Commit graph

5993 commits

Author SHA1 Message Date
Enno Rehling
ee0e159ad9 Merge pull request #118 from stm2/bug1506
fixed message for metals requiring a building (bug #1506)
2015-01-16 07:47:50 +01:00
Enno Rehling
dadf7734a5 set defaults in the race constructor, add test. 2015-01-15 17:17:58 +01:00
Enno Rehling
9f542e081b fix last commit, broke the gcc travis build. 2015-01-15 17:17:32 +01:00
Enno Rehling
490782e750 add some simple tests for messages, prior to any refactorings. 2015-01-15 16:40:19 +01:00
Steffen Mecke
531ab0e7a2 add configuration parameters for peasant growth and peasant luck effect 2015-01-15 13:34:50 +01:00
Steffen Mecke
ec6560a281 adding a nice region message 2015-01-15 03:48:19 +01:00
Steffen Mecke
863901d482 putting faster version into effect and removing pseudo-test 2015-01-15 02:53:15 +01:00
Steffen Mecke
51d52aaf7f implementing a much faster version of peasant growth calculation 2015-01-15 02:53:15 +01:00
Enno Rehling
6fb23af66a test that ships are encumbered by money. define money in XML, not just in code. 2015-01-14 17:56:12 +01:00
Steffen Mecke
3433ffd1bc cr_report should also check if region messages can be heard (bug #1973) 2015-01-14 16:24:22 +01:00
Steffen Mecke
039ee159cb a bunch of messages in the NR where not localized 2015-01-14 16:17:21 +01:00
Enno Rehling
468882f974 test that money has weight, add weight in init_resources (TODO: use the config files). 2015-01-14 07:46:42 +01:00
Steffen Mecke
e727f9e9d4 translated English messages and fixed a ton of typos 2015-01-14 01:59:10 +01:00
Steffen Mecke
9142b79614 fixed message (bug #1506) 2015-01-14 01:58:26 +01:00
Steffen Mecke
dff34f8e92 increase speed of peasant growth calculation 2015-01-14 01:55:04 +01:00
Steffen Mecke
e6538439fb mallorn spell used wrong error message 2015-01-14 01:54:55 +01:00
Enno Rehling
9f9043e4dd Merge pull request #97 from badgerman/bug-2059-force-leave
Bug 2059: force non-allies to leave ships and buildings
2015-01-13 17:24:19 +01:00
Enno Rehling
73e1632dee Merge branch 'bug-2059-force-leave' of github.com:badgerman/eressea into bug-2059-force-leave
Conflicts:
	src/laws.c
	src/laws.test.c
2015-01-13 07:48:46 +01:00
Enno Rehling
4f2d9260d1 add a message to the unit that gets kicked, with tests 2015-01-13 07:43:30 +01:00
Enno Rehling
f52e00d574 do not eject units from a ship when on the ocean. 2015-01-13 07:32:24 +01:00
Enno Rehling
698aa5e99a Bug 2059: building owners kick out anyone they don't HELP GUARD. 2015-01-13 07:32:23 +01:00
Enno Rehling
838cf3d938 try to allow visual studio to build with all warnings (/WAll) enabled. 2015-01-12 22:53:21 +01:00
Enno Rehling
690a174ffa Merge pull request #107 from badgerman/master
building bonus fix for E3 and E4, again
2015-01-12 20:38:07 +01:00
Enno Rehling
2ddd5d242a Merge branch 'master' of github.com:badgerman/eressea 2015-01-12 20:25:09 +01:00
Enno Rehling
e6fb26c800 Merge branch 'CTD1-Burgen_Bonus_configurierbar' 2015-01-12 20:24:05 +01:00
Enno Rehling
2aac2daf56 fix the castle bonus PR so it can pass gcc. 2015-01-12 20:23:25 +01:00
Enno Rehling
e897b667f6 Merge branch 'Burgen_Bonus_configurierbar' of https://github.com/CTD1/eressea-server-bugfixing into CTD1-Burgen_Bonus_configurierbar 2015-01-12 20:10:34 +01:00
Enno Rehling
9404afa4ea Merge pull request #106 from badgerman/master
fix magicstreets (Bug 2066) and dreams (Bug 1511)
2015-01-12 18:39:08 +01:00
Enno Rehling
34e7373be4 fix the CI build (struct declared inside parameter list). 2015-01-12 18:31:04 +01:00
Enno Rehling
e8650b5b4a test good and bad dreams, fix magicstreet test. 2015-01-12 18:22:59 +01:00
Steffen Mecke
27da082cc6 corrected good dreams message 2015-01-12 18:22:00 +01:00
Steffen Mecke
fdac137c0c magic path warning was wrong way round 2015-01-12 18:21:41 +01:00
Enno Rehling
6159311e70 Merge pull request #104 from badgerman/tests-magicpath
Tests for magicpath (currently failing)
2015-01-12 18:02:51 +01:00
Enno Rehling
0bd1a8d6f4 add a utility function to test for message types. 2015-01-12 17:50:10 +01:00
CTD
d403afc7fc Einfacher Test
Plus Bugfix für Gebäude ohne Improvement, damit diese auch die gleiche
Funktionalität aus der XML nutzen können.
2015-01-12 16:57:05 +01:00
CTD
34fc1b3d34 Variablen leserlicher gemacht 2015-01-12 10:55:07 +01:00
Enno Rehling
798b3d6ad6 Implement tests for magicpath. They are failing (Bug 2066).
Also move spell and race initialization code from being server-only into game_init, where tests can use it.
2015-01-12 08:18:41 +01:00
Enno Rehling
e937749475 Merge branch 'version-3-3'
Conflicts:
	src/build.h
	src/kernel/faction.c
2015-01-11 01:25:10 +01:00
Enno Rehling
95d0b2a413 add current version of processing scripts
fix a crash in checkpasswd
2015-01-11 01:23:47 +01:00
Enno Rehling
b6ff715e54 Merge pull request #102 from badgerman/master
improve project build times by making server and unit tests share a library
2015-01-10 18:02:37 +01:00
Enno Rehling
4b6d65fb16 separate the game into a static library shared by server and tests. 2015-01-10 17:27:18 +01:00
Enno Rehling
3d4fefcf7c Some additional TODO comments for things I want to tackle eventually. #comment-only 2015-01-10 17:05:10 +01:00
Enno Rehling
9ce9cddd1f I have no idea why this worked, since my eressea/git is a symlink,
and that means ../git is not equal to cwd.
2015-01-09 21:53:06 +01:00
Enno Rehling
60e2e23414 Merge branch 'master' of github.com:eressea/server
Conflicts:
	s/cron/previews.sh
2015-01-09 20:50:43 +01:00
Enno Rehling
fd0f3fa351 Merge pull request #101 from badgerman/master
build preparations for version 3.4
2015-01-09 20:48:39 +01:00
Enno Rehling
ba71728a64 preview build script checks for a branch to build from (in build/.preview)
fix int to bool conversions
2015-01-09 20:42:17 +01:00
Enno Rehling
29fc0fe6c3 preview build script checks for a branch to build from (in build/.preview)
fix int to bool conversions
2015-01-09 20:41:48 +01:00
Enno Rehling
88fed0b418 build previews from the 3.4 branch 2015-01-09 20:27:18 +01:00
CTD
5b82e7709d Beim Aufräumen was vergessen. 2015-01-09 16:00:11 +01:00
CTD
ac3195851a Erstmal nur der Burgenbonus
Das mit der Größe kommt noch mal extra, der Übersicht wegen.
Sinvoller weise kann man den Bonus jetzt in der castle.xml einstellen.
Mit neuen Defaultwerten in den XML Dateien.
2015-01-09 15:53:14 +01:00