forked from github/server
coverity scan CID 22576: arguments in wrong order
I believe that was a false positive, and will try to aquelch it by naming the arguments better.
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4384183ab8
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4f25831407
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@ -943,7 +943,7 @@ void move_unit(unit * u, region * r, unit ** ulist)
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/* ist mist, aber wegen nicht skalierender attribute notwendig: */
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#include "alchemy.h"
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void transfermen(unit * u, unit * u2, int n)
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void transfermen(unit * u, unit * dst, int n)
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{
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const attrib *a;
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int hp = u->hp;
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@ -954,22 +954,22 @@ void transfermen(unit * u, unit * u2, int n)
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assert(n > 0);
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/* "hat attackiert"-status wird uebergeben */
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if (u2) {
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if (dst) {
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skill *sv, *sn;
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skill_t sk;
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ship *sh;
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assert(u2->number + n > 0);
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assert(dst->number + n > 0);
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for (sk = 0; sk != MAXSKILLS; ++sk) {
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int weeks, level = 0;
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sv = unit_skill(u, sk);
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sn = unit_skill(u2, sk);
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sn = unit_skill(dst, sk);
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if (sv == NULL && sn == NULL)
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continue;
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if (sn == NULL && u2->number == 0) {
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if (sn == NULL && dst->number == 0) {
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/* new unit, easy to solve */
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level = sv->level;
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weeks = sv->weeks;
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@ -983,12 +983,12 @@ void transfermen(unit * u, unit * u2, int n)
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}
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if (sn && sn->level) {
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dlevel +=
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(sn->level + 1 - sn->weeks / (sn->level + 1.0)) * u2->number;
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level += sn->level * u2->number;
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(sn->level + 1 - sn->weeks / (sn->level + 1.0)) * dst->number;
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level += sn->level * dst->number;
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}
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dlevel = dlevel / (n + u2->number);
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level = level / (n + u2->number);
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dlevel = dlevel / (n + dst->number);
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level = level / (n + dst->number);
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if (level <= dlevel) {
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/* apply the remaining fraction to the number of weeks to go.
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* subtract the according number of weeks, getting closer to the
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@ -1007,15 +1007,15 @@ void transfermen(unit * u, unit * u2, int n)
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}
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if (level) {
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if (sn == NULL)
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sn = add_skill(u2, sk);
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sn = add_skill(dst, sk);
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sn->level = (unsigned char)level;
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sn->weeks = (unsigned char)weeks;
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assert(sn->weeks > 0 && sn->weeks <= sn->level * 2 + 1);
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assert(u2->number != 0 || (sn->level == sv->level
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assert(dst->number != 0 || (sn->level == sv->level
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&& sn->weeks == sv->weeks));
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}
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else if (sn) {
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remove_skill(u2, sk);
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remove_skill(dst, sk);
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sn = NULL;
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}
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}
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@ -1023,32 +1023,32 @@ void transfermen(unit * u, unit * u2, int n)
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while (a && a->type == &at_effect) {
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effect_data *olde = (effect_data *)a->data.v;
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if (olde->value)
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change_effect(u2, olde->type, olde->value);
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change_effect(dst, olde->type, olde->value);
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a = a->next;
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}
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sh = leftship(u);
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if (sh != NULL)
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set_leftship(u2, sh);
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u2->flags |=
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set_leftship(dst, sh);
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dst->flags |=
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u->flags & (UFL_LONGACTION | UFL_NOTMOVING | UFL_HUNGER | UFL_MOVED |
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UFL_ENTER);
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if (u->attribs) {
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transfer_curse(u, u2, n);
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transfer_curse(u, dst, n);
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}
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}
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scale_number(u, u->number - n);
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if (u2) {
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set_number(u2, u2->number + n);
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if (dst) {
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set_number(dst, dst->number + n);
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hp -= u->hp;
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u2->hp += hp;
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dst->hp += hp;
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/* TODO: Das ist schnarchlahm! und gehoert nicht hierhin */
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a = a_find(u2->attribs, &at_effect);
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a = a_find(dst->attribs, &at_effect);
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while (a && a->type == &at_effect) {
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attrib *an = a->next;
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effect_data *olde = (effect_data *)a->data.v;
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int e = get_effect(u, olde->type);
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if (e != 0)
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change_effect(u2, olde->type, -e);
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change_effect(dst, olde->type, -e);
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a = an;
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}
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}
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@ -167,7 +167,7 @@ extern "C" {
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void set_level(struct unit *u, skill_t id, int level);
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int get_level(const struct unit *u, skill_t id);
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extern void transfermen(struct unit *u, struct unit *u2, int n);
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extern void transfermen(struct unit *src, struct unit *dst, int n);
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int eff_skill(const struct unit *u, const struct skill *sv, const struct region *r);
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int effskill_study(const struct unit *u, skill_t sk, const struct region *r);
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