.. |
alchemy.c
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Generalisierung der Tests fuer lange Befehle, (Insekten, Meermenschen auf See usw.) damit ich die nicht ueberall vergesse.
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2007-03-25 00:04:40 +00:00 |
alchemy.h
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removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
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2005-10-25 20:44:18 +00:00 |
alliance.c
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bugfix buffer bounds
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2007-02-28 21:50:19 +00:00 |
alliance.h
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- Bugfix DEFAULT
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2004-06-27 16:56:01 +00:00 |
battle.c
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http://eressea.upb.de/mantis/view.php?id=1191
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2007-05-27 21:20:06 +00:00 |
battle.h
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removing units (versteinern) cleaned up and now invalidates the fast-cache so the assert shouldn't trigger any more.
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2007-03-04 21:52:13 +00:00 |
border.c
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argh. lomem settings falschrum
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2007-02-18 10:32:39 +00:00 |
border.h
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
build.c
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RTS/Archetypes (WIP):
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2007-05-28 21:10:59 +00:00 |
build.h
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RTS/Archetypes (WIP):
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2007-05-28 21:10:59 +00:00 |
building.c
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building_type::name gets an extra parameter (for future use)
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2007-05-28 09:46:23 +00:00 |
building.h
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building_type::name gets an extra parameter (for future use)
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2007-05-28 09:46:23 +00:00 |
calendar.c
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don't use MT library for release
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2006-02-04 13:08:44 +00:00 |
calendar.h
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don't use MT library for release
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2006-02-04 13:08:44 +00:00 |
curse.c
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CURSE_ISNEW moved so that it's generally defined by the curse_type, since most spells actually start working in the same round.
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2007-04-22 00:30:12 +00:00 |
curse.h
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CURSE_ISNEW moved so that it's generally defined by the curse_type, since most spells actually start working in the same round.
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2007-04-22 00:30:12 +00:00 |
equipment.c
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RTS/Archetypes (WIP):
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2007-05-28 19:45:08 +00:00 |
equipment.h
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RTS/Archetypes (WIP):
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2007-05-28 19:45:08 +00:00 |
eressea.c
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http://eressea.upb.de/mantis/view.php?id=1196
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2007-06-07 20:42:00 +00:00 |
eressea.h
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compile fixes
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2007-05-30 01:23:21 +00:00 |
faction.c
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RTS/Archetypes (WIP):
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2007-05-28 19:45:08 +00:00 |
faction.h
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parteinummern-wechsel speichern
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2006-12-09 17:44:49 +00:00 |
group.c
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Even more flags to reduce attribute-lookups.
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2005-06-12 17:57:14 +00:00 |
group.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
item.c
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feedback_unit_not_found used throughout instead of error 63 or German text
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2007-02-10 21:47:51 +00:00 |
item.h
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small fixes
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2006-10-29 14:03:56 +00:00 |
Jamfile
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Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc).
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2007-05-30 01:21:09 +00:00 |
karma.c
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New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
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2006-02-25 00:12:48 +00:00 |
karma.h
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The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever).
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2006-02-17 22:59:03 +00:00 |
kernel.dsp
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Some updates to the VC6 files. Can't compile it since I have no libxml installed here
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2004-09-11 16:57:05 +00:00 |
kernel.vcproj
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Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc).
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2007-05-30 01:21:09 +00:00 |
magic.c
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cleaning up in the magic code a little, and making the actual casting a separate function for easier debugging.
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2007-03-25 18:37:28 +00:00 |
magic.h
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cleaning up in the magic code a little, and making the actual casting a separate function for easier debugging.
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2007-03-25 18:37:28 +00:00 |
message.c
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give player an error message when a message is missing.
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2007-05-28 19:53:52 +00:00 |
message.h
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http://eressea.upb.de/mantis/view.php?id=870
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2006-03-26 18:26:52 +00:00 |
movement.c
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Nur Boote und Langboote koennen per Zauber fliegen.
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2007-04-22 01:10:38 +00:00 |
movement.h
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Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser.
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2006-08-12 19:15:16 +00:00 |
names.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
names.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
objtypes.h
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- All the cinfo_* functions will now return a message * object, which is nicer than using buf[].
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2007-03-09 21:30:00 +00:00 |
order.c
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Mehrere Bugfixes die aus der vorangegangenen Aenderung resultierten.
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2006-08-13 00:36:42 +00:00 |
order.h
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Bugfixes an replace_order
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2005-05-22 12:26:19 +00:00 |
pathfinder.c
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
pathfinder.h
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misc. memory leaks removed
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2005-06-11 08:09:55 +00:00 |
plane.c
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calling getplane() and rplane() is a real waste of cycles (and happens enough to shortcut it)
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2007-03-01 21:51:35 +00:00 |
plane.h
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
player.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
player.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
pool.c
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http://eressea.upb.de/mantis/view.php?id=1044
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2007-02-13 20:44:59 +00:00 |
pool.h
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Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser.
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2006-08-12 19:15:16 +00:00 |
race.c
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RTS/Archetypes (WIP):
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2007-05-28 19:45:08 +00:00 |
race.h
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RTS/Archetypes (WIP):
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2007-05-28 19:45:08 +00:00 |
region.c
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curse-flags funktionieren jetzt anders, und koennen per curse-type gesetzt werden so dass der spell es nicht tun muss, aber dann vom spell ueberschrieben werden (passiert per XOR).
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2007-04-21 23:04:24 +00:00 |
region.h
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speedup for is_guarded(), which is more important with new combat code.
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2007-02-25 13:35:52 +00:00 |
render.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
reports.c
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compile fixes, report fixes
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2007-03-09 23:38:13 +00:00 |
reports.h
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- All the cinfo_* functions will now return a message * object, which is nicer than using buf[].
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2007-03-09 21:30:00 +00:00 |
resources.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
resources.h
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
save.c
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Error message when password is wrong.
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2007-03-25 20:00:14 +00:00 |
save.h
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Removing some defines that have long become the norm for all games.
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2006-11-04 21:38:25 +00:00 |
ship.c
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- Do not trust strcheck() in Release
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2007-02-25 18:49:28 +00:00 |
ship.h
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
skill.c
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Routine fuer "Teure Fremde" hat auch Untote korrigiert.
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2007-03-11 20:52:09 +00:00 |
skill.h
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new code for 'kingdoms':
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2005-11-25 22:09:59 +00:00 |
spell.c
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project eressa64: trying to run eressea natively on 64 bit hardware.
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2006-02-09 19:39:17 +00:00 |
spell.h
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shock: apply also to units with 0 people, because they need to e.g. kill familiar-attributes.
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2006-02-17 17:47:11 +00:00 |
spellid.h
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earn_silver Zauber in script/xml ausgelagert.
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2006-02-05 15:48:52 +00:00 |
spy.c
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feedback_unit_not_found used throughout instead of error 63 or German text
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2007-02-10 21:47:51 +00:00 |
spy.h
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http://eressea.upb.de/mantis/view.php?id=975
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2007-02-03 14:09:03 +00:00 |
teleport.c
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- New random number generator
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2006-02-19 22:43:56 +00:00 |
teleport.h
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spawning of new braineaters moved into a separate LUA function which is not called for wdw.
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2005-10-02 16:06:12 +00:00 |
terrain.c
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http://eressea.upb.de/mantis/view.php?id=1149
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2007-03-04 22:27:32 +00:00 |
terrain.h
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Compile-fixes.
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2005-12-31 13:18:35 +00:00 |
terrainid.h
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Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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2005-10-25 12:38:01 +00:00 |
unit.c
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Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc).
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2007-05-30 01:21:09 +00:00 |
unit.h
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Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser.
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2006-08-12 19:15:16 +00:00 |
xmlkernel.h
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Archetypes (WIP): "RECRUIT 15 knight"
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2007-05-28 16:03:48 +00:00 |
xmlreader.c
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RTS/Archetypes (WIP):
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2007-05-28 19:45:08 +00:00 |
xmlreader.h
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Archetypes (WIP): "RECRUIT 15 knight"
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2007-05-28 16:03:48 +00:00 |