forked from github/server
test that money has weight, add weight in init_resources (TODO: use the config files).
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@ -712,6 +712,23 @@ function test_golem_use_four_iron()
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assert_equal(4, u1:get_item("towershield"))
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end
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function test_silver_weight_stops_movement()
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local r1 = region.create(1, 1, "plain")
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local r2 = region.create(2, 1, "plain")
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region.create(3, 1, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r1, 1)
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u1:clear_orders()
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u1:add_order("NACH OST")
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u1:add_item("money", 540)
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assert_equal(1540, u1.weight)
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process_orders()
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assert_equal(r2, u1.region)
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u1:add_item("money", 1)
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process_orders()
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assert_equal(r2, u1.region)
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end
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function test_building_owner_can_enter_ship()
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local r1 = region.create(1, 2, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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@ -960,6 +960,7 @@ void init_resources(void)
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rtype->uchange = res_changeitem;
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rtype->itype = it_get_or_create(rtype);
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rtype->itype->give = give_money;
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rtype->itype->weight = 1;
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// R_PERMAURA
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rtype = rt_get_or_create(resourcenames[R_PERMAURA]);
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