forked from github/server
- optimized is_guardian
- realized the optimization can be done further up. doh.
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371409e943
commit
93091caff0
2 changed files with 64 additions and 24 deletions
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@ -3611,6 +3611,7 @@ init_battle(region * r, battle **bp)
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if (get_keyword(ord) == K_ATTACK) {
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unit *u2;
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fighter *c1, *c2;
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ship * lsh = NULL;
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if (r->planep && fval(r->planep, PFL_NOATTACK)) {
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cmistake(u, ord, 271, MSG_BATTLE);
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@ -3652,16 +3653,14 @@ init_battle(region * r, battle **bp)
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continue;
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}
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if (is_guarded(r, u, GUARD_TRAVELTHRU)) {
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/* Fehler: "Das Schiff muß erst verlassen werden" */
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if (u->ship != NULL && !fval(r->terrain, SEA_REGION)) {
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cmistake(u, ord, 19, MSG_BATTLE);
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continue;
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}
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if (leftship(u)) {
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cmistake(u, ord, 234, MSG_BATTLE);
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if ((u->ship != NULL && !fval(r->terrain, SEA_REGION)) || (lsh = leftship(u))!=NULL) {
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if (is_guarded(r, u, GUARD_TRAVELTHRU)) {
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if (lsh) {
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cmistake(u, ord, 234, MSG_BATTLE);
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} else {
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/* Fehler: "Das Schiff muß erst verlassen werden" */
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cmistake(u, ord, 19, MSG_BATTLE);
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}
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continue;
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}
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}
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@ -852,40 +852,81 @@ bewegung_blockiert_von(unit * reisender, region * r)
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}
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static boolean
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is_guardian(unit * u2, unit *u, unsigned int mask)
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is_guardian_u(unit * u2, unit *u, unsigned int mask)
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{
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if (u2->faction == u->faction) return false;
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if ((getguard(u2) & mask) == 0) return false;
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if (u2->number == 0) return false;
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if (alliedunit(u2, u->faction, HELP_GUARD)) return false;
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if (ucontact(u2, u)) return false;
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if (besieged(u2)) return false;
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if (!armedmen(u2) && !fval(u2->race, RCF_UNARMEDGUARD)) return false;
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if (!cansee(u2->faction, u->region, u, 0)) return false;
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return true;
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}
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static boolean
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is_guardian_r(unit * u2, unsigned int mask)
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{
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if ((getguard(u2) & mask) == 0) return false;
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if (u2->number == 0) return false;
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if (besieged(u2)) return false;
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if (!armedmen(u2) && !fval(u2->race, RCF_UNARMEDGUARD)) return false;
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return true;
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}
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#define MAXGUARDCACHE 16
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unit *
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is_guarded(region * r, unit * u, unsigned int mask)
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{
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unit *u2;
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static unit * guardcache;
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unit *u2 = NULL;
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int i;
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static unit * guardcache[MAXGUARDCACHE], * lastguard;
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if (!fval(r, RF_GUARDED)) {
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return NULL;
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}
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if (guardcache && guardcache->region==r) {
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if (is_guardian(guardcache, u, mask)) {
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return guardcache;
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if (lastguard && lastguard->region==r) {
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if (is_guardian_u(lastguard, u, mask)) {
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return lastguard;
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}
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}
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2!=guardcache && is_guardian(u2, u, mask)) {
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guardcache = u2;
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return u2;
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for (i=0;i!=MAXGUARDCACHE;++i) {
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unit * guard = guardcache[i];
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if (guard && guard!=lastguard && guard->region==r) {
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if (is_guardian_u(guard, u, mask)) {
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lastguard = guard;
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return guard;
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}
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if (u2==guard) {
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/* same guard twice signals we've tested everyone */
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return NULL;
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}
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u2 = guard;
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} else {
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/* exhausted all the guards in the cache, but maybe we'll find one later? */
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break;
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}
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}
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/* at this point, u2 is the last unit we tested to
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* be a guard (and failed), or NULL
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* i is the position of the first free slot in the cache */
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for (u2 = (u2?u2->next:r->units); u2; u2=u2->next) {
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if (is_guardian_r(u2, mask)) {
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/* u2 is a guard, so worth remembering */
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if (i<MAXGUARDCACHE) guardcache[i++] = u2;
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if (is_guardian_u(u2, u, mask)) {
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/* u2 is our guard. stop processing (we might have to go further next time) */
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return u2;
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}
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}
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}
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/* there are no more guards. we signal this by duplicating the last one.
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* i is still the position of the first free slot in the cache */
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if (i>0 && i<MAXGUARDCACHE) {
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guardcache[i] = guardcache[i-1];
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}
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return NULL;
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}
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