed680604a
missing includes for spell.cpp
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bugfix memset in create_mage
2005-10-08 16:14:15 +00:00
Enno Rehling
1771a81c52
Neues Datenformat macht Schluss mit der Speicherung von spell-ids im Datenfile.
2005-10-08 15:25:21 +00:00
Enno Rehling
b3c4dda44a
Messages als LUA-Objekte. Damit lassen sich jetzt auch von LUA aus lokalisierte messages an Parteien versenden.
2005-10-08 11:42:45 +00:00
Enno Rehling
6426004640
Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
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Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
49bd595d69
New code:
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"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00