2005-03-23 19:55:47 +01:00
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function loadscript(name)
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local script = scriptpath .. "/" .. name
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print("- loading " .. script)
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if pcall(dofile, script)==0 then
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print("Could not load " .. script)
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end
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end
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2005-04-09 11:11:41 +02:00
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function change_locales()
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2005-09-09 00:25:56 +02:00
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-- local localechange = { }
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2005-12-18 22:53:12 +01:00
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local localechange = { de = { "bLub" } }
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2005-04-09 11:11:41 +02:00
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for loc, flist in localechange do
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for index, name in flist do
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f = get_faction(atoi36(name))
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if f ~= nil then
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f.locale = loc
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print("LOCALECHANGE ", f, loc)
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end
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end
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end
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end
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2005-01-01 18:50:35 +01:00
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function run_scripts()
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scripts = {
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2005-10-08 23:34:00 +02:00
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"spells.lua",
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2005-10-29 16:48:37 +02:00
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"extensions.lua",
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2005-11-27 14:40:09 +01:00
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"write_emails.lua",
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2005-11-26 00:32:56 +01:00
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"eressea/eternath.lua",
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"eressea/wedding-jadee.lua",
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2005-12-11 13:33:57 +01:00
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"eressea/ponnuki.lua",
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2005-12-27 00:49:16 +01:00
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"eressea/xmas2004.lua",
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2005-12-18 19:09:53 +01:00
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"eressea/xmas2005.lua",
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2006-02-11 17:11:16 +01:00
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"eressea/embassy.lua",
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"eressea/ents.lua"
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2005-01-01 18:50:35 +01:00
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}
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for index in scripts do
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2005-03-23 19:55:47 +01:00
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loadscript(scripts[index])
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2005-01-01 18:50:35 +01:00
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end
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end
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2004-06-26 22:51:19 +02:00
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function process(orders)
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2005-10-02 17:54:24 +02:00
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-- initialize starting equipment for new players
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2005-10-02 22:28:44 +02:00
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equipment_setitem("new_faction", "conquesttoken", "1");
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equipment_setitem("new_faction", "log", "30");
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equipment_setitem("new_faction", "stone", "30");
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equipment_setitem("new_faction", "money", "4200");
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2005-10-02 17:54:24 +02:00
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2004-06-26 22:51:19 +02:00
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file = "" .. get_turn()
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if read_game(file)~=0 then
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print("could not read game")
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return -1
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end
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2005-04-16 15:03:35 +02:00
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init_summary()
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2004-06-26 22:51:19 +02:00
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2005-07-23 22:38:14 +02:00
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-- kill multi-players (external script)
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2005-11-26 00:32:56 +01:00
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loadscript("eressea/multis.lua")
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2005-07-23 22:38:14 +02:00
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2004-06-26 22:51:19 +02:00
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-- run the turn:
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2005-04-24 23:54:57 +02:00
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if read_orders(orders) ~= 0 then
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print("could not read " .. orders)
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return -1
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end
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2005-01-01 18:50:35 +01:00
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run_scripts()
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2005-11-26 12:03:44 +01:00
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-- create new monsters:
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spawn_dragons()
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spawn_undead()
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2005-10-02 18:06:12 +02:00
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spawn_braineaters(0.25)
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2006-02-11 17:11:16 +01:00
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spawn_ents()
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2005-11-26 12:03:44 +01:00
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2005-06-04 17:34:04 +02:00
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plan_monsters()
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process_orders()
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2005-11-26 12:03:44 +01:00
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-- post-turn updates:
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2005-12-11 13:33:57 +01:00
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update_embassies()
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2005-11-20 13:58:59 +01:00
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update_guards()
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update_scores()
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2005-06-04 17:34:04 +02:00
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change_locales()
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2005-04-09 11:11:41 +02:00
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-- use newfactions file to place out new players
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2005-08-07 15:48:18 +02:00
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autoseed(basepath .. "/newfactions", false)
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2005-03-13 11:05:51 +01:00
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2004-06-26 22:51:19 +02:00
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write_passwords()
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write_reports()
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write_emails()
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2005-04-16 15:03:35 +02:00
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write_summary()
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2004-06-26 22:51:19 +02:00
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file = "" .. get_turn()
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if write_game(file)~=0 then
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print("could not write game")
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return -1
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end
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end
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2005-11-20 13:58:59 +01:00
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-- demo: how to add a special familiars-constructor
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function initfamiliar_lynx(u)
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print("a lynx is born ;-)")
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end
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2004-06-26 22:51:19 +02:00
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--
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-- main body of script
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--
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-- orderfile: contains the name of the orders.
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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process(orderfile)
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end
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