forked from github/server
Eternath-Questenskript
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@ -61,7 +61,11 @@ end
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-- main body of script
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--
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scripts = { "ponnuki.lua", "wedding-jadee.lua" }
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scripts = {
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"wedding-jadee.lua",
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"eternath.lua",
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"ponnuki.lua"
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}
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-- orderfile: contains the name of the orders.
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if orderfile==nil then
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@ -0,0 +1,44 @@
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function eternath_travellers(b, maxsize)
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local size = maxsize
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local units = {}
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local u
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local first = true
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for u in b.units do
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if first then
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first = false
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else
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if u.number<=size and u.weight<=u.capacity then
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units[u] = u
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size = size - u.number
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end
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end
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end
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return units
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end
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function eternath_exchange(b1, b2)
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-- identify everyone who is travelling, first:
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local units1 = eternath_travellers(b1, 10)
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local units2 = eternath_travellers(b2, 10)
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-- we've found which units we want to exchange, now swap them:
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local u
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for u in units1 do
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u.region = b2.region
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u.building = b2
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end
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for u in units2 do
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u.region = b1.region
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u.building = b1
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end
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end
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function eternathgate_action(b)
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if eternathgate == nil then
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eternathgate = b
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else
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eternath_exchange(eternathgate, b)
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end
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return 1
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end
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@ -5,27 +5,28 @@
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hellgate = nil
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peacegate = nil
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function gate_exchange(b1, b2)
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local units1 = {}
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local units2 = {}
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function wedding_travellers(b)
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local units = {}
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for u in b.units do
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if u:get_flag("wdgt") then
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units[u] = u
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end
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end
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return units
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end
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function wedding_exchange(b1, b2)
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local units1 = wedding_travellers(b1)
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local units2 = wedding_travellers(b2)
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-- we've found which units we want to exchange, now swap them:
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local u
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for u in b1.units do
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if u:get_flag("wdgt") then
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units1[u.no] = u
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end
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end
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for u in b2.units do
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if u:get_flag("wdgt") then
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units2[u.no] = u
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end
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end
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for id in units1 do
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u = units1[id]
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for u in units1 do
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u.region = b2.region
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u.building = b2
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end
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for id in units2 do
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u = units2[id]
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for u in units2 do
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u.region = b1.region
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u.building = b1
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end
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@ -35,7 +36,7 @@ function hellgate_action(b)
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if hellgate == nil then
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hellgate = b
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else
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gate_exchange(hellgate, b)
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wedding_exchange(hellgate, b)
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end
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return 1
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end
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