forked from github/server
produceexp uses a json-configurable constant
make get_param_flt return a double, floats are for wimps.
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@ -2895,10 +2895,10 @@ static void aftermath(battle * b)
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if (sh && fval(sh, SF_DAMAGED)) {
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int n = b->turn - 2;
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if (n > 0) {
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float dmg =
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double dmg =
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get_param_flt(global.parameters, "rules.ship.damage.battleround",
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0.05F);
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damage_ship(sh, dmg * (float)n);
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damage_ship(sh, dmg * n);
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freset(sh, SF_DAMAGED);
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}
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}
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@ -191,7 +191,7 @@ static void chaos(region * r)
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while (sh) {
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ship *nsh = sh->next;
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float dmg =
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double dmg =
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get_param_flt(global.parameters, "rules.ship.damage.atlantis",
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0.50);
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damage_ship(sh, dmg);
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@ -1123,10 +1123,10 @@ void set_basepath(const char *path)
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g_basedir = path;
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}
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float get_param_flt(const struct param *p, const char *key, float def)
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double get_param_flt(const struct param *p, const char *key, double def)
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{
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const char *str = get_param(p, key);
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return str ? (float)atof(str) : def;
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return str ? atof(str) : def;
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}
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void set_param(struct param **p, const char *key, const char *data)
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@ -284,7 +284,7 @@ extern "C" {
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const char *get_param(const struct param *p, const char *key);
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int get_param_int(const struct param *p, const char *key, int def);
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int check_param(const struct param *p, const char *key, const char *searchvalue);
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float get_param_flt(const struct param *p, const char *key, float def);
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double get_param_flt(const struct param *p, const char *key, double def);
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void free_params(struct param **pp);
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bool ExpensiveMigrants(void);
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@ -1935,7 +1935,7 @@ bool unit_can_study(const unit *u) {
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}
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static double produceexp_chance(void) {
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return global.producexpchance;
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return get_param_flt(global.parameters, "study.from_use", 1.0 / 3);
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}
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void produceexp_ex(struct unit *u, skill_t sk, int n, bool (*learn)(unit *, skill_t, double))
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@ -354,13 +354,13 @@ static CuTest *g_tc;
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static bool cb_learn_one(unit *u, skill_t sk, double chance) {
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CuAssertIntEquals(g_tc, SK_ALCHEMY, sk);
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CuAssertDblEquals(g_tc, global.producexpchance / u->number, chance, 0.01);
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CuAssertDblEquals(g_tc, 0.5 / u->number, chance, 0.01);
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return false;
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}
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static bool cb_learn_two(unit *u, skill_t sk, double chance) {
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CuAssertIntEquals(g_tc, SK_ALCHEMY, sk);
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CuAssertDblEquals(g_tc, 2 * global.producexpchance / u->number, chance, 0.01);
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CuAssertDblEquals(g_tc, 2 * 0.5 / u->number, chance, 0.01);
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return false;
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}
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@ -370,7 +370,7 @@ static void test_produceexp(CuTest *tc) {
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g_tc = tc;
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test_cleanup();
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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global.producexpchance = 1.0;
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set_param(&global.parameters, "study.from_use", "0.5");
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produceexp_ex(u, SK_ALCHEMY, 1, cb_learn_one);
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produceexp_ex(u, SK_ALCHEMY, 2, cb_learn_two);
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test_cleanup();
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@ -2762,14 +2762,14 @@ void sinkships(struct region * r)
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if (fval(r->terrain, SEA_REGION)) {
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if (!enoughsailors(sh, crew_skill(sh))) {
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// ship is at sea, but not enough people to control it
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float dmg = get_param_flt(global.parameters,
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double dmg = get_param_flt(global.parameters,
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"rules.ship.damage.nocrewocean",
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0.30F);
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damage_ship(sh, dmg);
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}
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} else if (!ship_owner(sh)) {
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// any ship lying around without an owner slowly rots
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float dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew", 0.05F);
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double dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew", 0.05F);
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damage_ship(sh, dmg);
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}
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}
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@ -3496,7 +3496,7 @@ static int use_item(unit * u, const item_type * itype, int amount, struct order
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static double heal_factor(const unit * u)
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{
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static float elf_regen = -1;
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static double elf_regen = -1;
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switch (old_race(u_race(u))) {
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case RC_TROLL:
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case RC_DAEMON:
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@ -80,7 +80,7 @@ static void give_peasants(unit *u, const item_type *itype, int reduce) {
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unit_addorder(u, parse_order(buf, u->faction->locale));
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}
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static float monster_attack_chance(void) {
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static double monster_attack_chance(void) {
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return get_param_flt(global.parameters, "rules.monsters.attack_chance", 0.4f);
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}
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@ -704,7 +704,7 @@ static float damage_drift(void)
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{
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static float value = -1.0F;
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if (value < 0) {
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value = get_param_flt(global.parameters, "rules.ship.damage_drift", 0.02F);
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value = (float)get_param_flt(global.parameters, "rules.ship.damage_drift", 0.02F);
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}
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return value;
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}
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@ -1955,7 +1955,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point));
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}
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else {
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float dmg =
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double dmg =
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get_param_flt(global.parameters, "rules.ship.damage.nolanding",
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0.10F);
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ADDMSG(&f->msgs, msg_message("sailnolanding", "ship region", sh,
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@ -746,7 +746,7 @@ static void move_iceberg(region * r)
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for (sh = r->ships; sh; sh = sh->next) {
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/* Meldung an Kapitän */
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float dmg =
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double dmg =
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get_param_flt(global.parameters, "rules.ship.damage.intoiceberg",
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0.10F);
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damage_ship(sh, dmg);
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@ -759,7 +759,7 @@ static void move_iceberg(region * r)
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translist(&rc->buildings, &r->buildings, rc->buildings);
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}
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while (rc->ships) {
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float dmg =
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double dmg =
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get_param_flt(global.parameters, "rules.ship.damage.withiceberg",
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0.10F);
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fset(rc->ships, SF_SELECT);
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@ -893,7 +893,7 @@ static void godcurse(void)
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ship *sh;
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for (sh = r->ships; sh;) {
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ship *shn = sh->next;
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float dmg =
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double dmg =
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get_param_flt(global.parameters, "rules.ship.damage.godcurse",
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0.10F);
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damage_ship(sh, dmg);
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