repairing lua tests

Das ist totales Chaos, viele Testcases wurden einfach nicht ausgeführt
weil sie nicht in den init files stehen.
Etwas neu strukturiert, Test laufen jetzt auch wenn sie nicht aus dem
eressea root Ordner gestartet werden wie in s/runtest und es sind einige
Testcases mehr als bisher. Auch macht Travis jetzt die E3 Test. Dabei
ist ein schwerwiegender Fehler beim neuen Bewache aufgefallen!
This commit is contained in:
CTD 2015-02-13 16:03:05 +01:00
parent 82f30288f8
commit 8f21aa7a11
14 changed files with 120 additions and 67 deletions

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@ -18,6 +18,7 @@ fi
$ROOT/$BIN_DIR/eressea/test_eressea
cd $ROOT
[ -e eressea.ini ] || ln -sf conf/eressea.ini
$ROOT/$BIN_DIR/eressea/eressea -v0 scripts/run-tests.lua
$ROOT/$BIN_DIR/eressea/eressea -v0 scripts/run-tests-basic.lua
$ROOT/$BIN_DIR/eressea/eressea -v0 scripts/run-tests-e2.lua
$ROOT/$BIN_DIR/eressea/eressea -v0 scripts/run-tests-e3.lua
cd $OLDWPD

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@ -13,4 +13,6 @@ cd build && cmake .. \
-DCMAKE_BUILD_TYPE=Debug .. && \
make && cd .. && inifile &&
build/eressea/test_eressea &&
build/eressea/eressea -v0 scripts/run-tests.lua
build/eressea/eressea -v0 scripts/run-tests-basic.lua
build/eressea/eressea -v0 scripts/run-tests-e2.lua
build/eressea/eressea -v0 scripts/run-tests-e3.lua

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@ -0,0 +1,17 @@
-- new tests 2014-06-11
-- Basic test without loading XML Config. Test care about needed settings.
-- Tests are under scripts/test/ and all files must be in scripts/test/init.lua
path = 'scripts'
if config.install then
path = config.install .. '/' .. path
package.path = package.path .. ';' .. config.install .. '/lunit/?.lua'
--needed to find lunit if not run form eressea root. Needs right [lua] install setting in eressea.ini (point to eressea root from the start folder)
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
require 'eressea'
require 'eressea.path'
require 'tests'
require 'lunit'
lunit.main()

21
scripts/run-tests-e2.lua Normal file
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@ -0,0 +1,21 @@
-- Tests that work in all games. With game config of E2.
-- Tests are under scripts/test/e2 and all files must be in scripts/test/e2/init.lua
path = 'scripts'
if config.install then
path = config.install .. '/' .. path
package.path = package.path .. ';' .. config.install .. '/lunit/?.lua'
--needed to find lunit if not run form eressea root. Needs right [lua] install setting in eressea.ini (point to eressea root from the start folder)
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e2'
require 'eressea'
require 'eressea.xmlconf'
require 'eressea.path'
require 'tests.e2'
require 'lunit'
rules = require('eressea.' .. config.rules)
lunit.main()

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@ -1,8 +1,11 @@
-- new tests 2014-06-11
-- Tests that work in E3. With game config of E3.
-- Tests are under scripts/test/e3 and all files must be in scripts/test/e3/init.lua
path = 'scripts'
if config.source_dir ~= nil then
path = config.source_dir .. '/' .. path
if config.install then
path = config.install .. '/' .. path
package.path = package.path .. ';' .. config.install .. '/lunit/?.lua'
--needed to find lunit if not run form eressea root. Needs right [lua] install setting in eressea.ini (point to eressea root from the start folder)
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'

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@ -1,13 +0,0 @@
-- new tests 2014-06-11
path = 'scripts'
if config.source_dir ~= nil then
path = config.source_dir .. '/' .. path
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
require 'eressea'
require 'eressea.path'
require 'tests'
require 'lunit'
lunit.main()

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@ -1,6 +1,6 @@
require "lunit"
module("tests.e3.e2features", package.seeall, lunit.testcase )
module("tests.e2.e2features", package.seeall, lunit.testcase )
local function one_unit(r, f)
local u = unit.create(f, r, 1)
@ -269,7 +269,7 @@ end
function test_block_movement_aots()
eressea.settings.set("rules.guard.base_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "1.0")
eressea.settings.set("rules.guard.amulet_stop_prob", "1.1")
eressea.settings.set("rules.guard.amulet_stop_prob", "1.0")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
@ -298,7 +298,7 @@ function test_block_movement_aots()
u:add_order("NACH o o")
end
u12:add_item("aots", 10)
u12:add_item("aots", 1)
u22:set_skill("stealth", 1)
process_orders()
@ -334,27 +334,3 @@ function test_stonegolems()
assert_equal(1 ,u2.number, "There shoud be one Stone Golems")
-- end test Stone Golems four stones
end
function test_only_building_owner_can_set_not_paid()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
local mine = building.create(r, "mine")
mine.size = 2
u1:add_item("money", 500)
u1.building = mine
u2.building = mine
u1:clear_orders()
u2:clear_orders()
-- Test that Bezahle nicht is working
u1:add_order("Bezahle nicht")
process_orders()
assert_equal(500, u1:get_item("money"))
u1:clear_orders()
-- Test that bug fix 0001976 is working
-- Bezahle nicht is not working
u2:add_order("Bezahle nicht")
process_orders()
assert_equal(0, u1:get_item("money"))
end

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@ -0,0 +1,4 @@
-- new tests 2015-02-13
require 'tests.e2.shiplanding'
require 'tests.e2.e2features'

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@ -1,19 +1,18 @@
require "lunit"
module("tests.rules", package.seeall, lunit.testcase)
module("tests.e2.shiplanding", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.config.parse('{ "races": { "human" : {}}}')
end
function test_landing1()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "insects", "de")
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
@ -31,7 +30,33 @@ function test_landing1()
assert_equal(r.id, u1.region.id) -- the plain case: okay
end
function test_landing_harbour()
function test_landing_harbour_with_help()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "glacier")
local harbour = building.create(r, "harbour")
harbour.size = 25
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u2.building = harbour
u2:clear_orders()
u2:add_order("KONTAKTIERE " .. itoa36(u1.id))
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(r.id, u1.region.id) -- glacier with harbour and help-- okay
end
function test_landing_harbour_without_help()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "glacier")
local harbour = building.create(r, "harbour")
@ -52,7 +77,7 @@ function test_landing_harbour()
u1:add_order("NACH w")
process_orders()
assert_equal(r.id, u1.region.id) -- glacier with harbour -- okay
assert_equal(ocean.id, u1.region.id) -- glacier with harbour and no help-- cannot land
end
function test_landing_harbour_unpaid()
@ -61,13 +86,12 @@ function test_landing_harbour_unpaid()
local harbour = building.create(r, "harbour")
harbour.size = 25
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
local u2 = unit.create(f, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u2:add_item("money", 20)
u1.ship = s
u1:set_skill("sailing", 10)
@ -91,8 +115,7 @@ function test_landing_terrain()
u2:add_item("money", 1000)
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:set_skill("sailing", 10) u1:clear_orders()
u1:add_order("NACH w")
process_orders()
@ -104,7 +127,7 @@ function test_landing_insects()
local r = region.create(0, 0, "glacier")
local harbour = building.create(r, "harbour")
harbour.size = 25
local f = faction.create("noreply@eressea.de", "insects", "de")
local f = faction.create("noreply@eressea.de", "insect", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)

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@ -779,3 +779,27 @@ function test_weightless_silver()
u1:add_item("money", 540)
assert_equal(1000, u1.weight)
end
function test_only_building_owner_can_set_not_paid()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
local mine = building.create(r, "mine")
mine.size = 2
u1:add_item("money", 500)
u1.building = mine
u2.building = mine
u1:clear_orders()
u2:clear_orders()
-- Test that Bezahle nicht is working
u1:add_order("Bezahle nicht")
process_orders()
assert_equal(500, u1:get_item("money"))
u1:clear_orders()
-- Test that bug fix 0001976 is working
-- Bezahle nicht is not working
u2:add_order("Bezahle nicht")
process_orders()
assert_equal(0, u1:get_item("money"))
end

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@ -1,15 +1,10 @@
require "lunit"
module ('tests.eressea.faction', package.seeall, lunit.testcase)
local f
function setup()
conf = [[{
"races": {
"human" : {}
}
}]]
eressea.config.reset()
assert(eressea.config.parse(conf)==0)
f = faction.create("faction@eressea.de", "human", "de")
end

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@ -1,9 +1,9 @@
-- new tests 2014-06-11
require 'tests.pool'
require 'tests.settings'
require 'tests.config'
require 'tests.faction'
require 'tests.locale'
require 'tests.regions'
require 'tests.study'
require 'tests.movement'
require 'tests.pool'
require 'tests.regions'
require 'tests.settings'
require 'tests.study'