forked from github/server
making the mapper compile
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70b3e9ad50
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19a7624fe8
3 changed files with 21 additions and 21 deletions
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@ -66,7 +66,7 @@ climate(int y)
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}
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#define MAXSEEDSIZE 17
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static char maxseeds[MAXCLIMATES][MAXTERRAINS] =
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static char maxseeds[MAXCLIMATES][8] =
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{
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{0, 1, 3, 3, 0, 3, 3, 4,}, /* Summe muß MAXSEEDSIZE sein */
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{0, 5, 4, 2, 0, 2, 3, 1,},
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@ -155,8 +155,8 @@ block_create(short x1, short y1, int size, char chaotisch, int special, const te
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int c = (int) fringe.data[rand() % fringe.size];
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direction_t d;
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x = (c & 0xFFFF0000) >> 16;
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y = (c & 0xFFFF);
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x = (short)(c >> 16);
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y = (short)(c & 0xFFFF);
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assert(newblock[x][y] == T_OCEAN);
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newblock[x][y] = terrain_create(local_climate);
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vset_erase(&fringe, (void *) c);
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@ -193,7 +193,7 @@ block_create(short x1, short y1, int size, char chaotisch, int special, const te
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for (y = 0; y != BLOCKSIZE; y++) {
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const luxury_type * sale = (rand()%2)?p1:p2;
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r = findregion(x1 + x - BLOCKSIZE/2, y1 + y - BLOCKSIZE/2);
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if (r && r->terrain!=T_OCEAN) continue;
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if (r && !fval(r->terrain, SEA_REGION)) continue;
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if (r==NULL) r = new_region(x1 + x - BLOCKSIZE/2, y1 + y - BLOCKSIZE/2);
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if (chaotisch) fset(r, RF_CHAOTIC);
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if (special == 1) {
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@ -858,7 +858,7 @@ modify_region(region * r)
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case 'T':
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case 'B':
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if (r->terrain != T_OCEAN) {
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if (fval(r->terrain, LAND_REGION)) {
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NeueBurg(r);
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return 1;
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} else
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@ -888,17 +888,16 @@ modify_region(region * r)
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}
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void
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make_new_region(int x, int y)
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make_new_region(short x, short y)
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{
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WINDOW *win;
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int q, z, i;
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region *r;
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const terrain_type * terrain = NULL;
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win = openwin(SX - 10, 10, "< Region erzeugen >");
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x = map_input(win, 2, 1, "X-Koordinate", -999, 999, x);
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y = map_input(win, 2, 2, "Y-Koordinate", -999, 999, y);
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x = (short)map_input(win, 2, 1, "X-Koordinate", -999, 999, x);
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y = (short)map_input(win, 2, 2, "Y-Koordinate", -999, 999, y);
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wmove(win, 3, 2);
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if ((r=findregion(x, y))!=NULL) {
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if (!yes_no(win, "Dort ist schon etwas! Überschreiben?", 'n'))
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@ -928,15 +927,15 @@ make_new_region(int x, int y)
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#define BLOCK_RADIUS 6
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void
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make_ocean_block(int x, int y)
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make_ocean_block(short x, short y)
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{
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int cx, cy;
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short cx, cy;
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region *r;
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for(cx = x - BLOCK_RADIUS; cx < x+BLOCK_RADIUS; cx++) {
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for(cy = y - BLOCK_RADIUS; cy < y+BLOCK_RADIUS; cy++) {
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if(koor_distance(cx, cy, x, y) < BLOCK_RADIUS) {
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if(!findregion(cx, cy)) {
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if (!findregion(cx, cy)) {
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r = new_region(cx, cy);
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terraform(r, T_OCEAN);
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}
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@ -970,7 +969,7 @@ void
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make_new_block(int x, int y)
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{
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WINDOW *win;
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int q, z, i, special = 0;
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int z, special = 0;
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char chaos;
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const terrain_type * terrain = NULL;
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@ -1176,16 +1175,17 @@ settg(region *r)
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}
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boolean
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Create_Island(region *r, int * n, terrain_t t, int x, int y) {
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Create_Island(region *r, int * n, const terrain_type * terrain, int x, int y) {
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terrain_t t = oldterrain(terrain);
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if (!r) return false;
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if (*n == 0) return true;
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if((t == T_MOUNTAIN || t == T_GLACIER) && rand()%100 < 5) {
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terraform(r,T_VOLCANO);
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} else {
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terraform(r,t);
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terraform_region(r, terrain);
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}
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if(r->land) settg(r);
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if (r->land) settg(r);
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(*n)--;
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return false;
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@ -1194,7 +1194,7 @@ Create_Island(region *r, int * n, terrain_t t, int x, int y) {
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void
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create_island(region *r, int n, terrain_t t)
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{
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int sx=r->x, sy=r->y, i, x = 0, y = 0;
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short sx=r->x, sy=r->y, i, x = 0, y = 0;
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direction_t d;
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boolean abbruch=false;
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region *r2;
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@ -1241,7 +1241,7 @@ create_island(region *r, int n, terrain_t t)
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break;
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}
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r2 = findregion(x,y);
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if(r2 && r2->terrain == T_OCEAN ) {
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if (r2 && fval(r2->terrain, SEA_REGION)) {
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r2->msgs = (void *)d;
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push(r2);
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abbruch=Create_Island(r2,&n,choose_terrain(r->terrain),sx,sy);
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@ -953,7 +953,7 @@ movearound(short rx, short ry) {
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} else {
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const terrain_type * terrain = select_terrain(r->terrain);
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for (tag=Tagged; tag; tag=tag->next)
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terraform(tag->r, terrain);
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terraform_region(tag->r, terrain);
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}
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ch = -9;
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modified = 1;
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@ -56,11 +56,11 @@ int modify_region(struct region * r);
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void NeueBurg(struct region * r);
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void NeuesSchiff(struct region * r);
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void create_island(struct region *r, int n, terrain_t t);
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void make_ocean_block(int x, int y);
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void make_ocean_block(short x, short y);
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void make_new_block(int x, int y);
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void moveln(const int x);
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char *my_input(WINDOW * win, int x, int y, const char *text, const char *def);
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void make_new_region(int x, int y);
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void make_new_region(short x, short y);
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int map_input(WINDOW * win, int x, int y, const char *text, int mn, int mx, int pre);
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boolean yes_no(WINDOW * win, const char *text, const char def);
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void warnung(WINDOW * win, const char *text);
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