forked from github/server
"Einheit konnte sich nach Kampf nicht bewegen" Not clearing thisorder for fleeing units might do the trick.
This commit is contained in:
parent
9aef2904c3
commit
5673207fe3
|
@ -2594,9 +2594,7 @@ aftermath(battle * b)
|
|||
#endif /* SIMPLE_ESCAPE */
|
||||
scale_number(du, df->run.number);
|
||||
du->hp = df->run.hp;
|
||||
set_order(&du->thisorder, NULL);
|
||||
setguard(du, GUARD_NONE);
|
||||
fset(du, UFL_LONGACTION|UFL_NOTMOVING);
|
||||
#ifdef SIMPLE_ESCAPE
|
||||
if (du->status<=ST_FLEE) leave(du->region, du);
|
||||
#else
|
||||
|
@ -2605,6 +2603,7 @@ aftermath(battle * b)
|
|||
run_to(du, df->run.region);
|
||||
df->run.region = du->region;
|
||||
}
|
||||
fset(du, UFL_LONGACTION|UFL_NOTMOVING);
|
||||
#endif /* SIMPLE_ESCAPE */
|
||||
} else {
|
||||
/* nur teilweise geflohene Einheiten mergen sich wieder */
|
||||
|
|
Loading…
Reference in New Issue