Commit graph

1168 commits

Author SHA1 Message Date
Enno Rehling
531115b392 - spawning new dragons and undead is now optional (lua function)
- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:00:20 +00:00
Enno Rehling
ba2e0fef8c more code that fails when there are no luxuries 2005-11-26 01:24:28 +00:00
Enno Rehling
38062fa990 more code that fails when there are no luxuries 2005-11-26 01:16:55 +00:00
Enno Rehling
b04b3ea168 kingdoms: missing mallorn seeds 2005-11-26 00:09:29 +00:00
Enno Rehling
f0ce33304b kingdoms: handling lack of luxuries 2005-11-26 00:08:47 +00:00
Enno Rehling
e8a022ae75 kingdoms: error -> warning if we cannot find a hard-coded race 2005-11-26 00:01:26 +00:00
Enno Rehling
3ae0abad4b bugfix old lua versions
removing some instances of oldterrain() calls

kingdoms: removing assert on missing old races
kingdoms: handling missing potions gracefully
2005-11-25 23:52:53 +00:00
Enno Rehling
aa4fda7e26 kingdoms: null-pointer crash if potion type does not exist 2005-11-25 23:39:50 +00:00
Enno Rehling
cd70cfcb8b syntax error 2005-11-25 22:17:41 +00:00
Enno Rehling
bb1e86ebb4 new code for 'kingdoms':
- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
532eb77c51 http://eressea.upb.de/mantis/view.php?id=761
Doppelte Angriffsmeldungen

battle message only reported once per round&unit
2005-11-25 21:11:05 +00:00
Enno Rehling
40ef16c53f removed warnings 2005-11-20 14:50:15 +00:00
Enno Rehling
7783077517 simplified the work() functions
splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
e006d8a4d0 smallish compile-fixes for linux 2005-11-18 23:42:11 +00:00
Enno Rehling
357a73e826 XML reports - incomplete implementation, might finish it eventually. 2005-11-18 23:23:47 +00:00
Enno Rehling
2380573d77 crashfix terraform w/ oldterrain==NULL 2005-11-14 18:58:09 +00:00
Enno Rehling
29b84b640e More gentle terraforming: If a region is terraformed and has the same size as before, no need to change the trees. No need to change peasants or money either 2005-11-11 22:53:58 +00:00
Enno Rehling
028753b06b - MACHEN ALLES "Wasser des Lebens" sollte jetzt gehen.
- Alte Funktion entfernt.
2005-11-06 11:33:19 +00:00
Enno Rehling
d2a75f15fe code cleanup, reports. report types are now registered (some code I had on my disk since the days I was writing xml reports), and a new mailit format (reports.txt replaces mailit). Also, no more writing of shellscripts from the server, since that's done by an external script now. 2005-11-02 21:10:40 +00:00
Enno Rehling
f6952988e4 made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62 upgrade to luabind beta-7 devel-2
upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
db9589bed1 luxusgueter raus aus dem code, rein in die CML files 2005-10-30 18:22:28 +00:00
Enno Rehling
eba19999f4 noch mehr funktionen mit new_ prefix aus pool.h bekommen den entfernt. 2005-10-30 15:42:15 +00:00
Enno Rehling
7cfc188e64 bug in pool-parameters (mode and amount mixed up in production code) 2005-10-30 11:55:22 +00:00
Enno Rehling
ada8c3a52d bugfix: water of life
initialization of potion text
removing #if 0 code.
2005-10-30 09:51:02 +00:00
Enno Rehling
1113d3d7e9 bugfix luxuries. now possible (though not done) to read them from xml. 2005-10-29 16:28:10 +00:00
Enno Rehling
89e8c622c7 more weapons out of the code. 2005-10-29 16:10:08 +00:00
Enno Rehling
cb9106473b Special non-item resources like hp and peasant can now be defined externally.
removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
3eef9447e9 renaming the pool funtions (no need for a new_ prefix anymore) 2005-10-29 12:25:53 +00:00
Enno Rehling
7017f27304 quick changes to remove the old pool functions that use resource_t 2005-10-29 12:08:40 +00:00
Enno Rehling
43e44a083e bugfix init_oditems: if a resource was later in the list than one that used it, the game would crash 2005-10-29 11:39:34 +00:00
Enno Rehling
91da1f6e89 The quest to remove resource_t from the game continues (finally) 2005-10-29 11:17:21 +00:00
Enno Rehling
e31215f8f1 removing hardcoded itemtypes that now give warnings. 2005-10-26 20:12:28 +00:00
Enno Rehling
abcaac8f97 removing seeds and mallornseeds from the source (less warnings, too). 2005-10-25 21:24:15 +00:00
Enno Rehling
ac30257333 removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
The tech-tree loading is now smart enough that a resource can depend on another one that isn't loaded yet (it builds a dummy of the resource at first). his can backfire if you then forget to define that resource for real, i'll eventually need error-handling there.
2005-10-25 20:44:18 +00:00
Enno Rehling
688b796aec - sk_ prefixes von den skillnames entfernt. 2005-10-25 14:51:15 +00:00
Enno Rehling
28f41c3edd - sk_ prefixes von den skillnames entfernt. 2005-10-25 14:27:24 +00:00
Enno Rehling
3c749d4121 ships mentioning terrain-types that don't exist. 2005-10-25 13:11:50 +00:00
Enno Rehling
b6160f32ac ships mentioning terrain-types that don't exist. 2005-10-25 13:06:59 +00:00
Enno Rehling
70b3e9ad50 autoseed had some unused code there. not sure what it's good for, really. 2005-10-25 12:46:25 +00:00
Enno Rehling
68433ad0d1 Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
00fab33aaf nachbesserung zu den letzten 2 commits 2005-10-25 08:45:59 +00:00
Enno Rehling
1b4aa36874 removed old get_/set_change_herb functions, no longer in use 2005-10-25 08:28:00 +00:00
Enno Rehling
4ce88dad13 removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
Christian Schlittchen
1c7ace7556 WdW-Pyramiden 2005-10-23 11:27:55 +00:00
Enno Rehling
f6cc641d9c initializing new member variable in equipment 2005-10-23 10:42:26 +00:00
Enno Rehling
4d38380766 removed R_ANTIMAGICCRYSTAL as well. 2005-10-23 10:15:30 +00:00
Enno Rehling
8483c555fc moving combatspells.c to the spells/ directory 2005-10-23 09:10:41 +00:00
Enno Rehling
4dc1339ec3 New: familiars are initialized with an equipment-set.
New: familiars can have a LUA initialization function.

Moved the spell implementations from spell.c to spells.c where they "belong".

Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
67ba7b7960 removing an unused function 2005-10-22 21:03:29 +00:00