Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
619a3f5387
Beginn einer Implementation von Schneemännern für Eressea
2005-12-26 23:49:16 +00:00
Enno Rehling
945a60a20c
Sicherstellen, dass keien hardlinks automatisch übermeiert werden (unlink).
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Schnelleres Backup ohne system() mit Hardlinks.
2005-12-18 21:53:12 +00:00
Enno Rehling
73123575a6
Weihnachtsitem 2005
2005-12-18 18:09:53 +00:00
Enno Rehling
57cb0c73fc
embassies in a separate file
2005-12-11 12:33:57 +00:00
Enno Rehling
28be52c1b2
LUA:
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- messages an regionen versenden
Eressea:
- Besucher von Muschelplateau kriegen ein Spezialgimmick
- Diverse magische Items im Gewicht auf 0 reduziert.
2005-12-11 11:43:18 +00:00
Christian Schlittchen
0c5efc7a61
write_emails auch für wdw
2005-11-27 13:40:09 +00:00
Enno Rehling
402fbb24e5
- spawning new dragons and undead is now optional (lua function)
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- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:03:44 +00:00
Enno Rehling
de9264bc4c
- scripts for kingdoms
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- per-game folders to organize scripts a bit more
2005-11-25 23:32:56 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
873404d8f4
crashbugs in randenc und rostregen
2005-10-09 19:52:21 +00:00
Enno Rehling
9230a0a074
I must remember to load the spells, too
2005-10-08 21:34:00 +00:00
Enno Rehling
49bd595d69
New code:
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"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).
I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
9f97148163
spawning of new braineaters moved into a separate LUA function which is not called for wdw.
2005-10-02 16:06:12 +00:00
Enno Rehling
a72a43c384
starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code.
2005-10-02 15:54:24 +00:00
Enno Rehling
f175d0804d
Noch mehr Doppelspieler
2005-09-08 22:25:56 +00:00
Enno Rehling
e639a1258b
autoseed, creating island controlled from script.
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bugfix empty orders in savefile
2005-08-07 13:48:18 +00:00
Enno Rehling
e3ee073591
feh... no idea why that didn't work the way I wanted.
2005-07-24 08:08:40 +00:00
Enno Rehling
46d7df82dc
reihenfolge skript laden/ausführen war wohl falsch
2005-07-24 07:52:05 +00:00
Enno Rehling
3ca3afad78
Skript zum töten von Doppelspielern.
2005-07-23 20:38:14 +00:00
Enno Rehling
1ebff5601a
http://eressea.upb.de/mantis/view.php?id=539
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NEUSTART hat mehrere Fehler
Issue: 539
2005-06-04 15:34:04 +00:00
Enno Rehling
4ed68348ba
Fehlerbehandlung fehlende Befehlsdatei
2005-04-24 21:54:57 +00:00
Enno Rehling
80ac5399ec
Das schreiben der Zusammenfassung ist jetzt ein Skriptbefehl.
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Neue Parteien werden in das SQL-log aufgenommen.
2005-04-16 13:03:35 +00:00
Enno Rehling
c403a43146
startbedingungen nur noch an einer stelle. immer 4200 silber, 30 logs, 30 stone.
2005-04-09 09:11:41 +00:00
Enno Rehling
4ab81ae614
autoseed hatte noch eine macke
2005-04-03 11:06:19 +00:00
Enno Rehling
8462f3214b
did not compile, needed small fixes
2005-04-03 08:40:13 +00:00
Enno Rehling
1c01343739
Neuer Inselgenerator im Server.
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Einheitliche Runtime-Library für VC.net Targets.
2005-04-03 08:32:16 +00:00
Enno Rehling
3115e78b31
fix for gate-scripts
2005-03-23 18:55:47 +00:00
Enno Rehling
fceceb9c4e
ein /* in einem kommentar
2005-03-13 10:05:51 +00:00
Enno Rehling
0bd27124b2
age_building: neue funktion von steinkreisen
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bugfix: steinkreise hatten negative größe
regionid und die Erstzung von \\r entfernt
bugfix: sonnensegel verschwand nicht
bugfix: rückgabewert von use_museumticket war > 0
2005-01-17 20:27:18 +00:00
Enno Rehling
36d1956c12
Server startet eressea.lua, nicht default.lua
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Das crasht allerdings momentan bei einem Gebäude!
2005-01-01 17:50:35 +00:00
Enno Rehling
d853ae12a4
Eternath-Questenskript
2004-07-13 11:48:16 +00:00
Enno Rehling
4bb1033947
Ein Script, um die Gates aus der Hochzeit zu bedienen.
2004-07-10 16:37:02 +00:00
Enno Rehling
612cb54ed9
- Ein Haufen kleiner Dinge, und ein crashfix in Bauernblut.
2004-06-26 20:51:19 +00:00