forked from github/server
Removing some defines that have long become the norm for all games.
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@ -114,7 +114,7 @@ NewbieImmunity(void) {
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static int value = -1;
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if (value<0) {
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const char * str = get_param(global.parameters, "NewbieImmunity");
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value = str?atoi(str):IMMUN_GEGEN_ANGRIFF;
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value = str?atoi(str):0;
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}
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return value;
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}
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@ -2664,11 +2664,6 @@ lifestyle(const unit * u)
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astralspace = getplanebyname("Astralraum");
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}
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#ifndef ASTRAL_HUNGER
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/* Keinen Unterhalt im Astralraum. */
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if (getplane(u->region) == astralspace)
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return 0;
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#endif
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if(u->region->planep && fval(u->region->planep, PFL_NOFEED))
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return 0;
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@ -185,7 +185,9 @@ struct building_type;
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# define RELEASE_VERSION ATTRIBREAD_VERSION
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#endif
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#if RESOURCE_CONVERSION
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#define RESOURCE_CONVERSION
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#ifdef RESOURCE_CONVERSION
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extern void init_resourcefix(void);
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extern void read_iron(struct region * r, int iron);
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extern void read_laen(struct region * r, int laen);
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@ -85,7 +85,7 @@ int firstx = 0, firsty = 0;
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static region * current_region;
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#if RESOURCE_CONVERSION
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#ifdef RESOURCE_CONVERSION
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int laen_read(attrib * a, FILE * F)
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{
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int laen;
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@ -750,7 +750,7 @@ read_items(FILE *F, item **ilist)
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}
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}
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#if RESOURCE_CONVERSION
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#ifdef RESOURCE_CONVERSION
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struct attrib_type at_resources = {
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"resources", NULL, NULL, NULL, NULL, NULL, ATF_UNIQUE
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};
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@ -1299,7 +1299,7 @@ readregion(FILE * F, short x, short y)
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i = ri(F); rsethorses(r, i);
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if (global.data_version < NEWRESOURCE_VERSION) {
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i = ri(F);
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#if RESOURCE_CONVERSION
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#ifdef RESOURCE_CONVERSION
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if (i!=0) read_iron(r, i);
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#endif
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} else {
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@ -56,7 +56,7 @@ extern void write_items(FILE *f, struct item *it);
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extern const char * datapath(void);
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#if RESOURCE_CONVERSION
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#ifdef RESOURCE_CONVERSION
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extern struct attrib_type at_resources;
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#endif
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@ -15,17 +15,13 @@
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* Include this file from settings.h to make eressea work.
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*/
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#define ENTERTAINFRACTION 20
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define TEACHDIFFERENCE 2
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#define PEASANT_ADJUSTMENT 1
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define COMBAT_TURNS 5
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#define NEW_MIGRATION 1
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#define ASTRAL_HUNGER
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#define NEWATSROI 0
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/* Vermehrungsrate Bauern in 1/10000.
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@ -15,17 +15,13 @@
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* Include this file from settings.h to make eressea work.
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*/
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#define ENTERTAINFRACTION 20
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define TEACHDIFFERENCE 2
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#define PEASANT_ADJUSTMENT 1
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define COMBAT_TURNS 5
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#define NEW_MIGRATION 1
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#define ASTRAL_HUNGER
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#define NEWATSROI 0
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/* Vermehrungsrate Bauern in 1/10000.
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@ -15,10 +15,7 @@
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* Include this file from settings.h to make eressea work.
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*/
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#define ENTERTAINFRACTION 20
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define TEACHDIFFERENCE 2
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#define PEASANT_ADJUSTMENT 1
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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@ -15,17 +15,13 @@
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* Include this file from settings.h to make eressea work.
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*/
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#define ENTERTAINFRACTION 20
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define TEACHDIFFERENCE 2
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#define PEASANT_ADJUSTMENT 1
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define COMBAT_TURNS 5
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#define NEW_MIGRATION 1
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#define ASTRAL_HUNGER
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/* Vermehrungsrate Bauern in 1/10000.
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* Evt. Berechnungsfehler, reale Vermehrungsraten scheinen höher. */
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@ -449,7 +449,6 @@ get_timeout(trigger * td, trigger * tfind)
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#include <triggers/shock.h>
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#include <triggers/killunit.h>
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#if RESOURCE_CONVERSION
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extern struct attrib_type at_resources;
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void
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init_resourcefix(void)
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@ -457,8 +456,6 @@ init_resourcefix(void)
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at_register(&at_resources);
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}
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#endif
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int
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growing_trees(void)
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{
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@ -53,6 +53,7 @@
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<skill name="stamina" enable="true"/>
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<skill name="unarmed" enable="true"/>
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<param name="NewbieImmunity" value="8"/>
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<param name="entertain.base" value="0"/>
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<param name="entertain.perlevel" value="20"/>
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<param name="nmr.timeout" value="4"/>
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@ -54,6 +54,7 @@
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<skill name="stamina" enable="true"/>
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<skill name="unarmed" enable="true"/>
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<param name="NewbieImmunity" value="8"/>
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<param name="entertain.base" value="0"></param>
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<param name="entertain.perlevel" value="20"></param>
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<param name="nmr.timeout" value="2"></param>
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