forked from github/server
remove obsolete scripts and module definitions.
a lot of these were from before the module rewrite, and duplicates of the new code.
This commit is contained in:
parent
ce3e9cd7d0
commit
7987b82c62
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@ -1,193 +0,0 @@
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function size()
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return 16
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end
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function make_island(pl, x, y, a, b)
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if b==nil then b = a/3 end
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local nx, ny = plane.normalize(pl, x, y)
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gmtool.make_island(nx, ny, a, b)
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end
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function make_block(pl, x, y, r)
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local nx, ny = plane.normalize(pl, x, y)
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gmtool.make_block(nx, ny, r)
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end
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function find(email)
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for f in factions() do if f.email==email then return f end end
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return nil
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end
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function give_item(email, id, uname, iname)
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f = find(email)
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for u in f.units do
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u.id=atoi36(id)
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u.name=uname
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u:add_item(iname, 1)
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break
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end
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end
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function give_items()
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give_item("hongeldongel@web.de", "boss", "Drollitz", "rpg_item_1")
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give_item("zangerl.helmut@chello.at", "holb", "Holbard", "rpg_item_2")
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give_item("r.lang@chello.at", "brtL", "Bertl", "rpg_item_2")
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give_item("schlaustauch@gmx.de", "bert", "Bertram", "rpg_item_3")
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end
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function island(pl, x, y, r)
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make_block(pl, x, y, r)
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make_island(pl, x+r/2+2, y+r/2, size() * 3)
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make_island(pl, x-r-2, y+r/2, size() * 3)
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make_island(pl, x-r/2-2, y-r/2, size() * 3)
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make_island(pl, x+r+2, y-r/2, size() * 3)
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make_island(pl, x+r/2+2, y-r-2, size() * 3)
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make_island(pl, x-r/2-2, y+r+2, size() * 3)
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end
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function cross(pl, x, y, r)
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make_block(pl, x-r, y+r*2, r)
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make_block(pl, x+r*4/3, y, r)
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make_block(pl, x-r*4/3, y, r)
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make_block(pl, x+r, y-r*2, r)
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make_island(pl, x, y, size() * 3)
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make_island(pl, x, y-r*4/3, size() * 3)
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make_island(pl, x, y+r*4/3, size() * 3)
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make_island(pl, x+r*4/3, y-r*4/3, size() * 3)
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make_island(pl, x-r*4/3, y+r*4/3, size() * 3)
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end
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function clean()
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for r in regions() do
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if r.terrain=="ocean" then
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region.destroy(r)
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end
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end
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end
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function count()
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local i = 0
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for f in factions() do i = i + 1 end
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print(i)
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end
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function line(pl)
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local m = 0
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local i = 0
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local x, y = plane.normalize(pl, 0, i)
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local r = get_region(x, y)
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while true do
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if r==nil then
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if m==0 and (i>=0 or i<-10) then
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local s = size()
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gmtool.make_island(x, y, s*3, s)
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else
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gmtool.make_block(x, y, 6)
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end
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r = get_region(x, y)
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if r==nil then
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r = region.create(x, y, "ocean")
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end
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m = 1 - m
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end
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i = r.y + 1
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x, y = plane.normalize(pl, 0, i)
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r = get_region(x, y)
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if r~=nil and r.y==0 then break end
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end
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end
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function build(pl)
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local d = 28
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local h = 20
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line(pl)
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island(pl, d+15, -6, 11)
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island(pl, -d, -h-10, 11)
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cross(pl, -d, h-10, 6)
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island(pl, d, 2*h, 11)
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end
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function fill(pl, w, h)
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local x, y
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for x=0,w do
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for y=0,h do
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local nx, ny = plane.normalize(pl, x, y)
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local r = get_region(nx, ny)
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if r==nil then
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r = region.create(nx, ny, "ocean")
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end
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end
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end
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end
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function seed()
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local input = io.open(config.basepath .. "/parteien.txt")
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for f in factions() do
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if f.race=="vampunicorn" then
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local str = input:read("*line")
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if str==nil then break end
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local race, lang, email = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
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f.race = race:lower()
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f.options = f.options + 4096
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f.email = email
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f.locale = lang
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for u in f.units do
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u.race = race:lower()
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u.hp = u.hp_max
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local b = building.create(u.region, "castle")
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if lang=="de" then
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u.name = "Entdecker"
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b.name = "Heimat"
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else
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u.name = "Explorer"
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b.name = "Home"
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end
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b.size = 10
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u.building = b
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end
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end
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end
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for r in regions() do
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r:set_resource("sapling", r:get_resource("tree")/4)
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r:set_resource("seed", 0)
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end
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update_owners()
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end
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function select()
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for f in factions() do
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if f.email=="enno@eressea.de" then
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for u in f.units do
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gmtool.select(u.region, true)
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u.number = 0
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end
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end
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end
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end
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function justWords(str)
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local t = {}
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local function helper(word) table.insert(t, word) return "" end
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if not str:gsub("%w+", helper):find"%S" then return t end
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end
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function rebuild()
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free_game()
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local w = 110
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local h = 80
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local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
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build(pl)
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fill(pl, w, h)
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write_map("export.cr")
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end
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function testwelt()
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free_game()
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local w = 10
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local h = 10
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local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
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gmtool.make_island(0, 0, 30, 3)
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fill(pl, w, h)
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write_map("export.cr")
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end
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@ -1,52 +0,0 @@
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module('frost', package.seeall)
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local function is_winter(turn)
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local season = get_season(turn)
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return season == "calendar::winter"
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end
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local function is_spring(turn)
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local season = get_season(turn)
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return season == "calendar::spring"
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end
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local function freeze(r, chance)
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for i, rn in ipairs(r.adj) do
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-- each region has a chance to freeze
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if rn.terrain=="ocean" and (chance>=100 or math.fmod(rng_int(), 100)<chance) then
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rn.terrain = "packice"
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end
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end
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end
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local function thaw(r, chance)
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if chance>=100 or math.fmod(rng_int(), 100)<chance then
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r.terrain = "ocean"
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for s in r.ships do
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s.coast = nil
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end
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end
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end
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function update()
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local turn = get_turn()
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if is_winter(turn) then
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for r in regions() do
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if r.terrain=="glacier" then
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freeze(r, 20)
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end
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end
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elseif is_spring(turn) then
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for r in regions() do
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if r.terrain=="packice" then
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thaw(r, 20)
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end
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end
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elseif is_spring(turn-1) then
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for r in regions() do
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if r.terrain=="packice" then
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thaw(r, 100)
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end
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end
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end
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end
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@ -1,64 +0,0 @@
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require "multis"
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require "e3a.frost"
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function process(orders)
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local confirmed_multis = { }
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local suspected_multis = { }
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if open_game(get_turn())~=0 then
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print("could not read game")
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return -1
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end
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init_summary()
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-- kill multi-players (external script)
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kill_multis(confirmed_multis, false)
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mark_multis(suspected_multis, false)
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-- run the turn:
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if read_orders(orders) ~= 0 then
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print("could not read " .. orders)
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return -1
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end
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-- plan_monsters()
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local mon = get_faction(666)
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if mon ~= nil then
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mon.lastturn = get_turn()
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end
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if nmr_check(config.maxnmrs or 30)~=0 then
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return -1
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end
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process_orders()
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if xmas2009~=nil then
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xmas2009()
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end
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-- create new monsters:
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spawn_dragons()
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spawn_undead()
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-- spawn_braineaters(0.25)
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-- spawn_ents()
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-- post-turn updates:
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update_guards()
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update_scores()
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frost.update()
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local localechange = { en = { "L46o" } }
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change_locales(localechange)
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-- use newfactions file to place out new players
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-- autoseed(config.basepath .. "/newfactions", false)
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write_files(config.locales)
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file = "" .. get_turn() .. ".dat"
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if eressea.write_game(file)~=0 then
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print("could not write game")
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return -1
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end
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return 0
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end
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@ -1,89 +0,0 @@
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function get_markets(r, result)
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local n = 0
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result = result or {}
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for b in r.buildings do
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if b.type=="market" then
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u = b.owner
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if u~=nil then
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table.insert(result, u)
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n = n + 1
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end
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end
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end
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return n, result
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end
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function collect_markets(r, result)
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local result = result or {}
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local n = 0
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n, result = get_markets(r, result)
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for i, r in ipairs(r.adj) do
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if r then
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local x, result = get_markets(r, result)
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n = n + x
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end
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end
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return n, result
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end
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function market_action(r)
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local f = r.owner
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local trade = 1000
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if f~=nil and f.race=="halfling" then
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trade = 600
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end
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local p = r:get_resource("peasant")
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if p > 500 then
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local n, markets = collect_markets(r)
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if n>0 then
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local give
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if r.luxury~=nil then
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give = {}
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local numlux = p / trade
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for x = 1, numlux do
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local m = 1+math.fmod(rng_int(), n)
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u = markets[m]
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if give[u] then
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give[u] = give[u] + 1
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else
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give[u] = 1
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end
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end
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for u, v in pairs(give) do
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u:add_item(r.luxury, v)
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end
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end
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if r.herb~=nil then
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give = {}
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local numherb = p / 500
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for x = 1, numherb do
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local m = 1+math.fmod(rng_int(), n)
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u = markets[m]
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if give[u] then
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give[u] = give[u] + 1
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else
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give[u] = 1
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end
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end
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for u, v in pairs(give) do
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u:add_item(r.herb, v)
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end
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end
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end
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end
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end
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local function markets()
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local r
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for r in regions() do
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market_action(r)
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end
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end
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-- add_proc(markets, "Markets", "Bauernwanderung")
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@ -1,17 +0,0 @@
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require "spells"
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require "e3a.xmas2009"
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require "e3a.rules"
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require "e3a.markets"
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local srcpath = config.source_dir
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tests = {
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srcpath .. '/core/scripts/tests/common.lua',
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srcpath .. '/core/scripts/tests/spells.lua',
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-- srcpath .. '/eressea/scripts/tests/bson.lua',
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-- srcpath .. '/eressea/scripts/tests/attrib.lua',
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srcpath .. '/scripts/tests/spells.lua',
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srcpath .. '/scripts/tests/castles.lua',
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srcpath .. '/scripts/tests/morale.lua',
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srcpath .. '/scripts/tests/e3a.lua',
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srcpath .. '/scripts/tests/stealth.lua',
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}
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@ -1,77 +0,0 @@
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-- when appending to this, make sure the item has a canuse-function!
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local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield scale "
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function item_canuse(u, iname)
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local race = u.race
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if race=="goblin" then
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if string.find(goblin_denied, " " .. iname .. " ") then
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return false
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end
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end
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if iname=="rep_crossbow" then
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-- only dwarves and halflings allowed to use repeating crossbow
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return race=="dwarf" or race=="halfling"
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end
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if iname=="scale" then
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-- only dwarves and halflings can use scale
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return race=="dwarf" or race=="halfling"
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end
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if iname=="towershield" then
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-- only dwarves allowed to use towershield
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return race=="dwarf"
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end
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if iname=="greatbow" then
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-- only elves use greatbow
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return race=="elf"
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end
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return true
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end
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function building_protection(b, u)
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return 1
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end
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function building_taxes(b, blevel)
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btype = b.type
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if btype=="castle" then
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return blevel * 0.01
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elseif btype=="watch" then
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return blevel * 0.005
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end
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return 0.0
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end
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-- the "raindance" spell
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function raindance(r, mage, level, force)
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if (create_curse(mage, r, "blessedharvest", force, 1+force*2, 100 * force)) then
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-- slightly crooked way of reporting an action to everyone in the region
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local msg = message.create("raindance_effect")
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msg:set_unit("mage", mage)
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if (msg:report_action(r, mage, 3)) then
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local msg2 = message.create("raindance_effect")
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msg2:set_unit("mage", nil)
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msg2:report_action(r, mage, 4)
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end
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end
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return level
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end
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-- the "blessed harvest" spell
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function blessedharvest(r, mage, level, force)
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if create_curse(mage, r, "blessedharvest", force, 1+force*2, 50 * force) then
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-- slightly crooked way of reporting an action to everyone in the region
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local msg = message.create("harvest_effect")
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msg:set_unit("mage", mage)
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if (msg:report_action(r, mage, 3)) then
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local msg2 = message.create("harvest_effect")
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msg2:set_unit("mage", nil)
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msg2:report_action(r, mage, 4)
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end
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for idx, rn in ipairs(r.adj) do
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-- nur landregionen haben moral>=0
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if r.morale>=0 then
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create_curse(mage, r, "blessedharvest", force, force*2, 50 * force)
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end
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end
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end
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return level
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end
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@ -1,26 +0,0 @@
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function xmas2009()
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if not get_key("xm09") then
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-- print("Es weihnachtet sehr (2009)")
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set_key("xm09", true)
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for f in factions() do
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f:add_item("xmastree", 1)
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local msg = message.create("msg_event")
|
||||
msg:set_string("string", translate("santa2006"))
|
||||
msg:send_faction(f)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function use_xmastree(u, amount)
|
||||
if u.region.herb~=nil then
|
||||
local trees = u.region:get_resource("tree")
|
||||
u.region:set_resource("tree", 10+trees)
|
||||
u:use_pooled("xmastree", amount)
|
||||
local msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", "xmastree")
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
end
|
|
@ -1,58 +0,0 @@
|
|||
require "multis"
|
||||
require "e3a.frost"
|
||||
|
||||
function process(orders)
|
||||
local confirmed_multis = { }
|
||||
local suspected_multis = { }
|
||||
|
||||
if open_game(get_turn())~=0 then
|
||||
print("could not read game")
|
||||
return -1
|
||||
end
|
||||
init_summary()
|
||||
|
||||
-- run the turn:
|
||||
if read_orders(orders) ~= 0 then
|
||||
print("could not read " .. orders)
|
||||
return -1
|
||||
end
|
||||
|
||||
-- plan_monsters()
|
||||
local mon = get_faction(666)
|
||||
if mon ~= nil then
|
||||
mon.lastturn = get_turn()
|
||||
end
|
||||
|
||||
if nmr_check(config.maxnmrs or 30)~=0 then
|
||||
return -1
|
||||
end
|
||||
|
||||
process_orders()
|
||||
if xmas2009~=nil then
|
||||
xmas2009()
|
||||
end
|
||||
|
||||
-- create new monsters:
|
||||
spawn_dragons()
|
||||
spawn_undead()
|
||||
|
||||
-- post-turn updates:
|
||||
update_guards()
|
||||
update_scores()
|
||||
frost.update()
|
||||
|
||||
local localechange = { en = { "L46o" } }
|
||||
change_locales(localechange)
|
||||
|
||||
-- use newfactions file to place out new players
|
||||
-- autoseed(config.basepath .. "/newfactions", false)
|
||||
|
||||
write_files(config.locales)
|
||||
|
||||
file = "" .. get_turn() .. ".dat"
|
||||
if eressea.write_game(file)~=0 then
|
||||
print("could not write game")
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
|
@ -1,4 +0,0 @@
|
|||
require "spells"
|
||||
require "e3a.rules"
|
||||
require "e3a.markets"
|
||||
require "e3a.frost"
|
Loading…
Reference in New Issue