forked from github/server
Fix a bug reporting DETROY messages to the correct unit.
Add missing not-null assertions before accessing function parameters. Eliminate all of the PVS-Studio warnings.
This commit is contained in:
parent
05ec74f9ec
commit
e25d3c8ed1
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@ -746,8 +746,8 @@ static void cr_output_unit(FILE * F, const region * r, const faction * f,
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const faction *sf;
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const char *prefix;
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assert(u);
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if (!u || fval(u_race(u), RCF_INVISIBLE))
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assert(u && u->number);
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if (u != NULL || fval(u_race(u), RCF_INVISIBLE))
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return;
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if (!init) {
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@ -755,11 +755,10 @@ static void cr_output_unit(FILE * F, const region * r, const faction * f,
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itemcloak_ct = ct_find("itemcloak");
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}
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if (itemcloak_ct != NULL) {
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itemcloak = curse_active(get_curse(u->attribs, itemcloak_ct)); //TODO: V595 http://www.viva64.com/en/V595 The 'u' pointer was utilized before it was verified against nullptr. Check lines: 758, 761.
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curse * cu = get_curse(u->attribs, itemcloak_ct);
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itemcloak = cu && curse_active(cu);
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}
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assert(u && u->number);
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fprintf(F, "EINHEIT %d\n", u->no);
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fprintf(F, "\"%s\";Name\n", unit_getname(u));
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str = u_description(u, f->locale);
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@ -400,7 +400,6 @@ message * disband_men(int n, unit * u, struct order *ord) {
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void give_unit(unit * u, unit * u2, order * ord)
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{
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region *r = u->region; //TODO: V595 http://www.viva64.com/en/V595 The 'u' pointer was utilized before it was verified against nullptr. Check lines: 403, 406.
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int maxt = max_transfers();
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assert(u);
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@ -409,7 +408,7 @@ void give_unit(unit * u, unit * u2, order * ord)
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return;
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}
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if (u && unit_has_cursed_item(u)) {
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if (unit_has_cursed_item(u)) {
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cmistake(u, ord, 78, MSG_COMMERCE);
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return;
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}
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@ -424,6 +423,7 @@ void give_unit(unit * u, unit * u2, order * ord)
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}
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if (u2 == NULL) {
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region *r = u->region;
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message *msg;
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if (fval(r->terrain, SEA_REGION)) {
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msg = disband_men(u->number, u, ord);
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@ -332,10 +332,15 @@ potion_type *new_potiontype(item_type * itype, int level)
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}
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void it_set_appearance(item_type *itype, const char *appearance) {
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assert(itype && itype->rtype && appearance);
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itype->_appearance[0] = _strdup(appearance); //TODO: V595 http://www.viva64.com/en/V595 The 'appearance' pointer was utilized before it was verified against nullptr. Check lines: 336, 337.
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itype->_appearance[1] = appearance ?
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strcat(strcpy((char *)malloc(strlen((char *)appearance) + 3), (char *)appearance), "_p") : 0;
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assert(itype);
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assert(itype->rtype);
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if (appearance) {
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itype->_appearance[0] = _strdup(appearance);
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itype->_appearance[1] = strcat(strcpy((char *)malloc(strlen((char *)appearance) + 3), (char *)appearance), "_p");
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} else {
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itype->_appearance[0] = 0;
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itype->_appearance[1] = 0;
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}
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}
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const resource_type *item2resource(const item_type * itype)
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@ -978,6 +978,9 @@ static region *readregion(struct gamedata *data, int x, int y)
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void writeregion(struct gamedata *data, const region * r)
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{
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assert(r);
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assert(data);
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WRITE_INT(data->store, r->uid);
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WRITE_STR(data->store, region_getinfo(r));
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WRITE_TOK(data->store, r->terrain->_name);
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@ -988,9 +991,9 @@ void writeregion(struct gamedata *data, const region * r)
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const item_type *rht;
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struct demand *demand;
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rawmaterial *res = r->resources;
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assert(r->land);
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WRITE_STR(data->store, (const char *)r->land->name); //TODO: V595 http://www.viva64.com/en/V595 The 'r->land' pointer was utilized before it was verified against nullptr. Check lines: 993, 1023.
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assert(r->land);
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WRITE_STR(data->store, (const char *)r->land->name);
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assert(rtrees(r, 0) >= 0);
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assert(rtrees(r, 1) >= 0);
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assert(rtrees(r, 2) >= 0);
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@ -1020,11 +1023,9 @@ void writeregion(struct gamedata *data, const region * r)
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WRITE_INT(data->store, rherbs(r));
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WRITE_INT(data->store, rpeasants(r));
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WRITE_INT(data->store, rmoney(r));
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if (r->land) {
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for (demand = r->land->demands; demand; demand = demand->next) {
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WRITE_TOK(data->store, resourcename(demand->type->itype->rtype, 0));
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WRITE_INT(data->store, demand->value);
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}
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for (demand = r->land->demands; demand; demand = demand->next) {
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WRITE_TOK(data->store, resourcename(demand->type->itype->rtype, 0));
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WRITE_INT(data->store, demand->value);
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}
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WRITE_TOK(data->store, "end");
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write_items(data->store, r->land->items);
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16
src/laws.c
16
src/laws.c
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@ -1738,10 +1738,11 @@ int name_cmd(struct unit *u, struct order *ord)
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}
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else {
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const struct locale *lang = locales;
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size_t f_len = strlen(f->name);
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for (; lang; lang = nextlocale(lang)) {
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const char *fdname = LOC(lang, "factiondefault");
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size_t fdlen = strlen(fdname);
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if (strlen(f->name) >= fdlen && strncmp(f->name, fdname, fdlen) == 0) { //TODO: V814 http://www.viva64.com/en/V814 Decreased performance. The 'strlen' function was called multiple times inside the body of a loop.
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if (f_len >= fdlen && strncmp(f->name, fdname, fdlen) == 0) {
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break;
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}
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}
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@ -1775,18 +1776,17 @@ int name_cmd(struct unit *u, struct order *ord)
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}
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else {
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const struct locale *lang = locales;
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size_t sh_len = strlen(sh->name);
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for (; lang; lang = nextlocale(lang)) {
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const char *sdname = LOC(lang, sh->type->_name);
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size_t sdlen = strlen(sdname);
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if (strlen(sh->name) >= sdlen //TODO: V814 http://www.viva64.com/en/V814 Decreased performance. The 'strlen' function was called multiple times inside the body of a loop.
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&& strncmp(sh->name, sdname, sdlen) == 0) {
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if (sh_len >= sdlen && strncmp(sh->name, sdname, sdlen) == 0) {
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break;
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}
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sdname = LOC(lang, parameters[P_SHIP]);
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sdlen = strlen(sdname);
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if (strlen(sh->name) >= sdlen //TODO: V814 http://www.viva64.com/en/V814 Decreased performance. The 'strlen' function was called multiple times inside the body of a loop.
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&& strncmp(sh->name, sdname, sdlen) == 0) {
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if (sh_len >= sdlen && strncmp(sh->name, sdname, sdlen) == 0) {
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break;
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}
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@ -2713,13 +2713,15 @@ void update_guards(void)
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int guard_on_cmd(unit * u, struct order *ord)
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{
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assert(getkeyword(ord) == K_GUARD);
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assert(u && u->faction);
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assert(u);
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assert(u->faction);
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init_order(ord);
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/* GUARD NOT is handled in goard_off_cmd earlier in the turn */
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if (getparam(u->faction->locale) == P_NOT) //TODO: V595 http://www.viva64.com/en/V595 The 'u->faction' pointer was utilized before it was verified against nullptr. Check lines: 2721, 2737.
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if (getparam(u->faction->locale) == P_NOT) {
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return 0;
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}
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if (fval(u->region->terrain, SEA_REGION)) {
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cmistake(u, ord, 2, MSG_EVENT);
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12
src/magic.c
12
src/magic.c
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@ -1789,9 +1789,10 @@ static void free_spellparameter(spellparameter * pa)
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{
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int i;
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/* Elemente free'en */
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for (i = 0; i < pa->length; i++) {
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assert(pa->param);
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for (i = 0; i < pa->length; i++) {
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assert(pa->param[i]);
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switch (pa->param[i]->typ) {
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case SPP_STRING:
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free(pa->param[i]->data.s);
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@ -1799,12 +1800,9 @@ static void free_spellparameter(spellparameter * pa)
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default:
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break;
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}
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free(pa->param[i]); //TODO: V595 http://www.viva64.com/en/V595 The 'pa->param' pointer was utilized before it was verified against nullptr. Check lines: 1802, 1805.
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free(pa->param[i]);
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}
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if (pa->param)
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free(pa->param);
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/* struct free'en */
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free(pa->param);
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free(pa);
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}
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@ -31,8 +31,7 @@ extern "C" {
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void make_zombie(struct unit * u);
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#define MONSTER_ID 666
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#define is_monsters(f) (f && fval(f, FFL_NPC) && f==get_monsters())
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#define is_monsters(f) (fval(f, FFL_NPC) && f==get_monsters())
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#ifdef __cplusplus
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}
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12
src/report.c
12
src/report.c
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@ -840,7 +840,7 @@ bool see_border(const connection * b, const faction * f, const region * r)
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static void describe(stream *out, const seen_region * sr, faction * f)
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{
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const region *r = sr->r;
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const region *r;
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int n;
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bool dh;
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direction_t d;
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size_t size = sizeof(buf);
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int bytes;
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assert(out);
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assert(f);
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assert(sr);
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r = sr->r;
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for (d = 0; d != MAXDIRECTIONS; d++) {
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/* Nachbarregionen, die gesehen werden, ermitteln */
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region *r2 = rconnect(r, d);
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bytes = (int)strlcpy(bufp, LOC(f->locale, "nr_tree"), size);
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}
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else {
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bytes = (int)strlcpy(bufp, LOC(f->locale, "nr_tree_p"), size); //TODO: V595 http://www.viva64.com/en/V595 The 'f' pointer was utilized before it was verified against nullptr. Check lines: 948, 956.
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bytes = (int)strlcpy(bufp, LOC(f->locale, "nr_tree_p"), size);
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}
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if (wrptr(&bufp, &size, bytes) != 0)
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WARN_STATIC_BUFFER();
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}
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/* iron & stone */
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if (sr->mode == see_unit && f != (faction *)NULL) {
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if (sr->mode == see_unit) {
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resource_report result[MAX_RAWMATERIALS];
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int n, numresults = report_resources(sr, result, MAX_RAWMATERIALS, f);
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}
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}
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}
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/* TODO: finish localization */
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if (size > 0) {
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if (maxtravel == 1) {
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bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "has_moved_one"));
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@ -375,7 +375,7 @@ static int try_destruction(unit * u, unit * u2, const ship * sh, int skilldiff)
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}
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else if (skilldiff < 0) {
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/* tell the unit that the attempt was detected: */
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ADDMSG(&u2->faction->msgs, msg_message(destruction_detected_msg, //TODO: V595 http://www.viva64.com/en/V595 The 'u2' pointer was utilized before it was verified against nullptr. Check lines: 378, 381.
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ADDMSG(&u->faction->msgs, msg_message(destruction_detected_msg,
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"ship unit", sh, u));
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/* tell the enemy whodunit: */
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if (u2) {
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404
src/study.c
404
src/study.c
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@ -542,6 +542,9 @@ int learn_cmd(unit * u, order * ord)
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int maxalchemy = 0;
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int speed_rule = (study_rule_t)get_param_int(global.parameters, "study.speedup", 0);
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static int learn_newskills = -1;
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struct building *b = inside_building(u);
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const struct building_type *btype = b ? b->type : NULL;
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if (learn_newskills < 0) {
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const char *str = get_param(global.parameters, "study.newskills");
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if (str && strcmp(str, "false") == 0)
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@ -603,220 +606,217 @@ int learn_cmd(unit * u, order * ord)
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return 0;
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}
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/* Akademie: */
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{
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struct building *b = inside_building(u);
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const struct building_type *btype = b ? b->type : NULL;
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b = inside_building(u);
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btype = b ? b->type : NULL;
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if (btype && btype == bt_find("academy")) {
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studycost = _max(50, studycost * 2);
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}
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}
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if (btype && btype == bt_find("academy")) {
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studycost = _max(50, studycost * 2);
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}
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if (sk == SK_MAGIC) {
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if (u->number > 1) {
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cmistake(u, ord, 106, MSG_MAGIC);
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return 0;
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}
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if (is_familiar(u)) {
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/* Vertraute zaehlen nicht zu den Magiern einer Partei,
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* koennen aber nur Graue Magie lernen */
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mtyp = M_GRAY;
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if (!is_mage(u))
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create_mage(u, mtyp);
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}
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else if (!has_skill(u, SK_MAGIC)) {
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int mmax = skill_limit(u->faction, SK_MAGIC);
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/* Die Einheit ist noch kein Magier */
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if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
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"amount", mmax));
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return 0;
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}
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mtyp = getmagicskill(u->faction->locale);
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if (mtyp == M_NONE || mtyp == M_GRAY) {
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/* wurde kein Magiegebiet angegeben, wird davon
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* ausgegangen, dass das normal gelernt werden soll */
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if (u->faction->magiegebiet != 0) {
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mtyp = u->faction->magiegebiet;
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}
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else {
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/* Es wurde kein Magiegebiet angegeben und die Partei
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* hat noch keins gewaehlt. */
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mtyp = getmagicskill(u->faction->locale);
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if (mtyp == M_NONE) {
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cmistake(u, ord, 178, MSG_MAGIC);
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return 0;
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}
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}
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}
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if (mtyp != u->faction->magiegebiet) {
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/* Es wurde versucht, ein anderes Magiegebiet zu lernen
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* als das der Partei */
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if (u->faction->magiegebiet != 0) {
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cmistake(u, ord, 179, MSG_MAGIC);
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return 0;
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}
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else {
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/* Lernt zum ersten mal Magie und legt damit das
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* Magiegebiet der Partei fest */
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u->faction->magiegebiet = mtyp;
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}
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}
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if (!is_mage(u))
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create_mage(u, mtyp);
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}
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else {
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/* ist schon ein Magier und kein Vertrauter */
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if (u->faction->magiegebiet == 0) {
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/* die Partei hat noch kein Magiegebiet gewaehlt. */
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mtyp = getmagicskill(u->faction->locale);
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if (mtyp == M_NONE) {
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mtyp = getmagicskill(u->faction->locale);
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if (mtyp == M_NONE) {
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cmistake(u, ord, 178, MSG_MAGIC);
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return 0;
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}
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}
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/* Legt damit das Magiegebiet der Partei fest */
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u->faction->magiegebiet = mtyp;
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}
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}
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}
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if (sk == SK_ALCHEMY) {
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maxalchemy = eff_skill(u, SK_ALCHEMY, r);
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if (!has_skill(u, SK_ALCHEMY)) {
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int amax = skill_limit(u->faction, SK_ALCHEMY);
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if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
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"amount", amax));
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return 0;
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}
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}
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}
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if (studycost) {
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int cost = studycost * u->number;
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money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost);
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money = _min(money, cost);
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}
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if (money < studycost * u->number) {
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studycost = p; /* Ohne Univertreurung */
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money = _min(money, studycost);
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if (p > 0 && money < studycost * u->number) {
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cmistake(u, ord, 65, MSG_EVENT);
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multi = money / (double)(studycost * u->number);
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}
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}
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if (sk == SK_MAGIC) {
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if (u->number > 1) {
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cmistake(u, ord, 106, MSG_MAGIC);
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return 0;
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}
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if (is_familiar(u)) {
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/* Vertraute zaehlen nicht zu den Magiern einer Partei,
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* koennen aber nur Graue Magie lernen */
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mtyp = M_GRAY;
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if (!is_mage(u))
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||||
create_mage(u, mtyp);
|
||||
}
|
||||
else if (!has_skill(u, SK_MAGIC)) {
|
||||
int mmax = skill_limit(u->faction, SK_MAGIC);
|
||||
/* Die Einheit ist noch kein Magier */
|
||||
if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
|
||||
"amount", mmax));
|
||||
return 0;
|
||||
}
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE || mtyp == M_GRAY) {
|
||||
/* wurde kein Magiegebiet angegeben, wird davon
|
||||
* ausgegangen, dass das normal gelernt werden soll */
|
||||
if (u->faction->magiegebiet != 0) {
|
||||
mtyp = u->faction->magiegebiet;
|
||||
}
|
||||
else {
|
||||
/* Es wurde kein Magiegebiet angegeben und die Partei
|
||||
* hat noch keins gewaehlt. */
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE) {
|
||||
cmistake(u, ord, 178, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mtyp != u->faction->magiegebiet) {
|
||||
/* Es wurde versucht, ein anderes Magiegebiet zu lernen
|
||||
* als das der Partei */
|
||||
if (u->faction->magiegebiet != 0) {
|
||||
cmistake(u, ord, 179, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
/* Lernt zum ersten mal Magie und legt damit das
|
||||
* Magiegebiet der Partei fest */
|
||||
u->faction->magiegebiet = mtyp;
|
||||
}
|
||||
}
|
||||
if (!is_mage(u))
|
||||
create_mage(u, mtyp);
|
||||
}
|
||||
else {
|
||||
/* ist schon ein Magier und kein Vertrauter */
|
||||
if (u->faction->magiegebiet == 0) {
|
||||
/* die Partei hat noch kein Magiegebiet gewaehlt. */
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE) {
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE) {
|
||||
cmistake(u, ord, 178, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
/* Legt damit das Magiegebiet der Partei fest */
|
||||
u->faction->magiegebiet = mtyp;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (sk == SK_ALCHEMY) {
|
||||
maxalchemy = eff_skill(u, SK_ALCHEMY, r);
|
||||
if (!has_skill(u, SK_ALCHEMY)) {
|
||||
int amax = skill_limit(u->faction, SK_ALCHEMY);
|
||||
if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
|
||||
"amount", amax));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (studycost) {
|
||||
int cost = studycost * u->number;
|
||||
money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost);
|
||||
money = _min(money, cost);
|
||||
}
|
||||
if (money < studycost * u->number) {
|
||||
studycost = p; /* Ohne Univertreurung */
|
||||
money = _min(money, studycost);
|
||||
if (p > 0 && money < studycost * u->number) {
|
||||
cmistake(u, ord, 65, MSG_EVENT);
|
||||
multi = money / (double)(studycost * u->number);
|
||||
}
|
||||
}
|
||||
|
||||
if (teach == NULL) {
|
||||
a = a_add(&u->attribs, a_new(&at_learning));
|
||||
teach = (teaching_info *)a->data.v;
|
||||
teach->teachers[0] = 0;
|
||||
}
|
||||
if (money > 0) {
|
||||
use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money);
|
||||
ADDMSG(&u->faction->msgs, msg_message("studycost",
|
||||
"unit region cost skill", u, u->region, money, sk));
|
||||
}
|
||||
if (teach == NULL) {
|
||||
a = a_add(&u->attribs, a_new(&at_learning));
|
||||
teach = (teaching_info *)a->data.v;
|
||||
assert(teach);
|
||||
teach->teachers[0] = 0;
|
||||
}
|
||||
if (money > 0) {
|
||||
use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money);
|
||||
ADDMSG(&u->faction->msgs, msg_message("studycost",
|
||||
"unit region cost skill", u, u->region, money, sk));
|
||||
}
|
||||
|
||||
if (get_effect(u, oldpotiontype[P_WISE])) {
|
||||
l = _min(u->number, get_effect(u, oldpotiontype[P_WISE]));
|
||||
teach->value += l * 10;
|
||||
change_effect(u, oldpotiontype[P_WISE], -l);
|
||||
}
|
||||
if (get_effect(u, oldpotiontype[P_FOOL])) {
|
||||
l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL]));
|
||||
teach->value -= l * 30;
|
||||
change_effect(u, oldpotiontype[P_FOOL], -l);
|
||||
}
|
||||
if (get_effect(u, oldpotiontype[P_WISE])) {
|
||||
l = _min(u->number, get_effect(u, oldpotiontype[P_WISE]));
|
||||
teach->value += l * 10;
|
||||
change_effect(u, oldpotiontype[P_WISE], -l);
|
||||
}
|
||||
if (get_effect(u, oldpotiontype[P_FOOL])) {
|
||||
l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL]));
|
||||
teach->value -= l * 30;
|
||||
change_effect(u, oldpotiontype[P_FOOL], -l);
|
||||
}
|
||||
|
||||
if (p != studycost) {
|
||||
/* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
|
||||
/* p ist Kosten ohne Uni, studycost mit; wenn
|
||||
* p!=studycost, ist die Einheit zwangsweise
|
||||
* in einer Uni */
|
||||
teach->value += u->number * 10;
|
||||
}
|
||||
if (p != studycost) {
|
||||
/* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
|
||||
/* p ist Kosten ohne Uni, studycost mit; wenn
|
||||
* p!=studycost, ist die Einheit zwangsweise
|
||||
* in einer Uni */
|
||||
teach->value += u->number * 10;
|
||||
}
|
||||
|
||||
if (is_cursed(r->attribs, C_BADLEARN, 0)) {
|
||||
teach->value -= u->number * 10;
|
||||
}
|
||||
if (is_cursed(r->attribs, C_BADLEARN, 0)) {
|
||||
teach->value -= u->number * 10;
|
||||
}
|
||||
|
||||
multi *= study_speedup(u, sk, speed_rule);
|
||||
days = study_days(u, sk);
|
||||
days = (int)((days + teach->value) * multi); //TODO: V595 http://www.viva64.com/en/V595 The 'teach' pointer was utilized before it was verified against nullptr. Check lines: 746, 772.
|
||||
multi *= study_speedup(u, sk, speed_rule);
|
||||
days = study_days(u, sk);
|
||||
days = (int)((days + teach->value) * multi);
|
||||
|
||||
/* the artacademy currently improves the learning of entertainment
|
||||
of all units in the region, to be able to make it cumulative with
|
||||
with an academy */
|
||||
/* the artacademy currently improves the learning of entertainment
|
||||
of all units in the region, to be able to make it cumulative with
|
||||
with an academy */
|
||||
|
||||
if (sk == SK_ENTERTAINMENT
|
||||
&& buildingtype_exists(r, bt_find("artacademy"), false)) {
|
||||
days *= 2;
|
||||
}
|
||||
if (sk == SK_ENTERTAINMENT
|
||||
&& buildingtype_exists(r, bt_find("artacademy"), false)) {
|
||||
days *= 2;
|
||||
}
|
||||
|
||||
if (fval(u, UFL_HUNGER))
|
||||
days /= 2;
|
||||
if (fval(u, UFL_HUNGER))
|
||||
days /= 2;
|
||||
|
||||
while (days) {
|
||||
if (days >= u->number * 30) {
|
||||
learn_skill(u, sk, 1.0);
|
||||
days -= u->number * 30;
|
||||
}
|
||||
else {
|
||||
double chance = (double)days / u->number / 30;
|
||||
learn_skill(u, sk, chance);
|
||||
days = 0;
|
||||
}
|
||||
}
|
||||
if (a != NULL) {
|
||||
if (teach != NULL) {
|
||||
int index = 0;
|
||||
while (teach->teachers[index] && index != MAXTEACHERS) {
|
||||
unit *teacher = teach->teachers[index++];
|
||||
if (teacher->faction != u->faction) {
|
||||
bool feedback = alliedunit(u, teacher->faction, HELP_GUARD);
|
||||
if (feedback) {
|
||||
ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
|
||||
"teacher student skill level", teacher, u, sk,
|
||||
effskill(u, sk)));
|
||||
}
|
||||
ADDMSG(&u->faction->msgs, msg_message("teach_student",
|
||||
"teacher student skill", teacher, u, sk));
|
||||
}
|
||||
}
|
||||
}
|
||||
a_remove(&u->attribs, a);
|
||||
a = NULL;
|
||||
}
|
||||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||||
while (days) {
|
||||
if (days >= u->number * 30) {
|
||||
learn_skill(u, sk, 1.0);
|
||||
days -= u->number * 30;
|
||||
}
|
||||
else {
|
||||
double chance = (double)days / u->number / 30;
|
||||
learn_skill(u, sk, chance);
|
||||
days = 0;
|
||||
}
|
||||
}
|
||||
if (a != NULL) {
|
||||
int index = 0;
|
||||
while (teach->teachers[index] && index != MAXTEACHERS) {
|
||||
unit *teacher = teach->teachers[index++];
|
||||
if (teacher->faction != u->faction) {
|
||||
bool feedback = alliedunit(u, teacher->faction, HELP_GUARD);
|
||||
if (feedback) {
|
||||
ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
|
||||
"teacher student skill level", teacher, u, sk,
|
||||
effskill(u, sk)));
|
||||
}
|
||||
ADDMSG(&u->faction->msgs, msg_message("teach_student",
|
||||
"teacher student skill", teacher, u, sk));
|
||||
}
|
||||
}
|
||||
a_remove(&u->attribs, a);
|
||||
a = NULL;
|
||||
}
|
||||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||||
|
||||
/* Anzeigen neuer Traenke */
|
||||
/* Spruchlistenaktualiesierung ist in Regeneration */
|
||||
/* Anzeigen neuer Traenke */
|
||||
/* Spruchlistenaktualiesierung ist in Regeneration */
|
||||
|
||||
if (sk == SK_ALCHEMY) {
|
||||
const potion_type *ptype;
|
||||
faction *f = u->faction;
|
||||
int skill = eff_skill(u, SK_ALCHEMY, r);
|
||||
if (skill > maxalchemy) {
|
||||
for (ptype = potiontypes; ptype; ptype = ptype->next) {
|
||||
if (skill == ptype->level * 2) {
|
||||
attrib *a = a_find(f->attribs, &at_showitem);
|
||||
while (a && a->type == &at_showitem && a->data.v != ptype)
|
||||
a = a->next;
|
||||
if (a == NULL || a->type != &at_showitem) {
|
||||
a = a_add(&f->attribs, a_new(&at_showitem));
|
||||
a->data.v = (void *)ptype->itype;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sk == SK_MAGIC) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (!mage) {
|
||||
mage = create_mage(u, u->faction->magiegebiet);
|
||||
}
|
||||
}
|
||||
if (sk == SK_ALCHEMY) {
|
||||
const potion_type *ptype;
|
||||
faction *f = u->faction;
|
||||
int skill = eff_skill(u, SK_ALCHEMY, r);
|
||||
if (skill > maxalchemy) {
|
||||
for (ptype = potiontypes; ptype; ptype = ptype->next) {
|
||||
if (skill == ptype->level * 2) {
|
||||
attrib *a = a_find(f->attribs, &at_showitem);
|
||||
while (a && a->type == &at_showitem && a->data.v != ptype)
|
||||
a = a->next;
|
||||
if (a == NULL || a->type != &at_showitem) {
|
||||
a = a_add(&f->attribs, a_new(&at_showitem));
|
||||
a->data.v = (void *)ptype->itype;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sk == SK_MAGIC) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (!mage) {
|
||||
mage = create_mage(u, u->faction->magiegebiet);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -356,7 +356,7 @@ summary *make_summary(void)
|
|||
const struct resource_type *rhorse = get_resourcetype(R_HORSE);
|
||||
|
||||
for (f = factions; f; f = f->next) {
|
||||
const struct locale *lang = f->locale; //TODO: V595 http://www.viva64.com/en/V595 The 'f' pointer was utilized before it was verified against nullptr. Check lines: 359, 376.
|
||||
const struct locale *lang = f->locale;
|
||||
struct language *plang = s->languages;
|
||||
while (plang && plang->locale != lang)
|
||||
plang = plang->next;
|
||||
|
|
|
@ -110,11 +110,11 @@ const attrib *a_findc(const attrib * a, const attrib_type * at)
|
|||
|
||||
static attrib *a_insert(attrib * head, attrib * a)
|
||||
{
|
||||
attrib **pa = &head->next; //TODO: V595 http://www.viva64.com/en/V595 The 'head' pointer was utilized before it was verified against nullptr. Check lines: 113, 116.
|
||||
|
||||
attrib **pa;
|
||||
assert(!(a->type->flags & ATF_UNIQUE));
|
||||
assert(head && head->type == a->type);
|
||||
|
||||
pa = &head->next;
|
||||
while (*pa && (*pa)->type == a->type) {
|
||||
pa = &(*pa)->next;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue