server/scripts/tests/e3/rules.lua

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require "lunit"
module("tests.e3.e3features", package.seeall, lunit.testcase)
local settings
local function set_rule(key, value)
if value==nil then
eressea.settings.set(key, settings[key])
else
settings[key] = settings[key] or eressea.settings.get(key)
eressea.settings.set(key, value)
end
end
function setup()
eressea.game.reset()
settings = {}
set_rule("rules.move.owner_leave", "1")
set_rule("rules.food.flags", "4")
set_rule("rules.ship.drifting", "0")
set_rule("rules.ship.storms", "0")
end
function teardown()
set_rule("rules.move.owner_leave")
set_rule("rules.food.flags")
set_rule("rules.ship.drifting")
set_rule("rules.ship.storms")
end
function disable_test_bug_1738_build_castle_e3()
local r = region.create(0, 0, "plain")
local f = faction.create("bug_1738@eressea.de", "human", "de")
local c = building.create(r, "castle")
c.size = 228
local u1 = unit.create(f, r, 1)
u1:set_skill("building", 5)
u1:add_item("stone", 10000)
local u2 = unit.create(f, r, 32)
u2:set_skill("building", 3)
u2:add_item("stone", 10000)
u1:clear_orders()
u1:add_order("MACHE BURG " .. itoa36(c.id))
-- castle now has size 229.
u2:clear_orders()
u2:add_order("MACHE BURG " .. itoa36(c.id))
-- 32 * 3 makes 96 skill points.
-- from size 229 to size 250 needs 21 * 3 = 63 points, rest 33.
-- 33/4 makes 8 points, resulting size is 258.
process_orders()
-- resulting size should be 250 because unit 2
-- does not have the needed minimum skill.
assert_equal(c.size, 250)
end
function disable_test_alliance()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", u1.number * 100)
local f2 = faction.create("info@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", u2.number * 100)
assert(f1.alliance==nil)
assert(f2.alliance==nil)
u1:clear_orders()
u2:clear_orders()
u1:add_order("ALLIANZ NEU pink")
u1:add_order("ALLIANZ EINLADEN " .. itoa36(f2.id))
u2:add_order("ALLIANZ BEITRETEN pink")
process_orders()
assert(f1.alliance~=nil)
assert(f2.alliance~=nil)
assert(f2.alliance==f1.alliance)
u1:clear_orders()
u2:clear_orders()
u1:add_order("ALLIANZ KOMMANDO " .. itoa36(f2.id))
process_orders()
assert(f1.alliance~=nil)
assert(f2.alliance~=nil)
assert(f2.alliance==f1.alliance)
for f in f1.alliance.factions do
assert_true(f.id==f1.id or f.id==f2.id)
end
u1:clear_orders()
u2:clear_orders()
u2:add_order("ALLIANZ AUSSTOSSEN " .. itoa36(f1.id))
process_orders()
assert(f1.alliance==nil)
assert(f2.alliance~=nil)
u1:clear_orders()
u2:clear_orders()
u2:add_order("ALLIANZ NEU zing")
u1:add_order("ALLIANZ BEITRETEN zing") -- no invite!
process_orders()
assert(f1.alliance==nil)
assert(f2.alliance~=nil)
u1:clear_orders()
u2:clear_orders()
u1:add_order("ALLIANZ NEU zack")
u1:add_order("ALLIANZ EINLADEN " .. itoa36(f2.id))
u2:add_order("ALLIANZ BEITRETEN zack")
process_orders()
assert(f1.alliance==f2.alliance)
assert(f2.alliance~=nil)
end
function test_no_stealth()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:set_skill("stealth", 1)
assert_equal(-1, u:get_skill("stealth"))
u:clear_orders()
u:add_order("LERNEN TARNUNG")
process_orders()
assert_equal(-1, u:get_skill("stealth"))
end
function test_no_teach()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u1:clear_orders()
u2:clear_orders()
u1:set_skill("riding", 3)
u2:add_order("LERNE Reiten")
u1:add_order("LEHRE " .. itoa36(u2.id))
process_orders()
-- TODO: assert something (reflecting skills sucks!)
end
function test_seecast()
local r = region.create(0,0, "plain")
for i = 1,10 do
-- this prevents storms (only high seas have storms)
region.create(i, 1, "plain")
end
for i = 1,10 do
region.create(i, 0, "ocean")
end
local f = faction.create("noreply@eressea.de", "human", "de")
local s1 = ship.create(r, "cutter")
local u1 = unit.create(f, r, 2)
u1:set_skill("sailing", 3)
u1:add_item("money", 1000)
u1.ship = s1
local u2 = unit.create(f, r, 1)
u2.race = "elf"
u2:set_skill("magic", 6)
u2.magic = "gwyrrd"
u2.aura = 60
u2.ship = s1
u2:add_spell("stormwinds")
update_owners()
u2:clear_orders()
u2:add_order("Zaubere stufe 2 'Beschwoere einen Sturmelementar' " .. itoa36(s1.id))
u1:clear_orders()
u1:add_order("NACH O O O O")
process_orders()
assert_equal(4, u2.region.x)
u2:clear_orders()
u2:add_order("Zaubere stufe 2 'Beschwoere einen Sturmelementar' " .. itoa36(s1.id))
u1:clear_orders()
u1:add_order("NACH O O O O")
process_orders()
assert_equal(8, u2.region.x)
end
function test_fishing()
eressea.settings.set("rules.food.flags", "0")
local r = region.create(0,0, "ocean")
local r2 = region.create(1,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local s1 = ship.create(r, "cutter")
local u1 = unit.create(f, r, 3)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:add_item("money", 100)
u1:clear_orders()
u1:add_order("NACH O")
update_owners()
process_orders()
assert_equal(r2, u1.region)
assert_equal(90, u1:get_item("money"))
u1:clear_orders()
u1:add_order("NACH W")
process_orders()
assert_equal(r, u1.region)
assert_equal(60, u1:get_item("money"))
end
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "goblin", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "cutter")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:add_item("sword", 55)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "cutter")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u3 has goblins, they weigh 40% less
local s3 = ship.create(r, "cutter")
local u3 = unit.create(f2, r, 8)
u3.ship = s3
u3:set_skill("sailing", 10)
u3:add_item("sword", 55)
u3:clear_orders()
u3:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "cutter")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 56)
u4:clear_orders()
u4:add_order("NACH O O")
update_owners()
process_orders()
if r2~=u1.region then
print(get_turn(), u1, u1.faction)
end
assert_equal(r2, u1.region)
assert_not_equal(r2.id, u2.region.id)
if r2~=u3.region then
print(get_turn(), u3, u3.faction)
end
assert_equal(r2, u3.region)
assert_not_equal(r2.id, u4.region.id)
end
function test_owners()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
local u3 = unit.create(f2, r, 1)
local b3 = building.create(r, "castle")
b3.size = 2
u3.building = b3
local b1 = building.create(r, "castle")
b1.size = 1
u1.building = b1
local b2 = building.create(r, "castle")
b2.size = 2
u2.building = b2
update_owners()
assert(r.owner==u3.faction)
b1.size=3
b2.size=3
update_owners()
assert(r.owner==u2.faction)
b1.size=4
update_owners()
assert(r.owner==u1.faction)
end
function test_taxes()
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 1000)
r:set_resource("money", 5000)
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_order("LERNE Holzfaellen") -- do not work
local b = building.create(r, "watch")
b.size = 10
u.building = b
update_owners()
assert_equal(1, r.morale)
process_orders()
assert_equal(1, r.morale)
assert_equal(25, u:get_item("money"))
end
function test_region_owner_cannot_leave_castle()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
f.id = 42
local b1 = building.create(r, "castle")
b1.size = 10
local b2 = building.create(r, "lighthouse")
b2.size = 10
local u = unit.create(f, r, 1)
u.building = b1
u:add_item("money", u.number * 100)
u:clear_orders()
u:add_order("BETRETE BURG " .. itoa36(b2.id))
process_orders()
assert_equal(b1, u.building, "region owner has left the building") -- region owners may not leave
end
function reset_items(u)
for i in u.items do
u:add_item(i, u:get_item(i))
end
u:add_item("money", u.number * 10000)
end
function market_fixture()
local herb_multi = 500 -- from rc_herb_trade()
local r
local herbnames = { 'h0', 'h1', 'h2', 'h3', 'h4', 'h5' }
local herbtable = {}
for _, name in pairs(herbnames) do
herbtable[name] = name
end
local luxurynames = { 'balm', 'jewel', 'myrrh', 'oil', 'silk', 'incense' } -- no spice in E3
local luxurytable = {}
for _, name in pairs(luxurynames) do
luxurytable[name] = name
end
for x = -1, 1 do for y = -1, 1 do
r = region.create(x, y, "plain")
r:set_resource("peasant", 1)
end end
r = get_region(0, 0)
local b = building.create(r, "market")
b.size = 10
b.working = true
local f = faction.create("market1@eressea.de", "human", "de")
f.id = 42
local u = unit.create(f, r, 1)
u.building = b
r.herb = herbnames[6]
r.luxury = luxurynames[6]
r:set_resource("peasant", herb_multi * 9 + 50) -- 10 herbs per region
for i = 0, 4 do
local rn = r:next(i)
rn.name = luxurynames[i+1]
rn.herb = herbnames[i+1]
rn.luxury = luxurynames[i+1]
rn:set_resource("peasant", herb_multi * 9 + 50) -- 10 herbs per region
unit.create(f, rn, 1)
end
reset_items(u)
return r, u, b, herbnames, luxurynames, herbtable, luxurytable
end
local function test_items(u, names, amount)
local len = 0
for i in u.items do
if names[i] ~= nil then
len = len + 1
end
end
if amount > 0 then
assert_not_equal(0, len, "trader did not get any items")
else
assert_equal(0, len, "trader should not have items")
end
for _, name in pairs(names) do
local n = u:get_item(name)
if n>0 then
if amount == 0 then
assert_equal(0, n, 'trader should have no ' .. name)
else
assert_equal(amount, n, 'trader has ' .. n .. ' instead of ' .. amount .. ' ' .. name)
end
end
end
end
function test_market_regions()
-- if i am the only trader around, i should be getting all the herbs from all 7 regions
local r, u, b, herbnames, luxurynames, herbtable, luxurytable = market_fixture()
eressea.process.markets()
test_items(u, herbtable, 10)
test_items(u, luxurytable, 5)
end
function test_multiple_markets()
local r, u1, b, herbnames, luxurynames, herbtable, luxurytable = market_fixture()
local r2 = get_region(1,0)
local f = faction.create("multim@eressea.de", "human", "de")
local u2 = unit.create(f, r2, 1)
local b2 = building.create(r2, "market")
b2.size = 10
b2.working = true
reset_items(u2)
u2.building = b2
eressea.process.markets()
for _, i in pairs(luxurytable) do
assert_equal(5, u1:get_item(i)+u2:get_item(i), "not enough " .. i )
end
for _, i in pairs(herbtable) do
assert_equal(10, u1:get_item(i)+u2:get_item(i), "not enough " .. i )
end
assert_equal(5, u1:get_item('silk')) -- uncontested
end
function test_market()
local r = region.create(0, 0, "plain")
local f1 = faction.create("market2@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local b = building.create(r, "market")
eressea.settings.set("rules.peasants.growth", "0")
b.size = 10
u1.building = b
u1:add_item("money", 10000)
r.herb = "h0"
r.luxury = "balm"
r:set_resource("peasant", 1050)
process_orders()
assert_equal(3, u1:get_item("h0"))
assert_equal(2, u1:get_item("balm"))
local function reset_items()
for i in u1.items do
u1:add_item(i, -1 * u1:get_item(i))
end
u1:add_item("money", u1.number * 10000)
-- eressea.game.reset()
f1.lastturn=get_turn()
assert_not_equal(nil, factions())
local idx = 0
for f in factions() do
assert_equal(1,1,"fac".. f.email)
idx = idx + 1
end
assert_not_equal(0, idx)
end
reset_items()
b.size = 1
eressea.process.markets()
assert_equal(0, u1:get_item("h0"))
b.size = 10
reset_items()
r:set_resource("peasant", 2100)
eressea.process.markets()
assert_equal(5, u1:get_item("h0"))
assert_equal(3, u1:get_item("balm"))
reset_items()
r:set_resource("peasant", 1049)
eressea.process.markets()
assert_equal(2, u1:get_item("h0"))
assert_equal(1, u1:get_item("balm"))
reset_items()
r:set_resource("peasant", 550)
eressea.process.markets()
assert_equal(2, u1:get_item("h0"))
assert_equal(1, u1:get_item("balm"))
reset_items()
r:set_resource("peasant", 549)
eressea.process.markets()
assert_equal(1, u1:get_item("h0"))
assert_equal(1, u1:get_item("balm"))
reset_items()
r:set_resource("peasant", 50)
eressea.process.markets()
assert_equal(1, u1:get_item("h0"))
assert_equal(1, u1:get_item("balm"))
reset_items()
r:set_resource("peasant", 49)
eressea.process.markets()
assert_equal(0, u1:get_item("h0"))
r:set_resource("peasant", 1050)
reset_items()
u1:add_item("money", -1 * u1:get_item("money"))
assert_equal(0, u1:get_item("money"))
process_orders() -- process_orders to update maintenance
assert_equal(0, u1:get_item("h0"))
process_orders()
eressea.settings.set("rules.peasants.growth", "1")
end
function test_market_gives_items()
local r
for x = -1, 1 do for y = -1, 1 do
r = region.create(x, y, "plain")
r:set_resource("peasant", 5000)
end end
r = get_region(0, 0)
local b = building.create(r, "market")
b.size = 10
local f = faction.create("market0@eressea.de", "human", "de")
f.id = 42
local u = unit.create(f, r, 1)
u.building = b
u:add_item("money", u.number * 10000)
for i = 0, 5 do
local rn = r:next(i)
end
process_orders()
local len = 0
for i in u.items do
len = len + 1
end
assert(len>1)
end
function test_spells()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u.race = "elf"
u:clear_orders()
u:add_item("money", 10000)
u:set_skill("magic", 5)
u:add_order("LERNE MAGIE Illaun")
process_orders()
local sp
local nums = 0
if f.spells~=nil then
for sp in f.spells do
nums = nums + 1
end
assert(nums>0)
for sp in u.spells do
nums = nums - 1
end
assert(nums==0)
elseif u.spells~=nil then
for sp in u.spells do
nums = nums + 1
end
assert(nums>0)
end
end
function test_canoe_passes_through_land()
local f = faction.create("noreply@eressea.de", "human", "de")
local src = region.create(0, 0, "ocean")
local land = region.create(1, 0, "plain")
region.create(2, 0, "ocean")
local dst = region.create(3, 0, "ocean")
local sh = ship.create(src, "canoe")
local u1 = unit.create(f, src, 1)
local u2 = unit.create(f, src, 1)
u1.ship = sh
u2.ship = sh
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O O")
process_orders()
assert_equal(land, u2.region, "canoe did not stop at coast")
process_orders()
assert_equal(dst, sh.region, "canoe could not leave coast")
assert_equal(dst, u1.region, "canoe could not leave coast")
assert_equal(dst, u2.region, "canoe could not leave coast")
end
function test_give_50_percent_of_money()
local r = region.create(0, 0, "plain")
local u1 = unit.create(faction.create("noreply@eressea.de", "human", "de"), r, 1)
local u2 = unit.create(faction.create("noreply@eressea.de", "orc", "de"), r, 1)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
local m1, m2 = u1:get_item("money"), u2:get_item("money")
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
u2:clear_orders()
u2:add_order("LERNEN Hiebwaffen")
process_orders()
assert_equal(m1, u1:get_item("money"))
assert_equal(m2, u2:get_item("money"))
m1, m2 = u1:get_item("money"), u2:get_item("money")
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
u2:clear_orders()
u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
u2:add_item("horse", 100)
u2:add_order("GIB 0 ALLES PFERD")
local h = r:get_resource("horse")
process_orders()
assert_true(r:get_resource("horse")>=h+100)
assert_equal(m1-221, u1:get_item("money"))
assert_equal(m2+110, u2:get_item("money"))
end
function test_give_100_percent_of_items()
r = region.create(0, 0, "plain")
local u1 = unit.create(faction.create("noreply@eressea.de", "human", "de"), r, 1)
local u2 = unit.create(faction.create("noreply@eressea.de", "orc", "de"), r, 1)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u1:add_item("log", 500)
local m1, m2 = u1:get_item("log"), u2:get_item("log")
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Holz")
u2:clear_orders()
u2:add_order("LERNEN Hiebwaffen")
u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
process_orders()
assert_equal(m1-332, u1:get_item("log"))
assert_equal(m2+332, u2:get_item("log"))
end
function test_cannot_give_person()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
process_orders()
assert_equal(10, u2.number)
assert_equal(10, u1.number)
end
function test_cannot_give_unit()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " EINHEIT")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
process_orders()
assert_not_equal(u2.faction.id, u1.faction.id)
end
function test_guard_by_owners()
-- http://bugs.eressea.de/view.php?id=1756
local r = region.create(0,0, "mountain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
f1.age=20
local f2 = faction.create("noreply@eressea.de", "human", "de")
f2.age=20
local u1 = unit.create(f1, r, 1)
local b = building.create(r, "castle")
b.size = 10
u1.building = b
u1:add_item("money", 100)
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 100)
u2:set_skill("mining", 3)
u2:clear_orders()
u2:add_order("MACHEN EISEN")
process_orders()
local iron = u2:get_item("iron")
process_orders()
assert_equal(iron, u2:get_item("iron"))
end
local function setup_packice(x, onfoot)
local f = faction.create("noreply@eressea.de", "human", "de")
local plain = region.create(0,0, "plain")
local ice = region.create(1,0, "packice")
local ocean = region.create(2,0, "ocean")
local u = unit.create(f, get_region(x, 0), 2)
if not onfoot then
local s = ship.create(u.region, "cutter")
u:set_skill("sailing", 3)
u.ship = s
end
u:add_item("money", 400)
return u
end
function test_no_sailing_through_packice()
local u = setup_packice(0)
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(0, u.region.x)
end
function test_can_sail_from_packice_to_ocean()
local u = setup_packice(1)
u:clear_orders()
u:add_order("NACH W")
process_orders()
assert_equal(1, u.region.x)
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_equal(2, u.region.x)
end
function test_can_sail_into_packice()
local u = setup_packice(2)
u:clear_orders()
u:add_order("NACH W W")
process_orders()
assert_equal(1, u.region.x)
end
function test_can_walk_into_packice()
local u = setup_packice(0, true)
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_equal(1, u.region.x)
end
function test_cannot_walk_into_ocean()
local u = setup_packice(1, true)
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_equal(1, u.region.x)
end
function test_p2()
local f = faction.create("noreply@eressea.de", "human", "de")
local r = region.create(0, 0, "plain")
local u = unit.create(f, r, 1)
r:set_resource("tree", 0)
u:clear_orders()
u:add_order("BENUTZE 'Wasser des Lebens'")
u:add_item("p2", 1)
u:add_item("log", 10)
u:add_item("mallorn", 10)
process_orders()
assert_equal(5, r:get_resource("tree"))
assert_equal(0, u:get_item("p2"))
assert_equal(15, u:get_item("log") + u:get_item("mallorn"))
end
function test_p2_move()
-- http://bugs.eressea.de/view.php?id=1855
local f = faction.create("noreply@eressea.de", "human", "de")
local r = region.create(0, 0, "plain")
region.create(1, 0, "plain")
local u = unit.create(f, r, 1)
r:set_resource("tree", 0)
u:clear_orders()
u:add_order("BENUTZE 'Wasser des Lebens'")
u:add_order("NACH OST")
u:add_item("horse", 1)
u:add_item("p2", 1)
u:add_item("log", 1)
u:add_item("mallorn", 1)
process_orders()
assert_equal(1, u.region.x)
assert_equal(1, r:get_resource("tree"))
end
function test_golem_use_four_iron()
local r0 = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "halfling", "de")
local u1 = unit.create(f1, r0, 3)
u1.race = "irongolem"
u1:set_skill("weaponsmithing", 1)
u1:set_skill("armorer", 1)
u1:clear_orders()
u1:add_order("Mache 4 Turmschild")
process_orders()
assert_equal(2, u1.number)
assert_equal(4, u1:get_item("towershield"))
end
2015-03-07 13:56:31 +01:00
function test_silver_weight_stops_movement()
local r1 = region.create(1, 1, "plain")
local r2 = region.create(2, 1, "plain")
region.create(3, 1, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
u1:clear_orders()
u1:add_order("NACH OST")
u1:add_item("money", 540)
assert_equal(1540, u1.weight)
process_orders()
assert_equal(r2, u1.region)
u1:add_item("money", 1)
process_orders()
assert_equal(r2, u1.region)
end
2015-03-07 13:56:31 +01:00
function test_silver_weight_stops_ship()
local r1 = region.create(1, 1, "ocean")
local r2 = region.create(2, 1, "ocean")
region.create(3, 1, "ocean")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
u1:set_skill("sailing", 3)
local s1 = ship.create(r1, "canoe")
u1.ship = s1
u1:clear_orders()
u1:add_order("NACH OST")
u1:add_item("money", 2000)
process_orders()
assert_equal(r2, u1.region)
u1:add_item("money", 1)
process_orders()
assert_equal(r2, u1.region)
end
function test_building_owner_can_enter_ship()
local r1 = region.create(1, 2, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local b1 = building.create(r1, "castle")
b1.size = 10
local s1 = ship.create(r1, "cutter")
local u1 = unit.create(f1, r1, 10)
u1.building = b1
u1:add_item("money", u1.number * 100)
u1:clear_orders()
u1:add_order("VERLASSEN")
u1:add_order("BETRETE SCHIFF " .. itoa36(s1.id))
local u2 = unit.create(f1, r1, 10)
u2.ship = s1
u2:add_item("money", u1.number * 100)
u2:clear_orders()
process_orders()
assert_equal(s1, u1.ship)
assert_equal(null, u1.building, "owner of the building can not go into a ship")
end
function test_only_building_owner_can_set_not_paid()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
local mine = building.create(r, "mine")
mine.size = 2
u1:add_item("money", 500)
u1.building = mine
u2.building = mine
u1:clear_orders()
u2:clear_orders()
-- Test that Bezahle nicht is working
u1:add_order("Bezahle nicht")
process_orders()
assert_equal(500, u1:get_item("money"))
u1:clear_orders()
-- Test that bug fix 0001976 is working
-- Bezahle nicht is not working
u2:add_order("Bezahle nicht")
process_orders()
assert_equal(0, u1:get_item("money"))
end
function test_spyreport_message()
local r1 = region.create(1, 2, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
local u2 = unit.create(f1, r1, 1)
msg = message.create("spyreport")
msg:set_unit("spy", u1)
msg:set_unit("target", u2)
msg:set_string("status", "hodor")
assert_not_equal("", msg:render("de"))
assert_not_equal("", msg:render("en"))
end
function test_volcanooutbreak_message()
local r1 = region.create(1, 0, "plain")
local r2 = region.create(1, 1, "plain")
msg = message.create("volcanooutbreak")
msg:set_region("regionn", r1)
msg:set_region("regionv", r2)
assert_not_equal("", msg:render("de"))
assert_not_equal("", msg:render("en"))
end
function test_bug2083()
local herb_multi = 500 -- from rc_herb_trade()
local r = region.create(0,0,"plain")
r:set_resource("peasant", 2000)
r.luxury = "balm"
local f = faction.create("2083@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:set_skill("building", 8)
u:add_item("stone", 100)
u:add_item("log", 100)
u:add_item("iron", 100)
u:add_item("money", 10000)
u:clear_orders()
u:add_order("MACHE Markt")
process_orders()
-- this is a bit weird, but the bug was caused by market code
-- being called in two places. We want to make sure this doesn't happen
for k, v in pairs(rules) do
set_key("xm09", true)
if 'table' == type(v) then
cb = v['update']
if 'function' == type(cb) then
cb()
end
end
end
assert_equal(0, u:get_item("balm"))
end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end