Commit graph

35 commits

Author SHA1 Message Date
Enno Rehling
cc227fb707 merge monster.c and monsters.c
move RCF_DESERT handling to monsters.c
2016-12-23 18:05:38 +01:00
Enno Rehling
ec4060cb9a fix curse-vigour calculation math.
also fix a ton of small other niggles from pvs-studio.
2016-11-20 19:08:39 +01:00
Enno Rehling
303eb86399 factionid and curseid are also boring. 2016-11-17 21:29:15 +01:00
Enno Rehling
11b122048b reduce dependency on save.h
moving a_write* functions to attrib.h, which was most of the reason everyone and their mom include save.h
2016-11-13 19:40:38 +01:00
Enno Rehling
29d072a186 remove the old ORCIFICATION code. 2016-11-13 17:13:59 +01:00
Enno Rehling
03d90c5680 remove BOM from UTF-8 files, replace Umlauts 2016-11-01 17:25:52 +01:00
Enno Rehling
781ae306b4 introduced a bug when refactoring 2016-09-09 17:42:00 +02:00
Enno Rehling
b56d1220b7 make the summary test pass without a leak 2016-09-09 17:40:36 +02:00
Enno Rehling
a62a14956f quickly fix summary test when there is no calendar defined 2016-09-09 17:29:17 +02:00
Enno Rehling
5864651b28 WIP: add a simple test for summary, add a simple dtor for them (it is still leaking stuff). 2016-09-09 17:20:09 +02:00
Enno Rehling
5535beed61 Merge branch 'master' into develop
Conflicts:
	src/buildno.h
	src/kernel/save.c
2016-05-29 11:13:19 +02:00
Enno Rehling
72d9f8adf0 For NMR purposes, count cursed factions like NPCs (i.e. not).
fix warnings in log tests
log whitespace cleanup
2016-05-29 10:58:49 +02:00
Enno Rehling
8a3bb35987 eliminate global log_flags, revert the mode arguments for fopen.
turns out that text is default, and windows hates it if I open a binary file without 'b'
standardize on using join_path to create filenames
(use backslash on windows, even though fopen doesn't seem to care).
2016-02-05 23:10:05 +01:00
Enno Rehling
b4389c91fe fix compilation (what was I thinking?), remove uses of f.alive where they should not be needed. 2016-01-11 11:54:45 +01:00
Enno Rehling
3cd47bb8fa CID 22503 Negative array index write
github issue #387
I was pretty sure I had submitted this before. What is going on?
2015-11-11 15:48:09 +01:00
Enno Rehling
6ebfd33478 coverity scan CID 22503: negative array index write 2015-10-29 09:24:58 +01:00
Enno Rehling
09efd9c2a9 fix anything that uses the calendar module. opps. 2015-09-12 12:54:49 +02:00
Enno Rehling
de808bf146 change effskill signature to take a region, change eff_skill to work on a skill * to avoid multiple lookups. 2015-08-27 16:16:55 +02:00
Enno Rehling
e25d3c8ed1 Fix a bug reporting DETROY messages to the correct unit.
Add missing not-null assertions before accessing function parameters.
Eliminate all of the PVS-Studio warnings.
2015-07-07 00:49:12 +02:00
Enno Rehling
05ec74f9ec annotate with finds from PVS Studio trial static analysis 2015-07-06 21:31:27 +02:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
0fead39b41 added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
2014-12-09 07:20:36 +01:00
Enno Rehling
5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
4c00777553 make race::_name a string, not an array of strings. add a test for rc_name. 2014-08-24 23:58:29 +02:00
Enno Rehling
3c2ae7ca93 preview script and logging cleanup
1. all log messages will be terminated with \n, whether the user provided
	it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
2bec7e2bbe save game id in the data file, not name of XML file 2014-07-23 11:54:51 +02:00
Enno Rehling
c3dfbdea18 eliminate new_race array in favor of a function (TODO: make it fast) 2014-06-29 18:10:02 -07:00
Enno Rehling
d581737744 optimization: caching resource types in get_resourcetype.
eliminate some it_find calls.
eliminate static variables, they make testing hard.
2014-06-24 07:42:45 -07:00
Enno Rehling
73da14e305 getting rid of the olditemtypes[] array
reduce use of statics
reduce use of item_t enum
2014-06-23 07:28:10 -07:00
Enno Rehling
bff25f3c51 move skill_t into a separate file, give it unit tests.
name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
7038b021de fix counting of units, making it slower but more correct 2014-05-24 20:25:06 -07:00
Enno Rehling
1a7d892a96 use cmake for autoconf, slim down platform.h 2014-03-15 19:29:11 +01:00
Enno Rehling
528dd4b81f remove latin1 characters from some files
experimenting with .gitattributes some more
2014-03-06 19:12:12 -08:00
Enno Rehling
03c247c788 I am killing the core/ directory.
Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00
Renamed from core/src/gamecode/summary.c (Browse further)