autoseed had some unused code there. not sure what it's good for, really.

This commit is contained in:
Enno Rehling 2005-10-25 12:46:25 +00:00
parent 68433ad0d1
commit 70b3e9ad50
4 changed files with 5 additions and 52 deletions

View File

@ -74,45 +74,3 @@ createmonsters(void)
addlist(&factions, f);
fhash(f);
}
static char
factionsymbols(region * r)
{
faction *f;
unit *u;
int i = 0;
for (f = factions; f; f = f->next)
for (u = r->units; u; u = u->next)
if (u->faction == f) {
i++;
break;
}
assert(i);
if (i > 9)
return 'x';
else
return (char) ('1' - 1 + i);
}
static char
armedsymbols(region * r)
{
unit *u;
int i = 0;
for (u = r->units; u; u = u->next)
if (armedmen(u))
return 'X';
else
i += u->number;
assert(i);
if (i > 9)
return 'x';
else
return (char) ('1' - 1 + i);
}
/* ------------------------------------------------------------- */

View File

@ -34,13 +34,6 @@
#include <stdlib.h>
#include <string.h>
static const char * plain_herbs[] = {"Flachwurz", "Würziger Wagemut", "Eulenauge", "Grüner Spinnerich", "Blauer Baumringel", "Elfenlieb", NULL};
static const char * swamp_herbs[] = {"Gurgelkraut", "Knotiger Saugwurz", "Blasenmorchel", NULL};
static const char * desert_herbs[] = {"Wasserfinder", "Kakteenschwitz", "Sandfäule", NULL};
static const char * highland_herbs[] = {"Windbeutel", "Fjordwuchs", "Alraune", NULL};
static const char * mountain_herbs[] = {"Steinbeißer", "Spaltwachs", "Höhlenglimm", NULL};
static const char * glacier_herbs[] = {"Eisblume", "Weißer Wüterich", "Schneekristall", NULL};
#define MAXTERRAINS 20
const char * terraindata[] = {

View File

@ -225,13 +225,14 @@ read_newfactions(const char * filename)
return newfactions;
}
#ifdef SEED_QUALITY /* does this work? */
typedef struct seed_t {
struct region * region;
struct newfaction * player;
struct seed_t * next[MAXDIRECTIONS];
} seed_t;
double
static double
get_influence(struct seed_t * seed, struct seed_t * target)
{
double q = 0.0;
@ -264,7 +265,7 @@ get_influence(struct seed_t * seed, struct seed_t * target)
return q;
}
double
static double
get_quality(struct seed_t * seed)
{
double q = 0.0;
@ -347,6 +348,7 @@ recalc(seed_t * seeds, int nseeds, int nplayers)
return quality + q;
}
#endif
extern int numnewbies;

View File

@ -193,7 +193,7 @@ create_museum(void)
const terrain_type * terrain_hall = get_terrain("hall1");
const terrain_type * terrain_corridor = get_terrain("corridor1");
assert(terrain_corridor && terrian_hall);
assert(terrain_corridor && terrain_hall);
if (!museum) {
museum = create_new_plane(museum_id, "Museum", 9500, 9550,