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Enno Rehling 95d0b2a413 add current version of processing scripts
fix a crash in checkpasswd
2015-01-11 01:23:47 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@cd779ba36e begin writing a map exporter 2014-03-06 07:15:43 -08:00
conf In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
critbit@2a7af5e234 fixing linux build 2014-08-29 07:47:47 +02:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@788659594e remove stupid pragmas 2014-04-22 07:21:29 -07:00
dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
game-e2 In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
game-e3 In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
iniparser@f84066fb7d fixing linux build 2014-08-29 07:47:47 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process add current version of processing scripts 2015-01-11 01:23:47 +01:00
quicklist@25ac9a7bf0 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
res fix astral space special direction, vortex (translation issue). 2014-09-29 21:19:07 +02:00
s check for lockfile before running 2014-12-14 07:02:06 +01:00
scripts limit eternath gates to 1-person units, avoid crash 2014-12-27 23:51:48 +01:00
se fix a fall-through in jsonconf causing an error message. 2014-07-05 18:21:20 -07:00
src add current version of processing scripts 2015-01-11 01:23:47 +01:00
storage@c6103e59c0 static code analysis results 2014-08-18 20:43:02 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore Fix some English message translations. 2014-08-17 11:19:04 +02:00
.gitmodules fix gitmodules urls 2014-03-16 23:24:38 +01:00
.travis.yml add travis configuration to branch 2014-12-08 19:37:02 +01:00
CMakeLists.txt fixing linux build 2014-08-29 07:47:47 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile make clean, to remove emacs backup files 2014-08-12 15:38:30 +02:00
README.md Chang "git submodule update --init" with "clone --recursive" 2014-06-26 14:59:54 +02:00
autoconf.h.in replace bool.h with autoconf 2014-03-15 22:24:18 -07:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

README.md

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.