making the mapper compile

This commit is contained in:
Enno Rehling 2005-10-25 12:59:23 +00:00
parent 70b3e9ad50
commit 19a7624fe8
3 changed files with 21 additions and 21 deletions

View File

@ -66,7 +66,7 @@ climate(int y)
}
#define MAXSEEDSIZE 17
static char maxseeds[MAXCLIMATES][MAXTERRAINS] =
static char maxseeds[MAXCLIMATES][8] =
{
{0, 1, 3, 3, 0, 3, 3, 4,}, /* Summe muß MAXSEEDSIZE sein */
{0, 5, 4, 2, 0, 2, 3, 1,},
@ -155,8 +155,8 @@ block_create(short x1, short y1, int size, char chaotisch, int special, const te
int c = (int) fringe.data[rand() % fringe.size];
direction_t d;
x = (c & 0xFFFF0000) >> 16;
y = (c & 0xFFFF);
x = (short)(c >> 16);
y = (short)(c & 0xFFFF);
assert(newblock[x][y] == T_OCEAN);
newblock[x][y] = terrain_create(local_climate);
vset_erase(&fringe, (void *) c);
@ -193,7 +193,7 @@ block_create(short x1, short y1, int size, char chaotisch, int special, const te
for (y = 0; y != BLOCKSIZE; y++) {
const luxury_type * sale = (rand()%2)?p1:p2;
r = findregion(x1 + x - BLOCKSIZE/2, y1 + y - BLOCKSIZE/2);
if (r && r->terrain!=T_OCEAN) continue;
if (r && !fval(r->terrain, SEA_REGION)) continue;
if (r==NULL) r = new_region(x1 + x - BLOCKSIZE/2, y1 + y - BLOCKSIZE/2);
if (chaotisch) fset(r, RF_CHAOTIC);
if (special == 1) {
@ -858,7 +858,7 @@ modify_region(region * r)
case 'T':
case 'B':
if (r->terrain != T_OCEAN) {
if (fval(r->terrain, LAND_REGION)) {
NeueBurg(r);
return 1;
} else
@ -888,17 +888,16 @@ modify_region(region * r)
}
void
make_new_region(int x, int y)
make_new_region(short x, short y)
{
WINDOW *win;
int q, z, i;
region *r;
const terrain_type * terrain = NULL;
win = openwin(SX - 10, 10, "< Region erzeugen >");
x = map_input(win, 2, 1, "X-Koordinate", -999, 999, x);
y = map_input(win, 2, 2, "Y-Koordinate", -999, 999, y);
x = (short)map_input(win, 2, 1, "X-Koordinate", -999, 999, x);
y = (short)map_input(win, 2, 2, "Y-Koordinate", -999, 999, y);
wmove(win, 3, 2);
if ((r=findregion(x, y))!=NULL) {
if (!yes_no(win, "Dort ist schon etwas! Überschreiben?", 'n'))
@ -928,15 +927,15 @@ make_new_region(int x, int y)
#define BLOCK_RADIUS 6
void
make_ocean_block(int x, int y)
make_ocean_block(short x, short y)
{
int cx, cy;
short cx, cy;
region *r;
for(cx = x - BLOCK_RADIUS; cx < x+BLOCK_RADIUS; cx++) {
for(cy = y - BLOCK_RADIUS; cy < y+BLOCK_RADIUS; cy++) {
if(koor_distance(cx, cy, x, y) < BLOCK_RADIUS) {
if(!findregion(cx, cy)) {
if (!findregion(cx, cy)) {
r = new_region(cx, cy);
terraform(r, T_OCEAN);
}
@ -970,7 +969,7 @@ void
make_new_block(int x, int y)
{
WINDOW *win;
int q, z, i, special = 0;
int z, special = 0;
char chaos;
const terrain_type * terrain = NULL;
@ -1176,16 +1175,17 @@ settg(region *r)
}
boolean
Create_Island(region *r, int * n, terrain_t t, int x, int y) {
Create_Island(region *r, int * n, const terrain_type * terrain, int x, int y) {
terrain_t t = oldterrain(terrain);
if (!r) return false;
if (*n == 0) return true;
if((t == T_MOUNTAIN || t == T_GLACIER) && rand()%100 < 5) {
terraform(r,T_VOLCANO);
} else {
terraform(r,t);
terraform_region(r, terrain);
}
if(r->land) settg(r);
if (r->land) settg(r);
(*n)--;
return false;
@ -1194,7 +1194,7 @@ Create_Island(region *r, int * n, terrain_t t, int x, int y) {
void
create_island(region *r, int n, terrain_t t)
{
int sx=r->x, sy=r->y, i, x = 0, y = 0;
short sx=r->x, sy=r->y, i, x = 0, y = 0;
direction_t d;
boolean abbruch=false;
region *r2;
@ -1241,7 +1241,7 @@ create_island(region *r, int n, terrain_t t)
break;
}
r2 = findregion(x,y);
if(r2 && r2->terrain == T_OCEAN ) {
if (r2 && fval(r2->terrain, SEA_REGION)) {
r2->msgs = (void *)d;
push(r2);
abbruch=Create_Island(r2,&n,choose_terrain(r->terrain),sx,sy);

View File

@ -953,7 +953,7 @@ movearound(short rx, short ry) {
} else {
const terrain_type * terrain = select_terrain(r->terrain);
for (tag=Tagged; tag; tag=tag->next)
terraform(tag->r, terrain);
terraform_region(tag->r, terrain);
}
ch = -9;
modified = 1;

View File

@ -56,11 +56,11 @@ int modify_region(struct region * r);
void NeueBurg(struct region * r);
void NeuesSchiff(struct region * r);
void create_island(struct region *r, int n, terrain_t t);
void make_ocean_block(int x, int y);
void make_ocean_block(short x, short y);
void make_new_block(int x, int y);
void moveln(const int x);
char *my_input(WINDOW * win, int x, int y, const char *text, const char *def);
void make_new_region(int x, int y);
void make_new_region(short x, short y);
int map_input(WINDOW * win, int x, int y, const char *text, int mn, int mx, int pre);
boolean yes_no(WINDOW * win, const char *text, const char def);
void warnung(WINDOW * win, const char *text);