server/src/common/kernel
2007-06-20 18:19:43 +00:00
..
alchemy.c Include cleanup. 2007-06-20 00:34:02 +00:00
alchemy.h Include cleanup. 2007-06-20 00:34:02 +00:00
alliance.c Include cleanup. 2007-06-20 00:34:02 +00:00
alliance.h - Bugfix DEFAULT 2004-06-27 16:56:01 +00:00
battle.c Include cleanup. 2007-06-20 00:34:02 +00:00
battle.h Include cleanup. 2007-06-20 00:34:02 +00:00
border.c Include cleanup. 2007-06-20 00:34:02 +00:00
border.h Include cleanup. 2007-06-20 00:34:02 +00:00
build.c Include cleanup. 2007-06-20 00:34:02 +00:00
build.h Include cleanup. 2007-06-20 00:34:02 +00:00
building.c Include cleanup. 2007-06-20 00:34:02 +00:00
building.h Include cleanup. 2007-06-20 00:34:02 +00:00
calendar.c don't use MT library for release 2006-02-04 13:08:44 +00:00
calendar.h Include cleanup. 2007-06-20 00:34:02 +00:00
curse.c Include cleanup. 2007-06-20 00:34:02 +00:00
curse.h Include cleanup. 2007-06-20 00:34:02 +00:00
equipment.c RTS/Archetypes (WIP): 2007-05-28 19:45:08 +00:00
equipment.h RTS/Archetypes (WIP): 2007-05-28 19:45:08 +00:00
eressea.c Include cleanup. 2007-06-20 00:34:02 +00:00
eressea.h Include cleanup. 2007-06-20 00:34:02 +00:00
faction.c Include cleanup. 2007-06-20 00:34:02 +00:00
faction.h Include cleanup. 2007-06-20 00:34:02 +00:00
group.c Include cleanup. 2007-06-20 00:34:02 +00:00
group.h Include cleanup. 2007-06-20 00:34:02 +00:00
item.c newly unused code can go. less code = good. 2007-06-20 18:19:43 +00:00
item.h Moving all item definitions to XML where they belong. 2007-06-20 18:15:29 +00:00
Jamfile Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc). 2007-05-30 01:21:09 +00:00
karma.c New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
karma.h The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever). 2006-02-17 22:59:03 +00:00
kernel.dsp Some updates to the VC6 files. Can't compile it since I have no libxml installed here 2004-09-11 16:57:05 +00:00
kernel.vcproj Include cleanup. 2007-06-20 00:34:02 +00:00
magic.c Include cleanup. 2007-06-20 00:34:02 +00:00
magic.h Include cleanup. 2007-06-20 00:34:02 +00:00
message.c give player an error message when a message is missing. 2007-05-28 19:53:52 +00:00
message.h http://eressea.upb.de/mantis/view.php?id=870 2006-03-26 18:26:52 +00:00
movement.c http://eressea.upb.de/mantis/view.php?id=1198 2007-06-20 12:54:47 +00:00
movement.h Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser. 2006-08-12 19:15:16 +00:00
names.c Include cleanup. 2007-06-20 00:34:02 +00:00
names.h Include cleanup. 2007-06-20 00:34:02 +00:00
objtypes.h - All the cinfo_* functions will now return a message * object, which is nicer than using buf[]. 2007-03-09 21:30:00 +00:00
order.c Include cleanup. 2007-06-20 00:34:02 +00:00
order.h Include cleanup. 2007-06-20 00:34:02 +00:00
pathfinder.c Include cleanup. 2007-06-20 00:34:02 +00:00
pathfinder.h misc. memory leaks removed 2005-06-11 08:09:55 +00:00
plane.c Include cleanup. 2007-06-20 00:34:02 +00:00
plane.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
player.c - New random number generator 2006-02-19 22:43:56 +00:00
player.h
pool.c http://eressea.upb.de/mantis/view.php?id=1044 2007-02-13 20:44:59 +00:00
pool.h Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser. 2006-08-12 19:15:16 +00:00
race.c Include cleanup. 2007-06-20 00:34:02 +00:00
race.h RTS/Archetypes (WIP): 2007-05-28 19:45:08 +00:00
region.c Include cleanup. 2007-06-20 00:34:02 +00:00
region.h Include cleanup. 2007-06-20 00:34:02 +00:00
render.h
reports.c Include cleanup. 2007-06-20 00:34:02 +00:00
reports.h - All the cinfo_* functions will now return a message * object, which is nicer than using buf[]. 2007-03-09 21:30:00 +00:00
resources.c - New random number generator 2006-02-19 22:43:56 +00:00
resources.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
save.c Include cleanup. 2007-06-20 00:34:02 +00:00
save.h Include cleanup. 2007-06-20 00:34:02 +00:00
ship.c Include cleanup. 2007-06-20 00:34:02 +00:00
ship.h Include cleanup. 2007-06-20 00:34:02 +00:00
skill.c Include cleanup. 2007-06-20 00:34:02 +00:00
skill.h Include cleanup. 2007-06-20 00:34:02 +00:00
spell.c project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
spell.h shock: apply also to units with 0 people, because they need to e.g. kill familiar-attributes. 2006-02-17 17:47:11 +00:00
spellid.h earn_silver Zauber in script/xml ausgelagert. 2006-02-05 15:48:52 +00:00
spy.c Include cleanup. 2007-06-20 00:34:02 +00:00
spy.h http://eressea.upb.de/mantis/view.php?id=975 2007-02-03 14:09:03 +00:00
teleport.c - New random number generator 2006-02-19 22:43:56 +00:00
teleport.h spawning of new braineaters moved into a separate LUA function which is not called for wdw. 2005-10-02 16:06:12 +00:00
terrain.c http://eressea.upb.de/mantis/view.php?id=1149 2007-03-04 22:27:32 +00:00
terrain.h Compile-fixes. 2005-12-31 13:18:35 +00:00
terrainid.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
types.h Include cleanup. 2007-06-20 00:34:02 +00:00
unit.c Include cleanup. 2007-06-20 00:34:02 +00:00
unit.h Include cleanup. 2007-06-20 00:34:02 +00:00
version.h Include cleanup. 2007-06-20 00:34:02 +00:00
xmlkernel.h Archetypes (WIP): "RECRUIT 15 knight" 2007-05-28 16:03:48 +00:00
xmlreader.c Include cleanup. 2007-06-20 00:34:02 +00:00
xmlreader.h Archetypes (WIP): "RECRUIT 15 knight" 2007-05-28 16:03:48 +00:00