Enno Rehling
168fa02e68
for reasons, sometimes libxml2 is not compile, and all tests will fail. detect that.
2015-04-06 17:49:40 +02:00
Enno Rehling
ffbfdee4ff
whitespace changes
2015-02-20 20:35:02 +01:00
Enno Rehling
45b77c9993
Merge branch 'repairing_lua_tests' of https://github.com/CTD1/eressea-server-bugfixing into CTD1-repairing_lua_tests
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Conflicts:
scripts/run-tests.lua
2015-02-20 20:28:36 +01:00
Enno Rehling
cbb88d0d11
Merge pull request #150 from badgerman/bug-2077-ents
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Bug 2077: ents were created as undead
2015-02-19 19:32:59 +01:00
Enno Rehling
4eed731b8f
repair bad ents, do not create them as undead.
2015-02-19 17:30:13 +01:00
Enno Rehling
426aeee076
Make tests return the number of errors as exit code.
2015-02-16 16:59:07 +01:00
CTD
8f21aa7a11
repairing lua tests
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Das ist totales Chaos, viele Testcases wurden einfach nicht ausgeführt
weil sie nicht in den init files stehen.
Etwas neu strukturiert, Test laufen jetzt auch wenn sie nicht aus dem
eressea root Ordner gestartet werden wie in s/runtest und es sind einige
Testcases mehr als bisher. Auch macht Travis jetzt die E3 Test. Dabei
ist ein schwerwiegender Fehler beim neuen Bewache aufgefallen!
2015-02-13 16:03:05 +01:00
Enno Rehling
c3ed521d4f
Merge branch 'version-3-4' of https://github.com/badgerman/eressea into badgerman-version-3-4
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Conflicts:
src/laws.c
2015-01-29 18:03:21 +01:00
Enno Rehling
7527e6e903
disable silver weight for the initial rollout of version 3.4
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two weeks after launch, revert this commit
2015-01-29 16:56:21 +01:00
Enno Rehling
6fb23af66a
test that ships are encumbered by money. define money in XML, not just in code.
2015-01-14 17:56:12 +01:00
Enno Rehling
468882f974
test that money has weight, add weight in init_resources (TODO: use the config files).
2015-01-14 07:46:42 +01:00
CTD
ac3195851a
Erstmal nur der Burgenbonus
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Das mit der Größe kommt noch mal extra, der Übersicht wegen.
Sinvoller weise kann man den Bonus jetzt in der castle.xml einstellen.
Mit neuen Defaultwerten in den XML Dateien.
2015-01-09 15:53:14 +01:00
Enno Rehling
d3524b9eab
do not write reports from tests
2015-01-04 16:43:47 +01:00
Enno Rehling
3db403d7fd
functional test for GROW/BREED horses (Bug 1886)
2015-01-04 15:42:36 +01:00
Enno Rehling
0aa002a6d2
Functional test for bug 1882: Verify that COMBAT/FIGHT/KÄMPFE have the desired effect.
2015-01-04 13:20:11 +01:00
Enno Rehling
14b1a164ed
when tests are modifying important global state, they should reset it in teardown.
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TODO: actually, they probably should not modify state in the first place.
2015-01-03 16:11:33 +01:00
Enno Rehling
4ed469c126
do not try setting luxury demand on oceans.
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add some old E3 tests, disable those that have rotted.
2015-01-01 10:12:03 +01:00
Enno Rehling
9453aff7f5
fix running game-specific tests for E3, add them to the test suite.
2014-12-31 21:07:42 +01:00
Enno Rehling
f524f23cd4
superfluous semicolons and other small stuff.
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missing strings are an error, not a warning.
2014-12-31 13:17:54 +01:00
Enno Rehling
880b965c54
Merge branch 'version-3-3'
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Conflicts:
src/build.h
2014-12-28 17:29:34 +01:00
Enno Rehling
df3ce116a7
limit eternath gates to 1-person units, avoid crash
2014-12-27 23:51:48 +01:00
Enno Rehling
9ac90dd6a5
bugfix: USE snowman did not check that the unit actually owned a snowman, causing a unit to have negative snowmen in turn 629 (exploit).
2014-12-13 23:20:10 +01:00
Enno Rehling
e5d53769df
lock files to prevent accidents.
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preview will only run if the turn worked out.
cannot accidentally run in the game directory.
2014-12-11 12:19:31 +01:00
Enno Rehling
20234ca27a
lock files to prevent accidents.
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preview will only run if the turn worked out.
cannot accidentally run in the game directory.
2014-12-11 12:19:04 +01:00
Enno Rehling
9c6b7af27f
fix a bug in the eternath quest gates (re-running old turn sometimes needs this).
2014-12-11 09:15:19 +01:00
Enno Rehling
6438d6807e
accepting Don's changes to the setup script.
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back-filling test for faction.get and get_faction.
2014-11-26 18:37:07 +01:00
Enno Rehling
7b2d1991d8
add missing file, fix factions that lack a locale.
2014-11-23 21:15:09 +01:00
Enno Rehling
f92df416ff
monsters need a default locale, or their report will crash (thanks, Don!)
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- empty factions have not seen any region, prevent the code from crashing in that case.
- must load the rules even when only writing the reports (taxation affects guards?)
2014-11-23 15:50:22 +01:00
Enno Rehling
49493fa630
fix typo in last commit.
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package is a standard lua module, not a good variable name.
log name of script.
2014-11-06 07:53:15 +01:00
Enno Rehling
143fab9653
Some changes after talking to Don.
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moved locale change into its own module.
made monsters get a report by default.
reoved old creation.c code, it was dead.
2014-11-06 07:15:53 +01:00
Enno Rehling
93e20ac7a9
clean up data files after tests are finished.
2014-11-04 08:06:46 +01:00
Enno Rehling
b2140f54fd
refactor, move give_cmd into give.c
2014-11-03 08:44:26 +01:00
Enno Rehling
6bd52012c0
read keywords from json configuration, use German imperative forms.
2014-10-29 19:40:09 +01:00
Enno Rehling
f9c5d58f41
read json config file if available.
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missed an include, broke the build.
2014-10-29 08:30:07 +01:00
Enno Rehling
cd470d5e27
fix string concatenation operator
2014-10-16 14:33:20 +02:00
Enno Rehling
7987b82c62
remove obsolete scripts and module definitions.
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a lot of these were from before the module rewrite, and duplicates of the new code.
2014-10-14 18:55:44 +02:00
Enno Rehling
61a1b6fafd
useful scripts for setting up the game.
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fix silver->money in the build scripts.
config.lua: load the game configuration
reports.lua: write the reports for the (initial) turn
2014-10-10 20:19:04 +02:00
Enno Rehling
206e0a2fc5
Accidentally deleted initial path logic.
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This code is important for bootstrapping the LUA_PATH
2014-08-12 23:15:35 +02:00
Enno Rehling
f0ac736bd1
map script needs to set up the script folder.
2014-08-12 23:06:44 +02:00
Enno Rehling
91ec503b43
fix the mapper script.
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1. move xml configuration reading to a separate module, it's compliated.
2. move the map file to the main scripts folder.
2014-08-12 22:54:55 +02:00
Enno Rehling
3c2ae7ca93
preview script and logging cleanup
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1. all log messages will be terminated with \n, whether the user provided
it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
130f6401b7
No christmas trees in E4
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- Bugfix for http://bugs.eressea.de/view.php?id=2019
- removing some old tests
2014-08-10 23:07:25 +02:00
Enno Rehling
91eead0993
fix test runner
2014-08-07 13:23:11 +02:00
Enno Rehling
d2bee4e185
new test script, rule-independent tests.
2014-08-07 13:19:19 +02:00
Enno Rehling
7348ce698b
add config.path parsing to a module of its own.
2014-08-06 23:47:16 +02:00
Enno Rehling
71056cc2e5
in Lua 5.2, table.getn no longer exists
2014-08-03 20:51:22 +02:00
Enno Rehling
afd41286b5
config file reading based on game name and install location.
2014-08-03 20:37:05 +02:00
Enno Rehling
ebe078df61
replace backslash with forward for unix-style paths
2014-08-03 12:43:16 +02:00
Enno Rehling
9cb0deb4f9
Eressea tests, rewritten
2014-08-02 23:17:55 +02:00
Enno Rehling
44c89e26ec
Lua module rewrite, part deux.
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rules for E3 and E4
some missing files.
2014-07-26 23:41:56 +02:00