server/src/common/kernel
2005-10-25 08:28:00 +00:00
..
alchemy.c removed the old GROWING_TREES macro. 2005-09-10 21:09:51 +00:00
alchemy.h - http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000169 2004-07-06 18:40:08 +00:00
alliance.c - Bugfix DEFAULT 2004-06-27 16:56:01 +00:00
alliance.h - Bugfix DEFAULT 2004-06-27 16:56:01 +00:00
battle.c http://eressea.upb.de/mantis/view.php?id=733 2005-10-16 20:11:34 +00:00
battle.h armor_type wie weapon_type gelöst. Jetzt extern per XML definierbar. 2005-07-31 01:07:07 +00:00
border.c strassengrössen wurden falschrum interpretiert 2005-06-12 08:44:59 +00:00
border.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
build.c WdW-Pyramiden 2005-10-23 11:27:55 +00:00
build.h unit::lastorder entfernt. Das Konzept eines einzelnen langen Befehles hat ausgedient, spätestens seit @ existiert. 2005-04-30 17:07:46 +00:00
building.c WdW-Pyramiden 2005-10-23 11:27:55 +00:00
building.h WdW-Pyramiden 2005-10-23 11:27:55 +00:00
calendar.c misc. memory leaks removed 2005-06-11 08:09:55 +00:00
calendar.h misc. memory leaks removed 2005-06-11 08:09:55 +00:00
curse.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
curse.h http://eressea.upb.de/mantis/view.php?id=558 2005-06-12 16:34:50 +00:00
equipment.c initializing new member variable in equipment 2005-10-23 10:42:26 +00:00
equipment.h New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
eressea.c Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source. 2005-10-03 20:59:11 +00:00
eressea.h New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
faction.c New code: 2005-10-02 20:28:44 +00:00
faction.h scores are now an optional module. 2005-07-31 16:07:02 +00:00
give.c http://eressea.upb.de/mantis/view.php?id=370 2005-02-05 18:11:23 +00:00
give.h http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000263 2004-09-11 17:50:27 +00:00
group.c Even more flags to reduce attribute-lookups. 2005-06-12 17:57:14 +00:00
group.h
item.c removed old get_/set_change_herb functions, no longer in use 2005-10-25 08:28:00 +00:00
item.h removed old get_/set_change_herb functions, no longer in use 2005-10-25 08:28:00 +00:00
Jamfile moving combatspells.c to the spells/ directory 2005-10-23 09:10:41 +00:00
karma.c Even more flags to reduce attribute-lookups. 2005-06-12 17:57:14 +00:00
karma.h old_race ist wesentlich langsamer als new_race. Deshalb wird es jetzt an ein paar Stellen mal ersetzt. 2005-05-05 01:37:08 +00:00
kernel.dsp Some updates to the VC6 files. Can't compile it since I have no libxml installed here 2004-09-11 16:57:05 +00:00
kernel.vcproj moving combatspells.c to the spells/ directory 2005-10-23 09:10:41 +00:00
magic.c New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
magic.h Mehr const, weniger Warnungen. 2005-10-08 15:44:40 +00:00
message.c misc. memory leaks removed 2005-06-11 08:09:55 +00:00
message.h Ein bischen aufraeumen am Schluss kann nicht wehtun. Nicht doll. 2005-05-07 13:38:46 +00:00
movement.c New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
movement.h http://eressea.upb.de/mantis/view.php?id=586 2005-07-01 22:54:14 +00:00
names.c Potential buffer overruns galore. 2005-06-17 18:12:58 +00:00
names.h
objtypes.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
order.c removed the old GROWING_TREES macro. 2005-09-10 21:09:51 +00:00
order.h Bugfixes an replace_order 2005-05-22 12:26:19 +00:00
pathfinder.c misc. memory leaks removed 2005-06-11 08:09:55 +00:00
pathfinder.h misc. memory leaks removed 2005-06-11 08:09:55 +00:00
plane.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
plane.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
player.c
player.h
pool.c stone golem -> stonegolem, for the last time 2005-09-03 06:29:29 +00:00
pool.h - xml reader erweitert, liest jetzt alle wichtigen Waffeneigenschaften ein 2004-06-11 19:59:02 +00:00
race.c New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
race.h New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
region.c removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
region.h removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
render.h
reports.c New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
reports.h New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
resources.c removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
resources.h
save.c removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
save.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
ship.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
ship.h - BENENNE FREMDE ohne das Flag 2004-07-12 21:10:16 +00:00
skill.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
skill.h - xml reader erweitert, liest jetzt alle wichtigen Waffeneigenschaften ein 2004-06-11 19:59:02 +00:00
spell.c New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
spell.h New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
spellid.h New: familiars are initialized with an equipment-set. 2005-10-23 09:05:11 +00:00
spy.h http://eressea.upb.de/mantis/view.php?id=317 2004-12-03 19:08:00 +00:00
study.h study potion. To use this potion, you must have: 2005-01-19 21:57:37 +00:00
teleport.c spawning of new braineaters moved into a separate LUA function which is not called for wdw. 2005-10-02 16:06:12 +00:00
teleport.h spawning of new braineaters moved into a separate LUA function which is not called for wdw. 2005-10-02 16:06:12 +00:00
terrain.c removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
terrain.h removing the old NEW_RESOURCEGROWTh macro 2005-10-24 20:06:40 +00:00
ugroup.c
ugroup.h
unit.c tote übergeben items nur bei gegenseitigem HELFE SILBER bzw. HELFE GIB 2005-09-08 21:41:39 +00:00
unit.h http://eressea.upb.de/mantis/view.php?id=680 2005-09-08 19:03:42 +00:00
xmlreader.c WdW-Pyramiden 2005-10-23 11:27:55 +00:00
xmlreader.h Im xml reader können jetzt daten, die gamecode-related sind, abgeschaltet werden (etwas komische API, aber es geht. Das verhindert, dass der Mapper (der gamecode nicht linkt) über fehlende use-Funktionen von items jammert. 2005-01-30 23:33:28 +00:00