Commit graph

311 commits

Author SHA1 Message Date
Enno Rehling
f0c56346d9 http://eressea.upb.de/mantis/view.php?id=1431
"buildings and ships are leaking memory"
- remove_building and remove_ship work like their region/unit counterparts
2008-05-23 09:25:41 +00:00
Enno Rehling
1052e46613 http://eressea.upb.de/mantis/view.php?id=1429
- made startup regions more balanced

implementing free_gamedata():
- cleaning up some static variables
2008-05-22 10:46:02 +00:00
Enno Rehling
ad14e45341 http://eressea.upb.de/mantis/view.php?id=1427
"Angegriffene Einheiten auf Schiffen an Land fliehen nicht"

Also:
- printing the monster faction in reports
2008-05-20 08:39:56 +00:00
Enno Rehling
1b93b094e4 - make monster-equipment configurable
- rename some SK_ constants to match their name
2008-05-16 17:17:10 +00:00
Enno Rehling
0af00c10ec making init_battle a bit faster by being a bit smarter. 2008-05-05 16:08:46 +00:00
Enno Rehling
93091caff0 - optimized is_guardian
- realized the optimization can be done further up. doh.
2008-04-26 21:39:09 +00:00
Enno Rehling
371409e943 - prevent empty "private" attribute
- remove the HEROES define. Code works.
2008-04-26 18:55:58 +00:00
Enno Rehling
36812c1168 making a warning go away. clarifying the need to remove the _MODULE defines and how to. 2008-04-20 15:18:43 +00:00
Enno Rehling
b63200adf9 Eressea can now be compiled and debugged with Eclipse CDT
Several changes to config.h mean that I probably broke compilation on some platforms. That really needs cleaning up.
2008-04-20 14:48:15 +00:00
Enno Rehling
1f69fb7060 http://eressea.upb.de/mantis/view.php?id=1280
do not count healed people among kills.
2008-03-05 20:58:44 +00:00
Enno Rehling
33da72e28a http://eressea.upb.de/mantis/view.php?id=1308
"Fehler bei "Schlechte Träume""
- fixed curse_active check.
2008-03-05 18:39:44 +00:00
Enno Rehling
280f5a1e97 missing newline in battle-logs 2008-03-05 15:50:59 +00:00
Enno Rehling
55fc1ccd47 http://eressea.upb.de/mantis/view.php?id=1351
"Gegner bewegt sich im Astralraum, obwohl er einen langen Kampf hatte"
- made guarding astral space work.
2008-02-05 15:23:07 +00:00
Enno Rehling
b7fdfc5922 http://eressea.upb.de/mantis/view.php?id=1325
- fixed army_index
2008-02-04 23:36:22 +00:00
Enno Rehling
f168a45b2a http://eressea.upb.de/mantis/view.php?id=1345
"Hero units cannot be merged with other hero units"
- fixed condition in give.c
also:
- indentation fixes
2008-01-27 11:57:54 +00:00
Enno Rehling
adab7ea8f6 fixing log output (umlauts)
fixing battledebug
2008-01-22 03:47:32 +00:00
Enno Rehling
56a716622a http://eressea.upb.de/mantis/view.php?id=1339
"In der Taktikerrunde greifen alle an"
- fixed finding allies

Also:
- fixed an error reading the order file in text mode.
2008-01-07 19:26:36 +00:00
Enno Rehling
85238c0d84 http://eressea.upb.de/mantis/view.php?id=1320
MACHEN 'Burg'
2007-12-10 20:05:01 +00:00
Enno Rehling
6f9c39d3dc typo in a recent commit 2007-10-28 23:15:34 +00:00
Enno Rehling
d6cce4fb40 converting output to stdio for windows CP1252 2007-10-28 23:13:46 +00:00
Enno Rehling
81de21fcb8 Cache Optimizations:
- do prepare_reports simultaneously
- make battle-sides more cache-local
- avoid dereferencing bfaction for the faction
- avoid dereferencing side for the index
2007-10-27 15:09:36 +00:00
Enno Rehling
7531de4645 http://eressea.upb.de/mantis/view.php?id=1285
""rundenweise" Kampfzauber und Postkampfzauber werden zu Beginn des Kampfes ausgeführt/angezeigt"

- order of uncategorized messages should be linear.
- cleaning and speeding some code.
2007-10-14 19:55:06 +00:00
Enno Rehling
a79d40a91f removing the naming confusion between elven horse and unicorn in the source 2007-10-12 22:14:01 +00:00
Enno Rehling
8421cf23c1 http://eressea.upb.de/mantis/view.php?id=1303
"(gezauberte) Skelette können nie bewachen"
- removed an old hack (CANGUARD flag)
- gave summoned undead some base skills.
2007-10-12 19:31:28 +00:00
Enno Rehling
f8398db851 - compiling in VS2005 on my new PC
- eliminating a couple of warnings
- fixed a crash bug or two in the -x option
- fixed an endless loop in give_item
2007-10-11 21:48:31 +00:00
Enno Rehling
05a8bd5b39 http://eressea.upb.de/mantis/view.php?id=1282
"Angriffe in zweite Schlachtreihe überproportional?"

- friendly/enemy being set incorrectly
- debug output ported from main branch
2007-09-16 15:34:04 +00:00
Enno Rehling
edf8f3f89d abkz() gets unicode 2007-09-03 21:42:05 +00:00
Enno Rehling
79dc9acf5f - fixing race prefixes
- fixing some latin1 loading
- improved the spell-syntax writer
- replaced my email address
2007-09-02 18:11:17 +00:00
Enno Rehling
d434b73617 - resizing buffer in battle.
- not writing past-the-end in orders.
- fix for show_allies.
2007-09-02 07:57:31 +00:00
Enno Rehling
a1865ee2fa - Undo modifications to strlcpy from rev 3631
- Many more warnings when buffers too small.
2007-09-01 23:40:58 +00:00
Enno Rehling
673cf0b7bf Unicode QA:
- bugfix braineater description
- bugfix army display
- remove SMALL_MESSAGES because they have no i18n
2007-08-29 19:48:40 +00:00
Enno Rehling
9d8edd01bf wrong parameters for spell 2007-08-26 20:56:10 +00:00
Enno Rehling
a33d59b21a Unicode WIP:
This code did a full run of turn 531, with all reports.

- replace all calls to strlcat with strlcpy
- change strlcpy to return number of bytes written, not input bytes
- fix some buffer sizes
- write UTF8 BOM into all output files that could use them.
2007-08-21 07:04:44 +00:00
Enno Rehling
d4d6776b50 Unicode WIP, backward compat:
- latin1 reader for datafile
- latin1 reader for orders

a number of minor conversion bugs fixed, this version can now run a turn and write reports, it seems.
2007-08-12 09:51:26 +00:00
Enno Rehling
b837248601 !this commit does not compile!
Unicode WIP:
- removed xmlChar and returned everything to char * again, now that conversion is complete.
- added option to specify orderfile and daatafile encoding in .ini file

currently: implementing reading of latin1 datafiles for backward compatibility
2007-08-10 07:03:23 +00:00
Enno Rehling
8e897d29be movement.h -> move.h 2007-08-05 12:26:46 +00:00
Enno Rehling
55e0656250 unicode branch gets premake 2007-08-05 12:19:56 +00:00
Enno Rehling
d2094d6205 Unicode WIP:
- completed i18n for combatspells and battle
adding the filereader header (the implementation is on my PC which is still in transit to Germany)
2007-07-20 07:28:11 +00:00
Enno Rehling
7e36df93a4 Unicode WIP:
- completed i18n for spells.c
- started on i18n for combatspells
2007-07-19 07:25:28 +00:00
Enno Rehling
13a019335e bugs found with gcc 2007-06-27 20:51:56 +00:00
Enno Rehling
8be7d65977 Unicode WIP, does not compile.
- made battle.c compile and cleaned up a lot of German text.
- fixed the create_order command to accept and respect quotes.
2007-06-26 21:17:10 +00:00
Enno Rehling
260d518fa1 WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
Enno Rehling
a5b7b13a6d Cleanup: Removing parser-code from kernel/eressea.[hc] and putting it into
separate parser files in util/
2007-06-21 22:31:28 +00:00
Enno Rehling
1c2ed3aeda old weapons code that is no longer needed since all weapons have been in XML for a long time. 2007-06-20 18:28:47 +00:00
Enno Rehling
96a2b1c779 Include cleanup. 2007-06-20 00:34:02 +00:00
Enno Rehling
27110e7e26 http://eressea.upb.de/mantis/view.php?id=1191
- trying another peasant migration algorithm

also:
- battle log optional (debug = 0 in the .ini file)
2007-05-27 21:20:06 +00:00
Enno Rehling
8159fdae46 http://eressea.upb.de/mantis/view.php?id=1172
"Fliehende Einheit verliert Waffen"

Miscalculated lootfactor
2007-04-19 14:54:17 +00:00
Enno Rehling
c95342a88b cleaning up in the magic code a little, and making the actual casting a separate function for easier debugging. 2007-03-25 18:37:28 +00:00
Enno Rehling
bc8b097f32 http://eressea.upb.de/mantis/view.php?id=1153
"keine Beute"

Bei 100% Tod wurde skaliert bevor Beute verteilt wurde, Beute gab es nur wenn
die Einheit noch jemanden am leben hattte. Ist repariert.
2007-03-16 20:59:15 +00:00
Enno Rehling
5673207fe3 http://eressea.upb.de/mantis/view.php?id=1151
"Einheit konnte sich nach Kampf nicht bewegen"

Not clearing thisorder for fleeing units might do the trick.
2007-03-11 23:03:10 +00:00