Commit graph

1480 commits

Author SHA1 Message Date
Enno Rehling
6acb1e22c5 - fixed the summary.c
- implemented unicode_utf8_strcasecmp function
- fixed some xml files
- code compiles and runs on the console

TODO:
* switch from xmlChar to char again
* eliminate remaining warnings
* report.[hc] are still disabled

OPTIONAL:
* handle latin1 input?
2007-08-09 06:42:37 +00:00
Enno Rehling
940d236edc - filereader.c rewritten since the initial implementation is in the moving van.
- moved some summary functionality (emails, aliases) to Lua code
- made default.lua an include for all the different run-scripts

report.c is the last file that needs some work, everything else should be fine. Most importantly, all the messages are not internationalized, so that means just about no more German in the code. Yay!
2007-08-08 07:43:24 +00:00
Enno Rehling
f013ead006 removing old visual studio files 2007-08-05 12:28:15 +00:00
Enno Rehling
8e897d29be movement.h -> move.h 2007-08-05 12:26:46 +00:00
Enno Rehling
55e0656250 unicode branch gets premake 2007-08-05 12:19:56 +00:00
Enno Rehling
7031e9d032 Unicode WIP:
- a lot of set_string calls replaced.

Now I mostly have to work on the report-writing code and this is done.
2007-07-21 15:35:07 +00:00
Enno Rehling
d2094d6205 Unicode WIP:
- completed i18n for combatspells and battle
adding the filereader header (the implementation is on my PC which is still in transit to Germany)
2007-07-20 07:28:11 +00:00
Enno Rehling
7e36df93a4 Unicode WIP:
- completed i18n for spells.c
- started on i18n for combatspells
2007-07-19 07:25:28 +00:00
Enno Rehling
6fe368d790 Unicode WIP:
- i18n for more spells.
2007-07-17 18:42:47 +00:00
Enno Rehling
d48d8ec348 Unicode WIP:
- Visual C++ 2005 project files
- Savegames
- i18n for many more spells
2007-07-17 15:33:48 +00:00
Enno Rehling
b2cbb1234b Unicode WIP, does not compile.
- finishing for today. Spells still need work, the error-messages need translation.
2007-06-28 00:39:55 +00:00
Enno Rehling
219e836791 XML-configurable, Unicode-enabled naming of dragons. 2007-06-28 00:29:42 +00:00
Enno Rehling
eea094a010 gcc did not like xstrcat 2007-06-28 00:13:30 +00:00
Enno Rehling
0059254797 XML-configurable, unicode-enabled naming of undead, skeleton, ghoul and zombie 2007-06-28 00:06:43 +00:00
Enno Rehling
1637950201 Started converting the naming-functions (iso-8859-1 constants must be removed from code). it's stupid monkey labour. 2007-06-27 23:32:24 +00:00
Enno Rehling
57ae5f8fcd wonderful. gcc will not let me pass a xmlChar** into a const xmlChar**
function.
2007-06-27 23:04:26 +00:00
Enno Rehling
13a019335e bugs found with gcc 2007-06-27 20:51:56 +00:00
Enno Rehling
857df3f300 Unicode WIP, does not compile.
- removed a lot more localized text.- currently working on combatspells (buf usage and German text removal)
2007-06-27 20:39:49 +00:00
Enno Rehling
0a997cadcd compilation fixes 2007-06-27 01:03:46 +00:00
Enno Rehling
588c136071 Unicode WIP, does not compile.
- finishing for today, several more files compile.
2007-06-27 00:54:54 +00:00
Enno Rehling
39ce1bd0dd Unicode WIP, does not compile.
- xmlStr functions have bad signatures, replacing them with defines in config.h
- more removal of buf[] usage
2007-06-27 00:08:46 +00:00
Enno Rehling
ea07884657 Unicode WIP, does not compile.
- monsters use create_order instead of parse_order because that means less use of sprintf and buf[].
- rename drachen_name to dragon_name.
2007-06-26 21:50:07 +00:00
Enno Rehling
8be7d65977 Unicode WIP, does not compile.
- made battle.c compile and cleaned up a lot of German text.
- fixed the create_order command to accept and respect quotes.
2007-06-26 21:17:10 +00:00
Enno Rehling
6b4ad684af Unicode WIP: Mostly Jamfile fixes for linux and some unuse code disabled 2007-06-26 09:51:18 +00:00
Enno Rehling
260d518fa1 WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
Enno Rehling
25cd0e4b66 added an option to have certain races supply a description without a need to
set u->display everywhere. This was costing 24 MB of memory just for the
braineaters alone, a terrible waste.
2007-06-25 01:50:34 +00:00
Enno Rehling
32a3c0103f The synonym attribute was not in use, and relied on the old race_t type to
idntify races. It is better to use racename-attributes for this, I think.
2007-06-24 14:04:42 +00:00
Enno Rehling
a5b7b13a6d Cleanup: Removing parser-code from kernel/eressea.[hc] and putting it into
separate parser files in util/
2007-06-21 22:31:28 +00:00
Enno Rehling
5dbeb63531 potion texts do not belong inside the code. 2007-06-20 19:41:45 +00:00
Enno Rehling
1c2ed3aeda old weapons code that is no longer needed since all weapons have been in XML for a long time. 2007-06-20 18:28:47 +00:00
Enno Rehling
004d0f856c newly unused code can go. less code = good. 2007-06-20 18:19:43 +00:00
Enno Rehling
1a2c3942f1 Moving all item definitions to XML where they belong. 2007-06-20 18:15:29 +00:00
Enno Rehling
fde595c7f7 http://eressea.upb.de/mantis/view.php?id=1198
- FOLLOW SHIP id [speed]
2007-06-20 12:54:47 +00:00
Enno Rehling
96a2b1c779 Include cleanup. 2007-06-20 00:34:02 +00:00
Enno Rehling
4a75e13cb0 http://eressea.upb.de/mantis/view.php?id=1196
"Tarnung und Bilden neuer Einheiten"

Tarn-Status wird vererbt
2007-06-07 20:42:00 +00:00
Enno Rehling
9f86a467b7 compile fixes 2007-05-30 01:23:21 +00:00
Enno Rehling
7233af54b4 Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc).
These need to be more powerful to be useful, and the current way they are implemented is not, but the general idea strikes me as good.

Also, feedback should be configurable for each failed rule.
2007-05-30 01:21:09 +00:00
Enno Rehling
0ebf9e3187 RTS/Archetypes (WIP):
- message and locale-fixes
2007-05-28 21:10:59 +00:00
Enno Rehling
b5d6b0876e give player an error message when a message is missing. 2007-05-28 19:53:52 +00:00
Enno Rehling
54446e0a1e RTS/Archetypes (WIP):
- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
b1bf54067e welcomepath is no longer in use. 2007-05-28 16:10:34 +00:00
Enno Rehling
b27da8c056 Archetypes (WIP): "RECRUIT 15 knight"
creates XML-configurable pre-skilled units for game variants with faster reinforcements.
Speeding up locale-string lookup a little bit, and making it more unified for different classes of strings (so new ones are easily added).
2007-05-28 16:03:48 +00:00
Enno Rehling
0fedaf43b2 building_type::name gets an extra parameter (for future use) 2007-05-28 09:46:23 +00:00
Enno Rehling
e2c06c8b46 DESTROY command will recycle materials again (but only when building/ship is completely destroyed). 2007-05-28 09:34:26 +00:00
Enno Rehling
31bcc1030a recycle="0.5" is a more sensible default for building materials. 2007-05-28 09:26:08 +00:00
Enno Rehling
27110e7e26 http://eressea.upb.de/mantis/view.php?id=1191
- trying another peasant migration algorithm

also:
- battle log optional (debug = 0 in the .ini file)
2007-05-27 21:20:06 +00:00
Enno Rehling
425a1eb390 Die Einheit hat diesen Gegenstand zwar, aber sämtliche $int($reservation) $resource($resource,$reservation) sind reserviert. 2007-05-15 20:11:25 +00:00
Enno Rehling
c36b14e9e0 Nur Boote und Langboote koennen per Zauber fliegen.
Ein Item fuer den Flug von anderen Schiffen.
2007-04-22 01:10:38 +00:00
Enno Rehling
614aa80bdf CURSE_ISNEW moved so that it's generally defined by the curse_type, since most spells actually start working in the same round. 2007-04-22 00:30:12 +00:00
Enno Rehling
af0a7b225a curse-flags funktionieren jetzt anders, und koennen per curse-type gesetzt werden so dass der spell es nicht tun muss, aber dann vom spell ueberschrieben werden (passiert per XOR). 2007-04-21 23:04:24 +00:00