Enno Rehling
db9589bed1
luxusgueter raus aus dem code, rein in die CML files
2005-10-30 18:22:28 +00:00
Enno Rehling
eba19999f4
noch mehr funktionen mit new_ prefix aus pool.h bekommen den entfernt.
2005-10-30 15:42:15 +00:00
Enno Rehling
9b7128b660
http://eressea.upb.de/mantis/view.php?id=743
...
Prozentangaben fuer Wuestenstrassen sind verdoppelt.
2005-10-30 15:36:10 +00:00
Enno Rehling
7cfc188e64
bug in pool-parameters (mode and amount mixed up in production code)
2005-10-30 11:55:22 +00:00
Enno Rehling
ada8c3a52d
bugfix: water of life
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initialization of potion text
removing #if 0 code.
2005-10-30 09:51:02 +00:00
Enno Rehling
1113d3d7e9
bugfix luxuries. now possible (though not done) to read them from xml.
2005-10-29 16:28:10 +00:00
Enno Rehling
89e8c622c7
more weapons out of the code.
2005-10-29 16:10:08 +00:00
Enno Rehling
baab10febe
the last of the item_type constants disappear.
2005-10-29 15:03:18 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
...
removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
3eef9447e9
renaming the pool funtions (no need for a new_ prefix anymore)
2005-10-29 12:25:53 +00:00
Enno Rehling
7017f27304
quick changes to remove the old pool functions that use resource_t
2005-10-29 12:08:40 +00:00
Enno Rehling
43e44a083e
bugfix init_oditems: if a resource was later in the list than one that used it, the game would crash
2005-10-29 11:39:34 +00:00
Enno Rehling
91da1f6e89
The quest to remove resource_t from the game continues (finally)
2005-10-29 11:17:21 +00:00
Enno Rehling
adbefd89c5
Fixing order of libraries
2005-10-29 11:10:58 +00:00
Enno Rehling
13efa939c1
ao_daemon, not daemoneye
2005-10-26 20:44:49 +00:00
Enno Rehling
756b65b1ed
functions need to be defined before used by items (before xml)
2005-10-26 20:30:02 +00:00
Enno Rehling
e31215f8f1
removing hardcoded itemtypes that now give warnings.
2005-10-26 20:12:28 +00:00
Enno Rehling
a8480e3865
fixing seeds, one commit at a time
2005-10-26 19:56:28 +00:00
Enno Rehling
e67f9b0892
still fixing the seeds. mapper comes later
2005-10-26 19:47:28 +00:00
Enno Rehling
0e0f37d970
bugfix seed-registrierung
2005-10-26 19:02:45 +00:00
Enno Rehling
b19c4f5cc6
skill fuer spear heisst polearm
2005-10-26 15:15:18 +00:00
Enno Rehling
abcaac8f97
removing seeds and mallornseeds from the source (less warnings, too).
2005-10-25 21:24:15 +00:00
Enno Rehling
ac30257333
removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
...
The tech-tree loading is now smart enough that a resource can depend on another one that isn't loaded yet (it builds a dummy of the resource at first). his can backfire if you then forget to define that resource for real, i'll eventually need error-handling there.
2005-10-25 20:44:18 +00:00
Enno Rehling
688b796aec
- sk_ prefixes von den skillnames entfernt.
2005-10-25 14:51:15 +00:00
Enno Rehling
28f41c3edd
- sk_ prefixes von den skillnames entfernt.
2005-10-25 14:27:24 +00:00
Enno Rehling
a306d0ebc8
bugfix antimagiekristall
2005-10-25 13:17:55 +00:00
Enno Rehling
3c749d4121
ships mentioning terrain-types that don't exist.
2005-10-25 13:11:50 +00:00
Enno Rehling
b6160f32ac
ships mentioning terrain-types that don't exist.
2005-10-25 13:06:59 +00:00
Enno Rehling
193b69b049
new xml data
2005-10-25 13:02:55 +00:00
Enno Rehling
6107e84b54
making the mapper compile
2005-10-25 13:01:55 +00:00
Enno Rehling
19a7624fe8
making the mapper compile
2005-10-25 12:59:23 +00:00
Enno Rehling
70b3e9ad50
autoseed had some unused code there. not sure what it's good for, really.
2005-10-25 12:46:25 +00:00
Enno Rehling
68433ad0d1
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
...
Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
f269ebbf75
listnames, total nutzlose funktion
2005-10-25 09:02:24 +00:00
Enno Rehling
00fab33aaf
nachbesserung zu den letzten 2 commits
2005-10-25 08:45:59 +00:00
Enno Rehling
1b4aa36874
removed old get_/set_change_herb functions, no longer in use
2005-10-25 08:28:00 +00:00
Enno Rehling
dabbeb39a6
noch eine Stelle vergessen
2005-10-24 22:02:39 +00:00
Enno Rehling
f371ca5ef1
NEW_RESOURCEGROWTH define entfernt
2005-10-24 20:19:46 +00:00
Enno Rehling
4ce88dad13
removing the old NEW_RESOURCEGROWTh macro
2005-10-24 20:06:40 +00:00
Enno Rehling
5cc18d1e37
bugfix AMK
2005-10-23 15:11:22 +00:00
Christian Schlittchen
1c7ace7556
WdW-Pyramiden
2005-10-23 11:27:55 +00:00
Enno Rehling
f6cc641d9c
initializing new member variable in equipment
2005-10-23 10:42:26 +00:00
Enno Rehling
570055a493
kompiliert nun
2005-10-23 10:20:55 +00:00
Enno Rehling
4d38380766
removed R_ANTIMAGICCRYSTAL as well.
2005-10-23 10:15:30 +00:00
Enno Rehling
8483c555fc
moving combatspells.c to the spells/ directory
2005-10-23 09:10:41 +00:00
Enno Rehling
1202578ab0
removing unused function (again)
2005-10-23 09:06:12 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
...
New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
b7a8660eef
Fehlende spellinfo nach letzten Änderungen
2005-10-23 08:08:55 +00:00
Enno Rehling
67ba7b7960
removing an unused function
2005-10-22 21:03:29 +00:00