forked from github/server
For NMR purposes, count cursed factions like NPCs (i.e. not).
fix warnings in log tests log whitespace cleanup
This commit is contained in:
parent
2282bdf3d1
commit
72d9f8adf0
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 12
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#define VERSION_BUILD 13
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@ -230,7 +230,7 @@ static faction *factionorders(void)
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const char *pass = gettoken(token, sizeof(token));
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if (!checkpasswd(f, (const char *)pass)) {
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log_debug("Invalid password for faction %s\n", itoa36(fid));
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log_debug("Invalid password for faction %s", itoa36(fid));
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ADDMSG(&f->msgs, msg_message("wrongpasswd", "faction password",
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f->no, pass));
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return 0;
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@ -244,7 +244,7 @@ static faction *factionorders(void)
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}
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else {
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log_debug("orders for invalid faction %s\n", itoa36(fid));
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log_debug("orders for invalid faction %s", itoa36(fid));
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}
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return f;
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}
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@ -403,14 +403,14 @@ void read_items(struct storage *store, item ** ilist)
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itype = it_find(ibuf);
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READ_INT(store, &i);
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if (i <= 0) {
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log_error("data contains an entry with %d %s\n", i, resourcename(itype->rtype, NMF_PLURAL));
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log_error("data contains an entry with %d %s", i, resourcename(itype->rtype, NMF_PLURAL));
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}
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else {
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if (itype && itype->rtype) {
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i_change(ilist, itype, i);
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}
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else {
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log_error("data contains unknown item type %s.\n", ibuf);
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log_error("data contains unknown item type %s.", ibuf);
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}
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assert(itype && itype->rtype);
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}
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@ -488,7 +488,7 @@ static int resolve_owner(variant id, void *address)
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if (id.i != 0) {
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f = findfaction(id.i);
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if (f == NULL) {
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log_error("region has an invalid owner (%s)\n", itoa36(id.i));
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log_error("region has an invalid owner (%s)", itoa36(id.i));
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}
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}
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owner->owner = f;
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@ -594,13 +594,13 @@ unit *read_unit(struct gamedata *data)
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READ_INT(data->store, &n);
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if (n <= 0) {
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log_error("data contains invalid unit %d.\n", n);
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log_error("data contains invalid unit %d.", n);
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assert(n > 0);
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return 0;
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}
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u = findunit(n);
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if (u) {
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log_error("reading unit %s that already exists.\n", unitname(u));
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log_error("reading unit %s that already exists.", unitname(u));
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while (u->attribs) {
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a_remove(&u->attribs, u->attribs);
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}
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@ -627,7 +627,7 @@ unit *read_unit(struct gamedata *data)
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++u->faction->no_units;
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}
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else {
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log_error("unit %s has faction == NULL\n", itoa36(u->no));
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log_error("unit %s has faction == NULL", itoa36(u->no));
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return 0;
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}
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@ -676,7 +676,7 @@ unit *read_unit(struct gamedata *data)
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}
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}
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else {
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log_error("read_unit: unit in unkown building '%s'\n", itoa36(n));
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log_error("read_unit: unit in unkown building '%s'", itoa36(n));
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}
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}
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@ -690,7 +690,7 @@ unit *read_unit(struct gamedata *data)
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}
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}
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else {
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log_error("read_unit: unit in unkown ship '%s'\n", itoa36(n));
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log_error("read_unit: unit in unkown ship '%s'", itoa36(n));
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}
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}
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@ -701,7 +701,7 @@ unit *read_unit(struct gamedata *data)
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if ((u->flags & UFL_ANON_FACTION) && !rule_stealth_anon()) {
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/* if this rule is broken, then fix broken units */
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u->flags -= UFL_ANON_FACTION;
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log_warning("%s was anonymous.\n", unitname(u));
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log_warning("%s was anonymous.", unitname(u));
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}
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/* Persistente Befehle einlesen */
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free_orders(&u->orders);
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@ -719,11 +719,11 @@ unit *read_unit(struct gamedata *data)
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ord = NULL;
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}
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else if (p == MAXPERSISTENT) {
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log_info("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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log_info("%s had %d or more persistent orders", unitname(u), MAXPERSISTENT);
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}
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}
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else if (n == MAXORDERS) {
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log_info("%s had %d or more orders\n", unitname(u), MAXORDERS);
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log_info("%s had %d or more orders", unitname(u), MAXORDERS);
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}
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if (ord != NULL)
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free_order(ord);
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@ -751,7 +751,7 @@ unit *read_unit(struct gamedata *data)
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read_items(data->store, &u->items);
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READ_INT(data->store, &u->hp);
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if (u->hp < u->number) {
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log_error("Einheit %s hat %u Personen, und %u Trefferpunkte\n", itoa36(u->no), u->number, u->hp);
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log_error("Einheit %s hat %u Personen, und %u Trefferpunkte", itoa36(u->no), u->number, u->hp);
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u->hp = u->number;
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}
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@ -787,7 +787,7 @@ void write_unit(struct gamedata *data, const unit * u)
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writeorder(data, ord, u->faction->locale);
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}
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else {
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log_info("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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log_info("%s had %d or more persistent orders", unitname(u), MAXPERSISTENT);
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break;
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}
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}
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@ -800,7 +800,7 @@ void write_unit(struct gamedata *data, const unit * u)
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writeorder(data, ord, u->faction->locale);
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}
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else {
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log_info("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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log_info("%s had %d or more persistent orders", unitname(u), MAXPERSISTENT);
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break;
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}
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}
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@ -825,7 +825,7 @@ void write_unit(struct gamedata *data, const unit * u)
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write_items(data->store, u->items);
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WRITE_SECTION(data->store);
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if (u->hp == 0 && u_race(u)!= get_race(RC_SPELL)) {
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log_error("unit %s has 0 hitpoints, adjusting.\n", itoa36(u->no));
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log_error("unit %s has 0 hitpoints, adjusting.", itoa36(u->no));
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((unit *)u)->hp = u->number;
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}
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WRITE_INT(data->store, u->hp);
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@ -876,7 +876,7 @@ static region *readregion(struct gamedata *data, int x, int y)
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READ_STR(data->store, name, sizeof(name));
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terrain = get_terrain(name);
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if (terrain == NULL) {
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log_error("Unknown terrain '%s'\n", name);
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log_error("Unknown terrain '%s'", name);
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assert(!"unknown terrain");
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}
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r->terrain = terrain;
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@ -895,19 +895,19 @@ static region *readregion(struct gamedata *data, int x, int y)
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READ_INT(data->store, &i);
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if (i < 0) {
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log_error("number of trees in %s is %d.\n", regionname(r, NULL), i);
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log_error("number of trees in %s is %d.", regionname(r, NULL), i);
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i = 0;
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}
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rsettrees(r, 0, i);
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READ_INT(data->store, &i);
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if (i < 0) {
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log_error("number of young trees in %s is %d.\n", regionname(r, NULL), i);
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log_error("number of young trees in %s is %d.", regionname(r, NULL), i);
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i = 0;
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}
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rsettrees(r, 1, i);
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READ_INT(data->store, &i);
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if (i < 0) {
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log_error("number of seeds in %s is %d.\n", regionname(r, NULL), i);
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log_error("number of seeds in %s is %d.", regionname(r, NULL), i);
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i = 0;
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}
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rsettrees(r, 2, i);
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@ -923,7 +923,7 @@ static region *readregion(struct gamedata *data, int x, int y)
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res = malloc(sizeof(rawmaterial));
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res->type = rmt_find(name);
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if (res->type == NULL) {
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log_error("invalid resourcetype %s in data.\n", name);
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log_error("invalid resourcetype %s in data.", name);
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}
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assert(res->type != NULL);
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READ_INT(data->store, &n);
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@ -1124,7 +1124,7 @@ void read_spellbook(spellbook **bookp, struct storage *store, int(*get_level)(co
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if (bookp) {
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sp = find_spell(spname);
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if (!sp) {
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log_error("read_spells: could not find spell '%s'\n", spname);
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log_error("read_spells: could not find spell '%s'", spname);
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}
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}
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if (global.data_version >= SPELLBOOK_VERSION) {
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@ -1185,7 +1185,7 @@ static char * getpasswd(int fno) {
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static void read_password(gamedata *data, faction *f) {
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char name[128];
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READ_STR(data->store, name, sizeof(name));
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if (name[0]=='$' && data->version == BADCRYPT_VERSION) {
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if (name[0] == '$' && data->version == BADCRYPT_VERSION) {
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char * pass = getpasswd(f->no);
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if (pass) {
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faction_setpassword(f, password_encode(pass, PASSWORD_DEFAULT));
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@ -1274,7 +1274,7 @@ faction *readfaction(struct gamedata * data)
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READ_STR(data->store, name, sizeof(name));
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if (set_email(&f->email, name) != 0) {
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log_warning("Invalid email address for faction %s: %s\n", itoa36(f->no), name);
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log_warning("Invalid email address for faction %s: %s", itoa36(f->no), name);
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set_email(&f->email, "");
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}
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@ -1291,7 +1291,7 @@ faction *readfaction(struct gamedata * data)
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READ_STR(data->store, name, sizeof(name));
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f->race = rc_find(name);
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if (!f->race) {
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log_error("unknown race in data: %s\n", name);
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log_error("unknown race in data: %s", name);
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}
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assert(f->race);
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READ_INT(data->store, &n);
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@ -1456,7 +1456,7 @@ int readgame(const char *filename, bool backup)
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size_t sz;
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init_locales();
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log_debug("- reading game data from %s\n", filename);
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log_debug("- reading game data from %s", filename);
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sprintf(path, "%s/%s", datapath(), filename);
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if (backup) {
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@ -1509,7 +1509,7 @@ int readgame(const char *filename, bool backup)
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a_read(&store, &global.attribs, NULL);
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READ_INT(&store, &turn);
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global.data_turn = turn;
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log_debug(" - reading turn %d\n", turn);
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log_debug(" - reading turn %d", turn);
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rng_init(turn);
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READ_INT(&store, &nread); /* max_unique_id = ignore */
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READ_INT(&store, &nextborder);
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@ -1528,7 +1528,7 @@ int readgame(const char *filename, bool backup)
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pl = calloc(1, sizeof(plane));
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}
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else {
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log_warning("the plane with id=%d already exists.\n", id);
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log_warning("the plane with id=%d already exists.", id);
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}
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pl->id = id;
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READ_STR(&store, name, sizeof(name));
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@ -1550,7 +1550,7 @@ int readgame(const char *filename, bool backup)
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}
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else {
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log_error(
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("This datafile contains watchers, but we are unable to read them\n"));
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("This datafile contains watchers, but we are unable to read them."));
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}
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}
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}
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@ -1711,10 +1711,10 @@ int readgame(const char *filename, bool backup)
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binstore_done(&store);
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fstream_done(&strm);
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/* Unaufgeloeste Zeiger initialisieren */
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log_debug("fixing unresolved references.\n");
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log_debug("fixing unresolved references.");
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resolve();
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log_debug("updating area information for lighthouses.\n");
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log_debug("updating area information for lighthouses.");
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for (r = regions; r; r = r->next) {
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if (r->flags & RF_LIGHTHOUSE) {
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building *b;
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@ -1722,7 +1722,7 @@ int readgame(const char *filename, bool backup)
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update_lighthouse(b);
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}
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}
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log_debug("marking factions as alive.\n");
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log_debug("marking factions as alive.");
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for (f = factions; f; f = f->next) {
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if (f->flags & FFL_NPC) {
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f->_alive = true;
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@ -1731,7 +1731,7 @@ int readgame(const char *filename, bool backup)
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int no = 666;
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while (findfaction(no))
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++no;
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log_warning("renum(monsters, %d)\n", no);
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log_warning("renum(monsters, %d)", no);
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renumber_faction(f, no);
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}
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}
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@ -1743,7 +1743,7 @@ int readgame(const char *filename, bool backup)
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faction *f = u->faction;
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int skl = effskill(u, SK_MAGIC, 0);
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if (f->magiegebiet == M_GRAY) {
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log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
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log_error("faction %s had magic=gray, fixing (%s)", factionname(f), magic_school[mage->magietyp]);
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f->magiegebiet = mage->magietyp;
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}
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if (f->max_spelllevel < skl) {
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@ -1769,7 +1769,7 @@ int readgame(const char *filename, bool backup)
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if (loadplane || maxregions >= 0) {
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remove_empty_factions();
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}
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log_debug("Done loading turn %d.\n", turn);
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log_debug("Done loading turn %d.", turn);
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return 0;
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}
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@ -1861,7 +1861,7 @@ int writegame(const char *filename)
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WRITE_INT(&store, n);
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WRITE_SECTION(&store);
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log_debug(" - Schreibe %d Parteien...\n", n);
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log_debug(" - Schreibe %d Parteien...", n);
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for (f = factions; f; f = f->next) {
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if (fval(f, FFL_NPC)) {
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clear_npc_orders(f);
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@ -89,13 +89,16 @@ int update_nmrs(void)
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if (fval(f, FFL_ISNEW)) {
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++newplayers;
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}
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else if (!fval(f, FFL_NOIDLEOUT)) {
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else if (!fval(f, FFL_NOIDLEOUT|FFL_CURSED)) {
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int nmr = turn - f->lastorders + 1;
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if (nmr < 0 || nmr > NMRTimeout()) {
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log_error("faction %s has %d NMRS\n", factionid(f), nmr);
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log_error("faction %s has %d NMR", factionid(f), nmr);
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nmr = _max(0, nmr);
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nmr = _min(nmr, NMRTimeout());
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}
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if (nmr > 0) {
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log_debug("faction %s has %d NMR", factionid(f), nmr);
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}
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++nmrs[nmr];
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}
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}
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@ -9,6 +9,9 @@
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void log_string(void *data, int level, const char *module, const char *format, va_list args) {
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char *str = (char *)data;
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const char *arg = va_arg(args, const char *);
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unused_arg(format);
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unused_arg(module);
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unused_arg(level);
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strncpy(str, arg, 32);
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}
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