Enno Rehling
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b81e56d306
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CID 22486 Dereference after null check
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2015-11-05 08:32:21 +01:00 |
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Enno Rehling
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42ae086def
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unit is inisde a building also when it was not paid for
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2015-11-02 14:49:48 +01:00 |
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Enno Rehling
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24ff4c301d
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refactor: separate building_is_active from inside_building
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2015-11-02 14:18:50 +01:00 |
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Enno Rehling
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21a2313e2a
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CID 22517: Parse warning (PW.PARAM_SET_BUT_NOT_USED)
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2015-10-30 15:20:06 +01:00 |
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Enno Rehling
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e1eb5098d4
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CID 22554: Improper use of negative value (REVERSE_NEGATIVE)
I believe this was a false positive, but more asserts can never hurt.
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2015-10-30 12:40:48 +01:00 |
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Enno Rehling
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4f25831407
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coverity scan CID 22576: arguments in wrong order
I believe that was a false positive, and will try to aquelch it by naming the arguments better.
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2015-10-29 11:24:01 +01:00 |
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Enno Rehling
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3055f517dc
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move guard implementation into a module (WIP)
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2015-09-12 22:53:54 +02:00 |
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Enno Rehling
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7906cdbcb6
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do not read gamename from XML, read it from JSON only (two mechanisms for the same feature are too many)
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2015-09-12 16:49:18 +02:00 |
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Enno Rehling
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8a95ea0c00
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speeding up produceexp_chance
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2015-09-12 16:41:22 +02:00 |
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Enno Rehling
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9bdc811582
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produceexp uses a json-configurable constant
make get_param_flt return a double, floats are for wimps.
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2015-09-12 16:38:51 +02:00 |
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Enno Rehling
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68c448b3fb
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fix signature of callback
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2015-09-12 16:29:57 +02:00 |
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Enno Rehling
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d1686849e0
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refactoring: move produceexp into unit module, for want of a better one. add a bit of test coverage.
https://bugs.eressea.de/view.php?id=2137 - fix learning-by-doing with less than u->number people.
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2015-09-12 16:25:47 +02:00 |
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Enno Rehling
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cf08cdf3fb
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configuration type-fixes: int to bool where appropriate (possibly incomplete)
rename some rules to make it more obvious that they are flags or other integer values.
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2015-09-11 10:04:08 +02:00 |
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Enno Rehling
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60111282b3
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make findunitr be O(1) instead of O(#r->units)
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2015-09-09 13:29:58 +02:00 |
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Enno Rehling
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de808bf146
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change effskill signature to take a region, change eff_skill to work on a skill * to avoid multiple lookups.
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2015-08-27 16:16:55 +02:00 |
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Enno Rehling
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bc1c3dd712
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move NEWATSROI out of item_modification
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2015-08-26 19:59:11 +02:00 |
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Enno Rehling
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afbc4c816b
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refactoring ship speed, extract total skills of sailors into a function.
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2015-08-07 12:43:18 +02:00 |
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Enno Rehling
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8dc4e93e90
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fix missing units from CR, add a test, partially convert from FILE* to stream
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2015-08-05 14:45:46 +02:00 |
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Enno Rehling
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2288b8fb27
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Merge remote-tracking branch 'upstream/master' into develop
Conflicts:
.travis.yml
s/build
s/cmake-init
s/runtests
src/buildno.h
src/kernel/config.c
src/kernel/save.c
src/kernel/unit.c
src/laws.c
src/move.c
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2015-08-03 19:43:26 +02:00 |
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Enno Rehling
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9938b3fb66
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eliminate update_gbdream completely, make code smaller and simpler.
simplify tests (no need to use create_spell if we don't use it)
increase build no for hotfix.
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2015-08-02 23:16:41 +02:00 |
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Enno Rehling
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d99ffaf1ed
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filter by curse-type before trying to call update_gbdreams.
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2015-08-02 22:45:59 +02:00 |
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Enno Rehling
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a119f7617f
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add some assertions to make sure update_gbdream is not called without a magician
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2015-08-02 21:17:21 +02:00 |
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Enno Rehling
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59745c7ed0
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parentheses to fix operator precedence.
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2015-07-03 16:13:24 +02:00 |
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Enno Rehling
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8e5fc28bfc
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refactoring more of goodies.h into strings.h
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2015-05-18 08:59:38 +02:00 |
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Enno Rehling
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bf5fae2ef5
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Fix visual studio compilation for Solthar's curse changes (float/int conversions, uninitialized variable).
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2015-05-11 23:54:21 -07:00 |
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Steffen Mecke
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d9f8479055
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removed duplication in good/bad dreams code
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2015-05-07 17:54:59 +02:00 |
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Enno Rehling
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88d370a7b8
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fixing sea serpent names
https://bugs.eressea.de/view.php?id=2057
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2015-04-21 12:35:39 +02:00 |
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Enno Rehling
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f06e3371a0
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Bug 2089 again. rename giveitem flag to keepitem, because races should default to not holding on to their stuff.
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2015-04-19 12:49:39 +02:00 |
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Steffen Mecke
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d416a8eef1
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fix NAME FOREIGN UNIT
RENAME FOREIGN UNIT used a somewhat naive approach to check if a
unit still had its generic name. Fixed that.
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2015-02-11 23:10:43 +01:00 |
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Steffen Mecke
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a31898ceb5
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fix bug in generic_name, minor improvements
Amusingly, names::generic_name used u->no instead of u->number to determine
singular or plural.
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2015-02-11 23:10:27 +01:00 |
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Enno Rehling
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83e610ee03
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Fixing bug 1802 again, CR contains no Monster names.
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2015-02-11 07:57:38 +01:00 |
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Enno Rehling
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c54cbfd472
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fix copyright notice
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2015-01-30 22:10:29 +01:00 |
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Enno Rehling
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abca25d1d5
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fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
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2015-01-30 20:37:14 +01:00 |
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Enno Rehling
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798b3d6ad6
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Implement tests for magicpath. They are failing (Bug 2066).
Also move spell and race initialization code from being server-only into game_init, where tests can use it.
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2015-01-12 08:18:41 +01:00 |
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Enno Rehling
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23b8f2bc8a
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call init_locales after parse_json from Lua, downgrade missing string warnings during that to DEBUG (because it's quite common not to have them).
also, these int to bool conversion warnings made a good point, even if I could not reproduce them.
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2015-01-08 20:55:29 +01:00 |
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Enno Rehling
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4e94a95835
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remove dead code, move weight(unit) to unit.c
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2014-12-25 19:40:40 +01:00 |
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Enno Rehling
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c8b9044f78
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rename to gettoken, use more widely, add a basic test.
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2014-12-22 16:28:17 +01:00 |
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Enno Rehling
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c5774e652a
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also prevent monsters from studying unarmed combat if they cannot learn things.
refactor the unit_can_study functionality into a separate function, we are now using it in multiple places.
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2014-12-14 16:17:01 +01:00 |
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Enno Rehling
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2c077c25e8
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space savings: update data files, remove names from NPC units where their name is their race.
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2014-12-09 07:44:26 +01:00 |
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Enno Rehling
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0fead39b41
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added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
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2014-12-09 07:20:36 +01:00 |
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Enno Rehling
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9394c4324e
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units without a name will use their race as a default name.
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2014-12-09 06:45:21 +01:00 |
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Enno Rehling
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b551edbdb3
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refactoring: moving unitname to unit.c.
also removing static-string some cruft from config.c.
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2014-12-09 05:55:16 +01:00 |
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Enno Rehling
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669712f04f
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rename race_ to _race, to follow the style guide.
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2014-12-08 22:06:05 +01:00 |
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Enno Rehling
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3dd3761acd
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prevent an invalid assert when undead heroes are magical
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2014-12-07 11:14:14 +01:00 |
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Enno Rehling
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5b9eb9080f
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refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
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2014-11-11 16:53:56 +01:00 |
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Enno Rehling
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e9084d9678
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when free_gamedata, also unhash all factions. speed up is_monsters().
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2014-11-07 22:58:29 +01:00 |
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Enno Rehling
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59c1c23324
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refactor config.c, move the find* functions into the modules they belong to.
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2014-11-01 18:34:53 +01:00 |
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Enno Rehling
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1af315ebf2
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move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
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2014-11-01 12:57:01 +01:00 |
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Enno Rehling
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81bfb598d0
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refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
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2014-11-01 12:09:56 +01:00 |
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Enno Rehling
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a29e6a7f40
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fix segmentation fault in new assert (units without a faction)
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2014-10-31 22:20:07 +01:00 |
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